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Ego Eram Reputo

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Everything posted by Ego Eram Reputo

  1. @Onemorelevel: that's not exactly helpful. @michelle10155: Sarkut gave you a great link, use it :wink: Copy and paste functions can be found in the Edit menu, here's a specific helpfile link: http://www.getpaint.net/doc/latest/en/EditMenu.html
  2. @Onemorelevel: that's not exactly helpful. @michelle10155: Sarkut gave you a great link, use it :wink: Copy and paste functions can be found in the Edit menu, here's a specific helpfile link: http://www.getpaint.net/doc/latest/en/EditMenu.html
  3. Nope, once you commit the text to the layer it is just more image data. However, have you seen this ? Re-Editable Text Beta
  4. Nope, once you commit the text to the layer it is just more image data. However, have you seen this ? Re-Editable Text Beta
  5. Nope, once you commit the text to the layer it is just more image data. However, have you seen this ? Re-Editable Text Beta
  6. Nope, once you commit the text to the layer it is just more image data. However, have you seen this ? Re-Editable Text Beta
  7. Nope, once you commit the text to the layer it is just more image data. However, have you seen this ? Re-Editable Text Beta
  8. dogma999: Enough already! You've told him three times - what is the point of repeating yourself?
  9. @PrairieGirl95: Thread titles need to be specific and descriptive as per Rule #6
  10. Both *.PNG and *.GIF formats give you transparency and dithering options in the save dialog, but not specific control of individual colors. You could save as a *.JPG and play with the quality setting.
  11. You can either select a pixel or not. How are you going to partially select a pixel? You can set the tolerance of tools like the magic wand using the tolerance slider in the toolbar.
  12. This may be of assistance: Images in Sigs & Avatars
  13. nordlicht: We need descriptive titles to threads so they can be easily searched (Rule #6). You can find the rules: Here. Something like: "How can I change the color of a photo?" would be more useful. Go to your your original post and hit the edit button & overtype the title. Then all will be well :wink:
  14. Hard to make plugins? No. Hard to make good plugins? Yes. Consider: are you are filling a genuine need for a new effect, or are you just looking to publish something?
  15. For peeling, try the page curl plugin http://www.getpaint.net/search.html
  16. Or this: /* ========================================================================== */ /* */ /* RainbowLoom.cs */ /* (c) 2009 person_321 (sliders added by Ego Eram Reputo) */ /* */ /* Renders a colorful texture */ /* */ /* ========================================================================== */ // Name: Rainbow Loom // Author: person_321 // Submenu: Render // URL: http://www.getpaint.net/redirect/plugins.html #region UICode int Amount1 = 0; // [-25,25] Phase int Amount2 = 100; // [10,190] Strength int Amount3 = 128; // [0,128] Brightness int Amount4 = 64; // [0,128] Red Intensity int Amount5 = 64; // [0,128] Green Intensity int Amount6 = 64; // [0,128] Blue Intensity #endregion void Render(Surface dst, Surface src, Rectangle rect) { int w = dst.Width, h = dst.Height; for(int y = rect.Top; y { for (int x = rect.Left; x { int u = x * (y + 2) - 3 / w + (h*x),v = h + w*w*Amount2 *(x*(52+Amount1)); dst[x, y] = Func(Math.Sqrt(u * u + v * v), Math.Atan2(v, u)); } } } ColorBgra Func(double r, double t) { r /= 100; return ColorBgra.FromBgr( Utility.ClampToByte(Amount3 + Amount6 * Math.Sin(r + t)), Utility.ClampToByte(Amount3 + Amount5 * Math.Sin(Math.PI/2 + r + t)), Utility.ClampToByte(Amount3 + Amount4 * Math.Sin(Math.PI + r + t))); }
  17. Like this: /* ========================================================================== */ /* */ /* RainbowLoom.cs */ /* (c) 2009 person_321 (sliders added by Ego Eram Reputo) */ /* */ /* Renders a colorful texture */ /* */ /* ========================================================================== */ // Name: Rainbow Loom // Author: person_321 // Submenu: Render // URL: http://www.getpaint.net/redirect/plugins.html #region UICode int Amount1 = 0; // [-25,25] Phase int Amount2 = 128; // [0,256] Brightness int Amount3 = 100; // [10,190] Strength #endregion void Render(Surface dst, Surface src, Rectangle rect) { int w = dst.Width, h = dst.Height; for(int y = rect.Top; y { for (int x = rect.Left; x { int u = x * (y + 2) - 3 / w + (h*x),v = h + w*w*Amount3 *(x*(52+Amount1)); dst[x, y] = Func(Math.Sqrt(u * u + v * v), Math.Atan2(v, u)); } } } ColorBgra Func(double r, double t) { r /= 100; return ColorBgra.FromBgr( Utility.ClampToByte(Amount2 + 127 * Math.Sin(r + t)), Utility.ClampToByte(Amount2 + 127 * Math.Sin(Math.PI/2 + r + t)), Utility.ClampToByte(Amount2 + 127 * Math.Sin(Math.PI + r + t))); }
  18. You may need to "unblock" the file. Read this: viewtopic.php?p=23198#p23198 Then read this: viewtopic.php?p=45862#p45862
  19. It does if you select the text as Ash said. It's even easier if you have the text on it's own layer :wink:
  20. Great idea BoltBait! Hey Axle - let us know when it's finished OK? viewtopic.php?p=270910#p270910
  21. You're importing images that are much larger than the banner. You need to resize the images down to the finished size they will be in the final banner. Then import them and move them into place.
  22. I whipped it up in PDN of course I quickly sketched the "Reaper" on paper (with a pencil no less) over a 16x16 grid, then transferred that image to a 16x16 canvas in PDN. A bit of colour, antialiasing, duplicate the layer & blurred the lower layer. Flatten & save. That's it really. Please use it with my blessing if you like it. That was my intention in posting it.
  23. Have you seen this? Palette Converter (beta) I don't know if it will help with what you want, but it might be a starting point.
  24. I agree, let's keep both available. What is going to confuse users is using the same name for both, so can we please have a point of difference? I like Yellowman's suggested Color Balance+ :!:
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