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verndewd

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Posts posted by verndewd

  1. metalplate.png

    cable.png

    metal2.png

    some photoshop metal work if used well I imagine it could be a handy brush. The plate is my personal fave. Now that PDN has brush and smudge ,probably have dodge and burn at some point as well , i imagine. It really wont matter where the resource comes from as the basic power structure is very similar in pixel manipulation.

    Its not the brush its how you use it.

  2. pyjo When it comes to grass Ash is the man. Try his tutorial called 'Textures/Patterns: Make hair/fur/grass'. It looks like you are on the right track anyway.

    I think pyjo did grass as he sees it to be different from ash's technique. That and I believe pyjo Has the capacity to be a very excellent PDN artist.

    Ashes tuts are great but they arent law , An ancient japanese or chinese saying; " do not seek to follow the masters seek to follow what they follow". Ash isnt the only great PDN guy in the world , while its great he has our undying support he still needs our criticism as well.

    That and static cling is BAD.

  3. @ MegaNight - yup looks good. Though personally, I think a dark gray backround looks even better than black. :)

    @ verndewd - That. Is. Cool. It's all glass and threaded through itself and trippy and [enthusiastic adjective] and stuff! I think the reddish-brown one is my favorite. (Oh, andthe big blue one has some jagged edges here and there that throw the flow off.)

    That roughness in pic 1 really depicts the title well. Fractured, insane, broken.

    I wish I had done more of that roughness and made it really stand out. I may redo it and make something like that with the piece It will take some thought and time; And I have a header to make. :mrgreen:

  4. Wave test 2

    Wave_Test_2_by_0_ASH_0.jpg

    Looks frozen, like a cornice from deepest Antarctica. Intentional?

    Unfortunately, No :?

    But now that you mentioned it, Maybe I can make something of it later on :)

    ============================================================================================

    If I ever get this done I will post it on dA :) :twisted:

    Some of you will remember where this came from :)

    8a222971.jpg

    hehehe I am actually glad you did that with that face. its friggen cool

  5. Update on my drumkit status. Those brackets are time consuming, but I've learned so much about how S3D handles the X, Y, Z axises. It's a good learning experience! :D

    drumwip.png

    The toms are currently floating there, but they won't be defying the laws of physics soon enough! :D

    suhhweetness incarnate :!:

    Oma its not impossible to create a methodology for glass its just a bit difficult right now to boil it down to an understandable post that doesnt take up 3 pages of screens and instructions.

    That and why give out your bread an butter in detail? Shiny gfx sell Why should any gfx artist just give his ability to make money away? Art is just too competitive to give away all the secrets. And spending 12 hours creating an authoritative tut for free is anti climactic to say the least. especially when people use the techniques and never honor the source with proper accredidation. Like folks think the pioneers owe them the knowledge, when they dont.

    But I was just inspired to do a tut that is easy for glass using tiles reflection, i think something simple like that could help glass seekers out a bit and it doesnt give my secrets out.

  6. I always have to make new adjustments and methods to get it glassy again.

    Sadly, I can't always get the same result.... = I have no real way of teaching.

    If I do, everyone is gonna bug me more..."I can't get this part to work..blah blah"

    That's why I've been giving pointers and hints. and not tuts. :? Can't always get same result = no 1 stop shop method = no tut :(

    I have given many tips and hints. :)

    That is my reply as well to those that have asked me for glass tuts.

  7. Ash that's really cool looking! It also doesn't hurt that I just happen to like The Simpsons. :P I feel good, because I think I see basically how you did it. I'm a little lost at the subtle curve of his head above the brow. :)

    I've been spending extra long on this drumset hoping to get it right. I just finished rendering the kick drum. The pedal is reflected in the head if you look closely. :)

    kickdrum.png

    Suggestions, compliments? :D

    I'm thinking the brackets connecting to the hoop might need some resizing... :/

    excellent.

    Ash you PDN addict :mrgreen: as usuall cool stuff.

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