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  1. As Lynxster said, Wow! You can make your own pack now 👍 Thank you. Very best
  2. Well said Pixey. Personally, for the most part I do like PM. Yes, if he wants your opinion then he'll give it to you. However, he is liked because he doesn't let go. There are times I don't like his opinion and don't like the way he expresses them, other times he is spot on. I doubt I'll continue watching GMB Mon-Weds. I wish him the best and I'm looking forward to his next adventures. The world has gone nuts. Best to all.
  3. Thanks. Whilst I'm no longer an active programmer I do like to see (sorta) what is being done. I see in the source above still states version 1.0 so that's why I asked. Best
  4. Thank you. Have you updated the source? Best wishes
  5. Many thanks. Looking much-a-mo-bedda. Thank you for your time, effort and patience. Best & have a Great Christmas and may 2021 be better than 2020! And that goes for everybody in the PDN community. Hugh
  6. Just run the plugin on a blank project. Error. Then paint something... error again. Seems the blur+ working again now. The blur+ did fail until I reinstalled the gmicsharpnative. PDN-TileCrash.zip
  7. Same happened when I tried the Fragment Blur+. I reinstalled the GMICSharpNative and the Blur+ worked. Then tried this and both now crash. Not stable from where I stand.
  8. 👍👍 Thank you! I've removed the unnecessary dlls. Seems to work a treat.
  9. Win 10/ PDN 4.2.14 Luv PDN, but.... Sorry, but for the life of me this is not happenin'. I've followed these destructions to a "T" and absolutely nowhere could I find this plugin. So... "Then, you can find this under Artistic after you loaded PDN." I extracted the GMICSharpNative folder to c:\programs\Paint.Net\Effects I extracted GmicFragmentBlurPlus.dll to: c:\programs\Paint.Net\Effects c:\programs\Paint.Net\Effects\GMICSharpNative c:\programs\Paint.Net\Effects\GMICSharpNative\Win-x64 and Win-x86 (4 si
  10. @pascal - Nice. Whilst the "suggestions" are constructive, you've built some code that can be used. There's always a critic. Your code is entirely readable. Stick with what you feel comfortable with.
  11. Hi. I believe I've mentioned this before but I'll repeat. (Where i refer to plugin I mean effects and filetypes too) It's really great that there are so many contributions to the plugin library, and having Codelab is yet another reason to build these plugins. No doubt, Codelab is the main reason that there are so many. Okay. Whilst I can appreciate that a considerable amount of effort can be made in coding these additions, and most are donated here, the fact that PDN might have code base changes that might break any particular plugin, and that the author of
  12. Okay????? ........ perhaps a timeout option?
  13. Thank you very much for your excellent explanation. I can appreciate the evolution. Best regards
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