yy10
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Posts
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Posts posted by yy10
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Thanks Chrisco.
And yah, 'course I will, it's on my to-do list.
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Nice. A bit too plain and the text is quite killing it, Jerkfight.
A Splintered Avatar:
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But then you made a gallery lol
Comment on your work is sigs don't just get finished with a render, background, text and a border. Add some c4d's or smudge something, I dunno. XD
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Wow, everyone on Wetpaint is here lol
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Hey Spaz.
Nice stuff, a bit plain tho.
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Pipp, the sig is oversharpened. Also, the coluors on v2 don't blend together.
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Thanks Chris. The depth sucks, though. lol
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Cool. The first 3 wallpapers are too blank and need more detial.
KIU
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Thanks for all the comments!
What angle should the text be? I'm very confused now...:?
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Decided to re-open my gallery.
I bring you...
~The Book of Wonders~
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Umm... little bug?Hidden Content:
[size=85]File: C:\Program Files\Paint.NET\Effects\ThatOtherApp.dll Effect Name: ThatOtherApp.EffectPlugin Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.ArgumentOutOfRangeException: Coordinates out of range, max={Width=799, Height=599} Parameter name: (x,y) Actual value was {X=800,Y=0}. at PaintDotNet.Surface.get_Item(Int32 x, Int32 y) in D:\src\pdn\paintdotnet\src\Core\Surface.cs:line 948 at ThatOtherApp.EffectPlugin.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) at PaintDotNet.Effects.Effect.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois) in D:\src\pdn\paintdotnet\src\Effects\Effect.cs:line 163 at PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() in D:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 156 --- End of inner exception stack trace --- at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in D:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 332 at PaintDotNet.Effects.BackgroundEffectRenderer.Join() in D:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 323 at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in D:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 300 at PaintDotNet.Effects.BackgroundEffectRenderer.Start() in D:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 260 at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass19.<>c__DisplayClass1d.b__d() in D:\src\pdn\paintdotnet\src\PaintDotNet\Menus\EffectMenuBase.cs:line 736[/size]
Ditto. :?
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Chris, there's nothing much going on in your sig. Add more stuff, it just looks to plain now. And yeah, the white lgiht Blooper mentioned is killing it.
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Janettsue, nice picture, very stylish, I like it!
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Wow...looks very abstract, Soka!
Did you use the Kaleidoscope plugin?
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Wow...Goonfella, that's just amazing! Can't find any faults, it's just excellent!
Oh, and I'll start making realistics again...without using Surface Blur, of course.
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Good tutorial. But did you even read the tutorial guidelines?
Rule 1a:
-1a. Screenshots must be .GIF or .JPG files less than 800 pixels at their largest dimension. Not everyone has a network connection as good as yours. -
First 100%pdn planet I've ever done:
Yes, the texture sucks.
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Looks nice, Bjarni. Did you use the Wave tutorial? If yes, it look really cool!
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@ Mr. Death: Cute stuff! Like your style :wink:
@ Mikeyv121: Border is killing it. Needs more stuff going on, looks to plain right now.
@ Burningrock: Nice! Though the text doesn't fit and it's too plain. Add some effects on the render. Make it look like your current, it rocks!
Anyone like these?
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No, this isn't rubbish
However, the whole thing looks :AntiAliasingOff: , even the screenshots.
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lol still don't understand the theme
GL to everyone who entered
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wow, that's beautiful!
but I think the planet is killing it because it doesn't really fit with the whole thing.
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I don't really understand what this theme even is...
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hello.
i rly like your sigs and avatars. all your work are very creative!
Splintered avatars/sigs tut
in Tutorial Graveyard
Posted
Gimme a few hours!