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jogshy

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  1. Well I was trying today and couldn't use the PaintNET.Effects.dll because the #import statement does not recognize the DLL as a .NET-usable one ( because I think it lacks the COMVisible attribute ).... unless there is other way to import it and use it with MC++
  2. Hiya, im new to the forums. I was trying to write an effect plugin for Paint.NET using Managed C++. I tryed to add the PaintNET.core.dll, PaintNET.base.dll and PaintNET.Effects.dll ( which are DLLs in ILASM code from C# ) as "References". The problem is that it appears you didn't used the [assembly] statement in the AssemblyInfo.cs so could not be used by Native/Managed C++. Could you add that line to the SDK so could be possible to write plugins in C++/MC++ using the #import directive, please? Or is there any other way we could write PaintNET plugins using C++? You should deploy the .TLBs too for other languages with COM capabilities like Java or VB6. thanks.
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