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Ego Eram Reputo

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Everything posted by Ego Eram Reputo

  1. You can just attach the *.zip file to the original post. See the bottom of the post editor, just under the submit button is a file attachment area. click the browse button to upload directly from your computer and attach to the post. Coding a checkbox is reasonably easy once you know how. Check out my WhichSymbol code here for checkbox syntax: viewtopic.php?p=194899#p194899Thanks for the plugin!
  2. Found a bug of my own making! The final column of symbols was not being drawn when the "Show All" mode was being used. See the top image in my first post, the top row ends with symbol 31+14=45, but the second row starts with symbol 46+1=47. Thus symbol 46 was missing (the missing link). The *.zip file has been updated to correct this and the source listed above amended. I'm not going to change the images because I'm sure you all get the idea. I only found this because I actually wanted to use a symbol I knew existed and couldn't find it - you can imagine my frustration as I searched for
  3. Mike, your wish is my command (well, a list of commands anyway....,) This is purely an exercise in getting-it-done, and should not be read as an example of best coding practice :!: Feel free to ask if there is anything you want explained. /*============================================================================== WhichSymbol.cs (c) 2008 Ego Eram Reputo Description: Draws a selectable symbol from the Webdings/Webdings fonts. ==============================================================================*/ #region UICode int Amount1=42; // [32,255] Character int Amount2=150; // [
  4. I wrote this with codelab, which uses c# I believe. To be honest I find c# remarkably easy to understand and would recommend you grab codelab and go through some of the source files. You might find yourself coding plugins before you know it. :wink: I am always happy to release the source (if requested), though I have to admit a certain brute-force style of getting things to happen rather than any coding finesse
  5. Ok, two days to go and no one wants to be first. So here goes...., I call these my Glow-In-The-Dark-Icons: I'm using symbols from the webdings and wingdings font for the base and applying simple effects from there. [edit] I have just released the plugin I used to create the symbols, you can find it here: WhichSymbol [/edit]. The lower images show the icons at their planned 64x64 pixel size (the black box is 64x64 to give an idea of scale). I often need to wring a few quick icons out in quick time and this is my usual method. If you can't figure out which icon is which, I've not done my
  6. Updated 12 December 2010 - 'Recent History' buttons! Update 24 October 2010 - New UI WhichSymbolPlus allows a symbol or character to be chosen and applied to the canvas from any installed font. Thanks to these guys for their help: Pyrochild for his help with the XML loading & saving. Simon Brown who revised and recoded the original codelab plug-in, and was most generous with his time and source. BoltBait for the TextRenderingHint! You will find this plugin located in the RENDER submenu. (New) When you commit a character to the canvas (by clicking
  7. Sorry that is beyond the algorithm I'm using to draw the cells. You should investigate Madjiks Gridmaker plugin as this will allow you to set height, width and brushwidth. here's the link: Grid Maker Plugin (2007/05/24) v3.0 http://paintdotnet.12.forumer.com/viewtopic.php?t=4879
  8. Wow :!: This is a seriously impressive update! The new UI controls are an excellent addition and bring a whole new range of possibilities to plugins made with codelab. I'm gonna have to spend some serious play-time fiddling with the "all grown up" codelab in the next day or two. Many thanks BoltBait, you're awesome.
  9. Forum tip: Read the posts that have been locked (closed) by the Moderators. These posts have a little padlock icon next to the subject. Helpfully the Mods will usually explain why the thread has been locked, what rule has been transgressed and where to find the rules. Finding out how the rules are applied helps you to avoid posting blunders of your own.
  10. Hi, I'm looking for a C# technique to interogate the currently selected PDN font. I just really need the FontName and FontSize, but I'm not sure how or where to look for this info. Can anyone point me in the right direction? Thanks.
  11. Here's what I would try: Get MadJiks tubeoblique plugin viewtopic.php?p=19735#p19735 and have a play with that. My assumption here is that the curve of the page is a section of a larger cylinder. If we can stretch the image around the internal surface of a similar sized cylinder we should have a way of correcting some of the distortion. My next recommendation would be the shape3D plugin - again with the cylinder shape. viewtopic.php?p=52345#p52345 Note: I haven't actually tried these techniques & they are probably only going to be useful if you have a small number of images to corr
  12. I hear you :wink: but it's what I have installed. Yes I could d/l VS but I have a rural dial-up connection and the files are huge! My point was that this template does exactly what it is intended to do and is easy to use - even in a "humble" version of VB.
  13. This template is simply brilliant :!: I flicked the template through VB 2005 express last night and had the default *.dll running in PDN in minutes. Unbelievable :shock: So if you fancy creating an effect in Visual Basic rather than in the C#/Codelab system you should give this template a try. I highly recommend it! This template obviously took a fair amount of hard work to put together - many thanks to Jesse for making it available.
  14. (Completely humbled)MadJik certainly deserves all the praise for these excellent plugins. His code is not only elegant but extremely fast too. I really like the UI's as well. Thanks MadJik.
  15. I'm sure all codelab users will be excited about this pending update. Brilliant! Many thanks BoltBait.
  16. Ah found me a leetle bug... just as well it's only beta and not a weta
  17. *.dll now just called CellMaker (with no version number) and placed in Render as requested. New ZIP file added (YMD: 10/02/08) to incorporate these changes.
  18. Madjik really knows what he's talking about. I just ran a simple test on the value of y,x loops vs x,y loops. Without changing any other code I found the speed increase impressive! 1600x1200 pixel canvas: CellMaker2.0@12,12,2 = 62 seconds CellMaker2.0 (with y,x loops) @12,12,2 = 31 seconds
  19. Thanks for the code examples and your tutorial! I had not considered that the y,x loops would be appreciably quicker than the x,y loops. Each cell must be inside the selection so that a valid maze can be constructed (the next step - CellMaker was just the preliminary construction but it worked well so I thought I'd release it). I do, and I'll learn plenty from your post. I'll study your code over the next few days and see what I can come up with. Thanks again.
  20. Go to any shop. They'll have it. Does tucking a Pyrochild in at night require oven mitts?
  21. + Simple and very clean. Username easily readable. - Lacks colour. Not a big fan of the font (a bit weedy). Verdict: 8/10
  22. Pull the plug out instead. This technique doesn't create the nasty sparks. I've replied to countless emails announcing my international lottery win. Why don't I receive any money?
  23. Hasn't the hexagonal fill plugin already been done? viewtopic.php?p=26008#p26008 CellMaker v2.0 is a piece of a larger project (codename:Prim - for those intrigued) and is my first foray into C#, so I'll gladly accept criticisms of my code.
  24. This plugin has been superseded by Cellmaker Rev(isited) by zoonel, release date: Dec 06, 2009 you can find it here: Cellmaker Rev This plugin is very similar to the Gridmaker plugin. It simply makes a grid of cells within a given selection. There are three corner options, hard, soft (corner pixels are removed) and rounded (three of the corner pixels are removed for a rounded look). [edit] Thanks to a number of suggestions from Madjik the code has been sped up considerably, hence the new numbering: CellMaker 3.3 replaces all previous versions. Note: The function of the plugin has n
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