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Ego Eram Reputo

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Everything posted by Ego Eram Reputo

  1. Yeah, I know it's a pain, sorry. I am considering a series of stereogram plugins to do most of the hard work for us. These are not confirmed yet (just a fledgeling idea). Thank you! I'm very glad you have enjoyed this tut. Welcome to the forum!
  2. The problem with this technique is that potentially, the backfill for C would be overwritten by the right shift for B. This is why I recommend doing the elements individually and working from right to left. [edit] Right, I've got what you mean now (I've thought about it :wink: ). I still have a problem figuring out if your technique will work as you intended. Backfilling is a cumulative thing. The backfill from C is flattened onto the background, and this makes up the initial background for the right shift of B. therefore, I don't think backfilling the elements together in one ste
  3. For those of you who want the secret of eternal life wider autostereogram images: The trick is to split up your "floating" image into vertical strips (width less than the image phase). Each strip can then be moved as if it was a separate floating element. Antelope Leaping Note: If your floating element is finely detailed, use a background with a very fine grain. I tried this image with a larger scale background, but the antelope just got lost in the background.
  4. You have my sympathies It must be intensely frustrating to be unable to view these images and see what people are going on about. The only other thing I can suggest trying is: 1. look out your window at a far off object. 2. now draw your focus to the window frame. 3. now back to the far object. 4. Feel what your eyes are doing? You need the far away focus, with the image reasonably near (40cm or so). Your eyes must be quite unique, I've never heard of independent focusing before. Does this ability it have any obvious benefits?
  5. I've always found the cross-eyed method a real strain on the eyes, but loved your images! Usually these dual image types are created by taking two photos of the same subject with the camera moving 100mm between frames. How did you manage that effect in PDN? Lots of math & spacing the different elements?
  6. Thank you all for your kind words. It is very humbling to receive such wonderful comments. I have to admit to being quite stoked with the reactions thus far, especially David’s “tutorial of the year” comment! @Yellowman: Yes you’re absolutely right about the colored image, the letters and the depth. Re Sig: Yes I had considered this: viewtopic.php?p=251582#p251582 @ Mike: Glad this tutorial gave you some insights. It took a fair bit to work all this out & I’m pleased it has introduced something new for PDN users to play with. "One of the best tutorials?" Really? Wow! Thanks.
  7. Stereogram Autostereogram Tutorial – by Ego Eram Reputo 29 March 2009 This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. This tutorial is available as a free PDF. Click here to open or download the PDF Warning, this tutorial assumes: 1. You know how to MOVE an entire layer by a number of pixels left or right 2. You have installed & can use WEAVE and DENTS (not absolutely essential if you can create some other nice pattern for the background) 3. You can DUPLICATE , RENAME and MER
  8. @dangever: I like your style very much! It looks too wide for an avatar, and a bit small for a sig - did you make it specifically for that size or was the size an arbitrary choice? Only part that doesn't "gel" for me is the light area immediately below the top left face. The brightness there obscures the small face and there is a hard line to the right of this bright area. Here's something I've been working on, a stereogram sig! My question is this: Is this just too obscure to use, or will people "get it"?
  9. Way to go Mrs BoltBait! I'm still getting..."Why did you come this way?"
  10. For anyone who is following this tutorial (or wants to easily create a polaroid frame), I have created a little plugin which makes the correctly proportioned frame for you. You can find it here: Polaroid Frame (viewtopic.php?p=208110#p208110)
  11. Or in metric: Image is 80mm high x 78mm wide. Frame is 108mm high and 88mm wide. Top border 6mm. Bottom border 22mm. Side borders 5mm each.
  12. A quick note on the correct dimensions & proportions of a polaroid. All of these dimensions use the image height as the reference size. Area of the image: Image height 100%, image width 97.5% (yes they are just taller than square) Area of the frame: Frame height 135%, frame width 110%. Border widths: Border-top 7.5%, border-bottom 27.5%, borders-left & right 5%. Setting your polaroid frame to these proportions will help the overall effect enormously.
  13. I'm having trouble with CodeLabs Double Vector UI control. I have pasted the sample UI code from BoltBaits website into CodeLab, but it generates an error when I build the *.dll. Here's the code I'm using...., /* ========================================================================== */ /* */ /* UI - Double Vector.cs */ /* Author: Curtis (via boltBaits Website) */ /*
  14. Mike have you seen PSPad? Have a look at this: http://www.pspad.com I use this to do most of the "grunt" work (like cutting and pasting code from other source files - as you can open multiple files at once). Then I call up CodeLab to polish my code (& make it run - hopefully ). I generally start with an effect template (heavily commented) which tells me how to use the new UI features in CodeLab, so I don't have to keep logging on to figure them out :!: Note: As CodeLab becomes more powerful I am using it more and more to write entire effects, but as you have noticed it has no fin
  15. That might be my code :wink: , but the idea to draw directly to the canvas using drawing routines definitely came from MadJik when he and I were discussing a plugin which later became Random Mazes: http://paintdotnet.forumer.com/viewtopic.php?p=148303#p148303. MadJik used g.DrawLine to draw the walls of his maze and I adapted this to work with g.DrawString. I would not have figured this out by myself and simply ran with his idea.
  16. And a wonderful upgrade it is too :!: I can't thank you enough BoltBait, particularly for the Drop-Down List Box and the BlendOp controls. I'm gonna have so much fun with these [edit] I was wondering if any of the controls can be set dynamically? Specifically the drop-down listbox. Can I populate the list at *.dll runtime (say with a list of fonts gleaned from the users PC)? [/edit]
  17. Wow :!: This is a seriously impressive update! The new UI controls are an excellent addition and bring a whole new range of possibilities to plugins made with codelab. I'm gonna have to spend some serious play-time fiddling with the "all grown up" codelab in the next day or two. Many thanks BoltBait, you're awesome.
  18. (Completely humbled)MadJik certainly deserves all the praise for these excellent plugins. His code is not only elegant but extremely fast too. I really like the UI's as well. Thanks MadJik.
  19. I'm sure all codelab users will be excited about this pending update. Brilliant! Many thanks BoltBait.
  20. I've been playing with Codelab a little lately, thanks BoltBait for all your hard work on it. As my eyes get weaker I find it harder to read text on the screen. So, would it be possible to setup some default settings for codelab with maybe a codelab.ini file? // Codelab.ini // 0,0,799,599 // Window coordinates: top left to bottom right (so I can resize and the new size will persist on reopening). 16 // Font size in pixels #00FF00 // Comments color I don't want a fully featured word processor, just a little tweak to make the font/opening window a bit larger.
  21. I'd love to trade ya for a year. I've always wondered what it was like. What is NZ's July like? Snow, or just a little chillier than usual? Depends on where you are. My area: East coast of South Island is generally cold and clear with frequent southerly blasts rolling through (straight off Antarctica). Overnight lows of -2 to 4 deg C. Brutal frosts when clear. Heaviest snowfally are July & into August with occasional falls up to a month or two outside these times. Sounds harsh, but I love it! Clear skies are brilliant in winter.
  22. Frozen water. Falls from the sky. Makes everything white. Beautiful. Down here in the deep south pacific we've got heat coming on. It's around 23 degrees today and looking great for the whole week. Christmas here means jandals/sandals, beaches and BBQ's. I'd love a "winter" Christmas.
  23. Nice :!: If you wanted some variation across the whole block you could use a cloud layer as per my original post. With the extra layer you can introduce some darker and lighter areas depending on the roughness and scale of the clouds:
  24. Here's another nice and simple texture: brushed concrete. 1. New Image 2. Effects>>Render>>Clouds:Scale 150, Roughness 0.72 3. Effects>>Stylize>>Edge Detect @ 45 degrees 4. Adjustments>>Invert Colors
  25. Stone 101 a community tutorial for stone textures. This is tutorial is a place for sharing stone texturing techniques. Post only replies that offer a genuine variation of the technique or an alternative to it. Please post an image of the finished texture before any description of the changed/new technique (I've used an image size of 200x150px for simple textures). Index of textures (click the sample texture to go directly to the tutorial): [source ?]
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