Ego Eram Reputo

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Everything posted by Ego Eram Reputo

  1. There is a tutorial that you might find useful: Polaroid Collage.
  2. If spacing is critical I'd recommend hard coding the font and size, but you'd need therefore to make the font a generic one so that you don't have to worry about it not being found on the users machine. Google "web safe fonts" for a list :wink: The location of the text is set by the last two variables in the g.DrawString call, selection.Top and selection.Left in the above example.
  3. It looks like the Red Eye Reduction plugin is not going to help. Here's what Tanel (plugin author) had to say: It's not that simple, the eyeshine phenomenon has quite different character color wise. I couldn't even find any good PS tutorial for that, other than ones suggesting to paint it over.I would say it is doable but should be a separate plugin. This one must keep UI as light as possible IMO. So I still feel that Conditional Hue & Saturation is the way to go.
  4. There was talk of this back when the Red Eye Reduction plugin was released. But I don't think it came to anything. My recommendation would be to use Conditional Hue & Saturation.
  5. Place your sun on a separate layer and apply zoom blur to get the "rays" effect :wink:
  6. Another option for entering text is the Re-Editable Text (Beta) plugin. You can find it here: viewtopic.php?p=182911#p182911
  7. @jfe Check your private messages. The solution I mentioned is just about ready and I'd like to discuss customizing it with you.
  8. Actually I'm very close to the 500 character limit. It takes only a handful of URLs and a link to the signature file Not that I'm complaining mind you. I just have to be careful about what I include.
  9. Very good point. I hadn't thought of that.
  10. Two lines? :? I thought text was limited to 500 characters?
  11. How much text are you writing? One line or multiple lines? Do you require font resizing or any color options? Can you post an example of what you want? I _may_ have a solution (quick & dirty :twisted: ) that you might find acceptable.
  12. I find this article a very good place to start when learning about layers & blend modes: Layers & Blend modes
  13. Well there is always the good old stone texture tutorial (now in Tutorial+ submenu Textures) where you might find some ideas. However these generally don't look good if you then apply a transformation like Shape3D. to work around this I generally do the shape3D in greyscale then use that to give the flat texture some depth - something like the flag tutorial here: viewtopic.php?p=181513#p181513
  14. Oma: Could you post a picture for the benefit of the thread author?
  15. I spent the weekend tweaking photos with this plugin, and I just love it :!: @Tanel: Put it in the menu of your choice, but please, please don't rename it. The name tells me everything I need to know.
  16. I had a play with what I had suggested, and here is the result: Here is the technique I used: 1. New canvas of your chosen size. 2. Set primary color to CEB175 3. Set secondary color to B59048 4. Render clouds @ defaults (Layer1) 5. Layer1: Brightness & Contrast – contrast -70 6. Create new layer @ again render clouds @ default (Layer2) 7. Change blend mode of Layer2 to OVERLAY 8. Create new layer between the two existing ones (Layer3) 9. On Layer3: Effects>Render>VARICOSE @ Q190, W1, A16, Q4 10. Repeat steps 7 and 8 to create another layer with lines (Layer4). This time change the RESEED value when rendering varicose so that the lines are different 11. Rotate Layer4 by 90 degrees (Layers>Rotate/Zoom - angle 90) 12. Select all (control+A) on Layer4 and use the move tool to stretch the sides out so the lines meet the edges of the canvas. 13. Merge Layer3 & Layer4 (lets call it Layer5) 14. Layer5: Effects>stylize>majority Radius 2, color tolerance 127 15. Layer5: Smart blur Radius 9, strength 0.04 16. Layer2 (the top most layer): opacity to 125. 17. Merge middle layer (Layer5) down onto Layer1 18. Merge remaining layer (Layer2) down onto the lower layer 19. Save Note that this texture is not a "grainy" as your book. To achieve darker colors I'd create a new layer & render clouds with darker colors after step 18. With a bit of trial and error, you might achieve something like this: Secondary color B5691E, render clouds with high roughness, layer opacity to 110 or so.
  17. Congratulations Oma! I'm not going to claim any sort of expertise here, but surely the fact that you're going to print onto a textured canvas makes the need for very high DPI a little less? I'm wondering if there really is a need to go as high as 300dpi. Case in point: A friend of mine (who wins awards for amateur photography) sent me this image: As you can see, the image is a reasonable size (10x8 inches), but the resolution is only 96dpi. I've printed a number of images from a canvas of 800x600 @ 96dpi, these look very nice at a standard 6x4 (inch) photo size. I hope this is of some use to you. Good luck!
  18. Paint.NET does images. Websites are created with (x)HTML & CSS code. So you need a code editor to create a website template, though Paint.NET will do the images for the website. Here's a free code editor you might like to try: http://www.pspad.com
  19. You're going to want to first scan in all the parts. Saving each as a separate file might be a good idea, because scanner integration with PDN is a bit constrained. Open the first image in PDN, then sequentially import the rest of the images using the >"Import from file" from the LAYERS menu. Next figure out the approximate canvas size you will require (add the image dimensions from each layer) and RESIZE the canvas to that size (IMAGE>Canvas size). You can always repeat this step later if you need it to be larger. For each layer, use the MOVE tool to reposition the layer so that each layer lines up with the others. Save the image as a *.PDN (as this preserves the layers so they can be repositioned if required).
  20. Try this: viewtopic.php?p=150108#p150108 I found that by searching (http://www.getpaint.net/search.html) for "multi color gradient" :wink:
  21. Yes the *.dll goes in the Effects folder. You'll need to unzip it first. Finally, if PDN is running, you'll need to close it and reopen in order for the plugin to appear (in the Effects>Render submenu).
  22. I prefer this search option myself: http://www.getpaint.net/search.html :wink:
  23. I've had to overhaul one website created this way, and I don't wish to do it again The result was OK in terms of visual hang-together, but sucked when the owner wanted to shift/replace one item because everything on the page had to be rejigged. It was incredibly large to download each page too. The UK government standards recommend a 40kb limit for homepages (yes 40kb!) and you just won't get near that with this technique. I recommend you avoid the technique. Learn CSS instead and target your images to the important areas only, with text being the main information source.
  24. You are using the line drawing tool aren't you? :LineCurveTool:
  25. there was a discussion on flesh a while back. Let me see if I can find it...,(can't, but will keep looking). We got rocks, stone, grass and lots more in the tutorial+ section (look under Textures). Water can be accomplished with plugins, or there is a spilled water tutorial: viewtopic.php?p=220244#p220244. Another bit of reading to do with water might be this technique: viewtopic.php?p=113407#p113407