Ego Eram Reputo

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Everything posted by Ego Eram Reputo

  1. Post a screenshot of your paint.net Effects folder, showing the contents.
  2. Hello and welcome to the forum @eruba In paint.net blue denotes a selection. This little snippet of info provides a guide to the coloring of the icons. This one moves pixels in the selected area. Blue = selection. This one moves the selection outline. White = not a selection i.e. the outline of one. I can see how this is apparently counter-intuitive when the selection shading can be blue or clear. The reason clear is used is to better see the actual pixels in their true color. I recall that the selection only loses the blue tint when moving actually starts. Before movement, it is also tinted blue.
  3. 🤣 You crack me up pyrochild
  4. @null54 took the time to include a Readme file in the plugin Zip file.... (my emphasis)
  5. The last plugin goes in the \Filetypes\ folder you've created. The first two go in \Effects\. Note PSFilter has a dependent file you also need to place in \Effects\ After a restart of paint.net, you'll find Neon Edges in the Effects > Stylize menu. PSFilterPDN is found in the Effects > 8bf Filter menu. The psfilter (filetype) plugin won't show up in the menu system. Instead it adds the PS file formats to the load/save dialog If you're still having trouble, show us a screenshot of your \Effects\ and \FileTypes\ folders.
  6. Sounds like the imported image is larger than the original canvas which is being resized to accommodate the import. Open both then copy & paste the import image into a new layer on the original image. You'll be able to resize the pasted image without changing the canvas dimensions.
  7. It's not going to happen. The reason is plugins can only render to the current layer. You do know about repeating a plugin with Ctrl + F? With this shortcut you can quickly apply the same plugin/settings to individual layers (select layer, run plugin, select next layer, Ctrl + F, select next layer, Ctrl + F.......)
  8. Use this plugin to identify the file: If it is a PDN, right click on the file > Rename and type in the filename with the extension .PDN If it is a PNG, right click on the file > Rename and type in the filename with the extension .PNG
  9. Look in the Effects > Text Formations menu.
  10. ^^ at least you've got some firewood out of it!
  11. Normally I'd make the variable a little more descriptive. I thought you might like them 😄 Glad you found the answer was Mike. See how creative naming of variables can be fun?
  12. Hey @Sandsdenver - Welcome to the forum 😃 Try using the Magic Wand on the background with a Tolerance of 28%
  13. It's in the zip file at the bottom of the first post.
  14. The new version I'm working on will support the Brush Width. So that should stop any need for outlining. I might even add a color picker....
  15. Try this https://forums.getpaint.net/topic/18378-speech-bubble/ or this... https://forums.getpaint.net/topic/32208-text-window-v14-july-5-2018/ Close? If not, post a screenshot of what you're trying to achieve.
  16. I've placed the plugin in the Effects > Test menu by default - so no-one will doubt its beta status.
  17. I'm only going to release this version here because.....it sucks. No really. I hate the way this plugin is coded and the way it works. I AM going to rewrite it and release it properly. In the meantime this version will render Xs in place of the cells. When rendering Xs, the cell height is ignored and the cell defaults to square. Making this sort of thing possible... (Rendered once with cells and again with Xs). Here's the code....CellMakerRev.cs (you'll have to load this file into CodeLab and build it yourself) The major changes (for you Lynxster....) Line 12: ListBoxControl Amount3 = 3; // Style|Hard Corner | Soft Corner | Rounded Corner | X Drops the original slider and supplies a listbox for choosing the newly named Style (used to be Corner options). Line 45: //for (int y = rect.Top; y < rect.Bottom; y++) // for (int x = rect.Left; x < rect.Right; x++) // dst[x, y] = src[x, y]; dst.CopySurface(src, rect.Location, rect); Replaces the preceding three lines to more economically clear the destination canvas. Lines 126 to 139: case 3: // render diagonal X // int fred = x % CellWidth; int mary = y % CellWidth; int mike = 3; if (fred > mike && mary > mike && fred < CellWidth - mike && mary < CellWidth - mike) { if ((fred == mary) || (fred + mary == CellWidth)) { Pix = PrimaryColor; } } break; Uses the new option from line 12 (case=3) to create an X. Note the percentage sign is shorhand for Modulo (divide one number by another and keep the remainder). Its a neat way of clipping a value to a zero to N range. Fred and Mary are therefore offsets into the cell which [x,y] are currently in. "Mike" is a little bit of spacing I included to separate the Xs. If Mike is set to zero instead of three (line 131) the Xs join up. I thought they looked better with a bit of spacing.
  18. Nope.... https://forums.getpaint.net/topic/22977-manual-color-correction/:
  19. Hey bjl473 - welcoe to the forum 😃 The trick is to use layers and save your image as a PDN file. The first layer should be your map. The other elements go on their own layer (which makes them into an overlay as the rest of these layers are transparent.) Saving as a jpeg is going to flatten the overlays onto the map layer, so that file format isn't going to work if you want the ability to change the overlays.
  20. You'd be better using TileWorld. While it doesn't have a clipboard option, it does allow you to tile a different image.
  21. Hey BdR - welcome to the forum I like your suggestion, although I'm going to suggest ratio as well as area, not instead of. There's no sense upsetting users who find the Area info useful 😉
  22. I can do that for you. Give me a day or two.