Andrew D
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Everything posted by Andrew D
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I like this idea. A lot.
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Paint.NET v3.36 - now available!
Andrew D replied to Rick Brewster's topic in Paint.NET Discussion and Questions
After my fourth post on here, I feel like I've moved to Zimbabwe Personally, I think that's an extremely unfair thing to say, because people in Ziwbabwe are in dire need for help, rather compared to your blatant lack of any care for the rules and the moderators of the forum. Comparing this forum to Zimbawbe is an insult to Rick, the forum members, and more importantly, the residents of Zimbabwe themselves. -
I want to use paint.net in my application
Andrew D replied to omersharp's topic in Paint.NET Discussion and Questions
....Okay.... In before the lock? -
Paint.NET v3.36 - now available!
Andrew D replied to Rick Brewster's topic in Paint.NET Discussion and Questions
In short, you can't. In long: You can't get the source code for the newest version, or for any of the older versions. Don't expect a source code release for a while either. -
Text isn't editable in Paint.NET, but you could resize it and recolour it using several different other tools.
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Paint.NET is getting noticed!
Andrew D replied to barkbark00's topic in Paint.NET Discussion and Questions
Yeah, I'm probably going to try and presuade my ICT teacher to get it installed -
I laughed at this. Heck, first BolBait posting a CodeLab script on a unreleased version, now Simon posting a plugin which uses the wrong version of PDN. What next? :wink: EDIT: And RevertedLogic, did you go to the NM forums? I remember someone with that exact username from there.
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However, it dosen't mean he won't release parts of the source code (possibly) in the future; parts which would be no good to people who'd want to rip off Rick's work.
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So... yes? I think (hope)... You have to love pyro's optimism
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That bug has been present since v1 or v2... we're now in v5.1 and it's still causing trouble?! Simon, you are overenthusiastic with your version numbering and underenthusiastic with bug-fixes. Agreed. I'd personally say this should be a V2 or V3 if we're lucky. Heck, since I've started to have to use Macros in Excel, I'll probably start learning to program again. :twisted:
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I think BB was using a "newer" version of Codelab which he hasn't released yet
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Tendercrisp's Forum Gallery [Last updated 9-07-08]
Andrew D replied to Tendercrisp's topic in The Pictorium
Art Specs: Time taken: About a few weeks, working randomly on and off in little bits of five minutes at a time. Programs used: Paint.NET Techniques used: Typical techniques I use. See past works. Stocks used: None. Except for the avatar on the front of the minigun. Which was made by the person that the person this art portrays. We make good team! *omnomnomnom* On the serious side, pretty good overall. You just need to make it so that he's carrying the minigun with both hands if you want to make it more like how the Heavy is in TF2, otherwise, pretty good. Now you just need to make one of him eating a sandvich. -
Paint.NET v3.36 - now available!
Andrew D replied to Rick Brewster's topic in Paint.NET Discussion and Questions
Few, thank god I managed to get this installed through the auto-updater without getting dreaded Staging errors up the bum. -
Red Eye Quick Fix plugin (beta) - updated to V1.1 2008/08/27
Andrew D replied to Tanel's topic in Plugin Developer's Central
Heh, mabye in 3.40 we'll have Tanel's version of Red Eye Removal built in -
Does Paint.NET require Framework 2.0 or not?
Andrew D replied to Daikun's topic in Troubleshooting & Bug Reports
Unless you have a HP computer with a AMD processor, then your entire computer won't work. Even though I have a HP computer with a Intel processor (I think), I'm still afraid of upgrading >_> -
Not exactly build in, it still needs to be in the File-Type folder, either that or my computer has messed up PDN badly
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You said the image was a blank image. Mabye a blank image which is the same resolution as PDN's default? :?
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paint.net 3.35 wont install (PANIC)!!
Andrew D replied to r04r's topic in Troubleshooting & Bug Reports
I managed to fix it In all seriousness though, it will take a while. First of all, run the installer. Now, rename the staging file that Paint.NET just created to the one it just made. Run the installer again. Now, it may come up with some other errors, but I can't remember those. If you can get it so it actually works, it'll then say there's a filetype missing, the "DdsFileType.dll" plugin. Now, I got a copy of that from a friend, or you might be able to find it for download somewhere. Even after this, you'll get errors, so, find a copy of PDN V3.0 (I'm being serious), and install that, and then it should upgrade fine. That's how I solved my problem. -
Should I post it in PDNPlugins password-protected and send it to members of that site and the TagFlow resource-sharing team as well? Well, just send it to a few more peoplewho you'll know you'll get feedback from, so the TagFlow idea sounds good.
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Either that, or keep it as a private beta, but release it to more people. There isn't that many members of the place where you posted the private beta.
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Code_Ember's future book about PDN :discussion:
Andrew D replied to Code_Ember's topic in Paint.NET Discussion and Questions
Also, you'd probably want to save it as a .pdf, as it's pretty much a universal format. -
Also, just because Paint.NET is easier to learn than Photoshop or the GIMP, it isn't something which you can just pick-up straight away. Try using the built-in tools, and just have a general mess around to get used to it.
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Sorry for off-topic, but one thing I've never understood about games is how textures affect performance. I mean, the texture is just covering a model, so why does it improve your performance if you have texture settings lower?