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Everything posted by Aziz

  1. The creative commons licence limits the actual software, not the products made with it. Someone can't, for example, take the Paint.NET source code and change it, then turn around and sell it. I haven't seen any licence that says the program can't be used to make commercial products, and that'd be silly, because programs are made to be used by people, including commercial users. Also, I never sold anything. I work for the company and there was no payment for the product, and as far as I know, that's not covered by the non-commercial clause. It means to sell the remixed works, and like I said, it doens't apply to the works made with the program, but rather works derived from the program. Also, that makes me wonder why Share-Alike has been included in that licence? Someone could remix it, release it under a commercial-possible licence, and then someone else could remix that and sell it. Though I'm not sure if the original works is still covered.
  2. Thanks, though Paint.NET was only part of the process. I used it to create the images and help me decide on layout and colours, but there's other parts that an image program can't handle And I didn't mean for that to be a plug, but rather an image to give a preview. If the mods/admins don't like it, I'll change it and perhaps add a small screenshot, but I don't think anyone here is in the market for $200,000-600,000 machines, are they?
  3. I haven't posted in a long time, I know, but I have something I think you guys should check out. At work I've been working on the company website, and it just launched last Thursday. We don't have photoshop and they didn't want to buy it, so that's where I picked up Paint.NET. Almost all images have been created or modified using Paint.NET and many community plugins. I've used GIMP for a few things such as cropping and resizing where Paint.NET was freezing on me or had crashed repeatedly that day (I hold a grudge sometimes). Just some thanks to the Paint.NET team and community, and please feel free to leave any comments/suggestions. A few suggestions I have for a future feature would be drag-and-drop layer moving, and more importantly, non-rasterized text layers. I've found that I'd be able to utilize the program more if I could move and edit text thats already styled. This, I guess, would imply layer styles that dynamically affect layers. Just my suggestions on using it the program for professional use. The website is http://www.technophar.com: Also, all the coding was done by myself with the help of my manager in PHP using Eclipse IDE. And a special thanks to the glass buttons tutorial.
  4. Up and working at a decent speed? >_> It's slow? Or are you referring to BoltBait's additions? I should have some time today to put together a new version.
  5. Yeah, keep your well mannered attitude (and good typing skills, too!) and I don't think you'll have too much trouble. I am new here myself, but I've lurked quiet a bit and know how people usually react
  6. That about sums it about. Probably should've went in the off-topic area. I don't think you were intentionally spamming, though. Don't take it to heart is my opinion.
  7. I may be pushing my luck as a newbie here arguing with the big boss man, but as a fellow programmer I hope you'll cut me some slack, and understand this is all made in good taste. "Seriously, the graphics and animation in GH3 are horrendous and I can't play it." Since when are you looking at the graphics in GH? And even so, it's a music game, why does it matter so much that you can't play, simply because the graphics are in your opinion, horrendous (I don't think they're that bad, really. Not as good as Rock Band, but not band. And you are playing on a current console, right? PS2 Graphics are slimmed down to bare minimum). Games aren't animated films, their's a lot more to them. I'd rather have a game that plays amazing, is intriging, and I'd even prefer great sound over great graphics. I can't come up with a good example of a game that has great graphics but is bloody potato right now, which kind of makes my argument a bit limp, but I'm sure every gamer can. The point being, the graphics in GH3 are playable. They don't lag, they don't bug out. Following you're logic, the smash bros games would be suffering because of their graphics, but they're not pushin advanced 3D graphic at all, and one of the few games that are actually still just 2D in a 3D setting. And as to the '80s trash, two things: out of 48 songs in the main setlist, only 21 are pre '90s, and some of them are extremely fun to play, and pretty good songs. Some of the best songs are also from >'05, like Knights of Cydonia. The game is a Rock guitar game, and rock and guitar were biggest back in the day. Things have changed at lot, you don't hear sounds like some of those oldies anymore and they're great to play to. I don't have any of them on my playlist, but I don't cringe at hearing them, and I don't play GH3 to play music I like, but that's the same thing for Rock Band (by the way, which has 22 out of 45 songs pre '80s). If they had a My Chemical Romance song, I would dread playing it, but I still likely would. Anyways, the point is, I'm not trying to make you look the fool (or commit social suicide, or offend you in any way), but just trying to bring some points up. And as to my view on the original topic, I don't think Guitar Hero should go the Rock Band way in instruments. Guitar Hero is more about shredding crazy licks and solos, and Rock Band is more of the party game. I think Guitar Hero should be a one instrument game. I have heard of spinoffs within the franchise like Guitar Villian and Drum Hero & Villian. Now that sounds like a better idea. But of course, GH4 needs to have some changes. Changing the graphics would be a start (because I do prefer Rock Band's too), and adding the ability for custom avatars. There's a lot of things, but Red Octane can't follow Harmonix's footsteps. Harmonix is always going to be ahead. They did, after all, make the first two GH's. In order to compete, they have to offer completely different things than Rock Band and doing a whole band setup isn't likely to acomplish that.
  8. No nothing that special: http://paintdotnet.forumer.com/viewtopic.php?f=16&t=24492 I used it to make the border XD
  9. Yeah, while it's not complex or unique, it certainly is very handy.
  10. No "f1rs7 p0st!!11!!"? Thanks for the compliment.
  11. Again, long day for me in the chat.
  12. Right on, thanks. I'll look into that 'optimization' myself.
  13. Wow, taking me to school or what. Is it any problem if I use any of that in my code? I won't re-release it, as you already have, but more so for learning/using it myself.
  14. Combination of exploding planets and fire tutorials. Inspired my sig/avatar.
  15. Yeah I remembered that bit about splitting it into parts to render. And it makes sense - instead of rendering the bottom line, it was drawing a line every 10 px or so. That article really cleared up any uncertainties, thanks!
  16. Heh, sorry I guess I should've looked to see if someone else had done this. I guess mine does allow thicker borders at the expense of only doing rectagular selections. I read your post about finding the edge of an object based on looking at its neighbours. Though, at least in this situation, wouldn't it be better to look in 8 directions rather than 4? It's nice to know how to get the entire selected region and deal with it now, too. Thanks!
  17. All works are copyright Anthony Aziz. Feel free to use them as long as you don't sell them and you give me proper credit. All crisitsm accepted. All are 100% PDN Avatars Signatures Wallpapers
  18. I hope that falls under "The above post contains sarcasm" : It was my first plugin, and did help me grasp the Effects API. Though I only did it because I needed the effect I don't know about anyone else, but personally I'll be using this a lot.
  19. Of course! I've got a couple more in mind, too.
  20. I see your point, but I think that in the right circumstances, it'd be nice to use Anyways, thanks for the blunt answer
  21. Wow, iKid/alex (?), that's pretty sweet. Anyways, first 100% PDN work (and I even made my own plugin for it):
  22. First plugin, word. Selection > Outline Selection Size - The thickness of the border/outline Outside <-> Inside - Right now, does nothing. Next version this will be removed, since I can't edit pixels outside the range, and I can't increase the size of the selection Colour - Colour of the border/outline It's quiet simple actually. The point was to allow me to make an outline outside/inside a highlighted selection. Much like Photoshop's Stroke command which I used to use quiet frequently. The effect simple puts a border of specified width and colour on the current layer. Currently, this 'effect' only outlines on the inside of the selection, and only works for rectangular, singular selection (as in, not multiple boxes). The plan is to eventually be able to outline inside or outside the box, and if it's even possible, to outline on the canvas everything that is selected. Right now it's not much more useful than the box tool, as it's just as easy to draw the selection as it is to draw the box. However, it does have some advantages: - It's gaurenteed to be inside the selection. - When there's nothing selected, it will outline the entire canvas. Since it works always inside the selection, this is great for adding a border to an image. - Since it's based off of the selection, you can use the marquee tool to select a specific pixel size box, etc. Let me know your comments. I can post source, if requested. It wasn't actually that complicated once I got realized what the heck was going on. Edit: Of course I forgot to upload it. Just a note, one person had the following error: 1 of 1 -------------- File: C:\Program Files\Paint.NET\Effects\OutlineSelection.dll Effect Name: OutlineSelection.OutlineSelectionPlugin Full error message: System.TypeLoadException: Method 'OnCreatePropertyCollection' in type 'OutlineSelection.OutlineSelectionPlugin' from assembly 'OutlineSelection, Version=1.0.3055.21360, Culture=neutral, PublicKeyToken=null' does not have an implementation. I don't think this is because of my plugin, but if more people experience it, let me know, and I'll see if the .dll got corrupt. The actual code is pretty simple so I don't think there's a bug in it. Copyright notice: This work is copyright me, Anthony Aziz. Feel free to use it or distribute it however you like, as long as you give credit back to me. The exception is that this plugin may not be sold in any way. OutlineSelection.zip
  23. Is there any way at all, then, to modify selection with code, other than modifying the source code of the program? Similar question: is it posible to modify the area of a layer, outside of the selection? I noticed that the effects are 'truncated', so to speak, to the area of the selection.
  24. Oh, I see, that makes sense if that's the case. Should all plugins, then, be in the form of: ColorBgra current; for(int y = rect.Top; y < rect.Bottom; y++) { for (int x = rect.Left; x < rect.Right; x++) { current = src[x,y]; // TODO: Add pixel processing code here if (somecondition) { current = ; //modify current pixel } dst[x,y] = current; } } I'm going to have to look at some of the other plugins after lunch.
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