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Wither

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Everything posted by Wither

  1. Does this make me a PdN celebrity now? People are starting to my likeness in totally unrelated pictures. :shock: I just don't see the resemblence.... :wink:
  2. Hmm... Ok. When using the Clone Stamp it's important to set your 'origin', or 'anchor' point. You do that by holding the Ctrl key and clicking the left mouse button. After that, move your cursor to your desired area (you'll notice that the 'origin' doesn't move) and click the left mouse button. At this point, the clone stamp will copy everything in the 'origin circle' to the 'destination circle'. The two are now a fixed distance from each other, and you'll notice that everytime you move your cursor, both circles move. here's an example in a random stock photo from http://sxc.hu The origin was an area near the top of the sky. When I replaced the pixels and started going lower, it also caught the trees because the origin moves to remain in position with the destination. Does that explain it?
  3. That first one is one of the best examples of false depth I've seen in awhile! The third one is great too. And the last can easily be learned here. viewtopic.php?f=15&t=21646 The rest of them... meh, they're ok. Not really my thing, but still ok. Welcome to the forum!
  4. You could use the Clone Stamp with lowered alpha to fake airbrushing. viewtopic.php?f=15&t=22096 Sort of like what's explained there without all the extra layers.
  5. Could 4 rays intersect to a variable center? Say that the lines each originate from a corner of the canvas/selection and head towards the center. Then using the IndirectUI you can choose where that center is. At least that's how it seems to me... Anyone more 'code knowing' think that something like this could be done?
  6. My brain hurts just thinking about it. Though I think he's talking about rendering 4 new lines that head to the vanishing point (the dot). Maybe I misread his post or something. >_> (Or maybe I misread your post and you're explaining to me that four lines intersecting at a variable point is more complicated than it seems.)
  7. Hey that's a really good idea! No clue how hard it would be to code though. >_> MadJik's "LightRays" can do something sort of like that (but it's filled instead of lines and the center selection is different). Edit: Fixed some grammar/clarity issues.
  8. [*:3dvz5aix]Make a circular selection [*:3dvz5aix] [*:3dvz5aix]Hold shift to make sure it's a perfect circle [*:3dvz5aix]Size determines size of the 'badge' [*:3dvz5aix]Use Polygon/Stars plugin [*:3dvz5aix]High amount of verticies and high 'star depth' [*:3dvz5aix]Use the Magic Wand to select the area outside the star [*:3dvz5aix]Fill selection with desired color
  9. I think MadJik meant Valentine's Day as the theme. ...Besides, Valentine's Day's always on the 14th anyway. >_> Um... I have no suggestion. The Valentine's Day theme sounds good.
  10. Drop Shadow plugin. Just set the X value to 0, Y value to about 2 or 3, and blur level at about 4-5 and it should give you what you're after.
  11. I think he was referring to all the extra stuff on it. There's no 'easy' way to make that. Lots of layer, lots of Gaussian Blur, lots of and an equal amount of pressing the delete key. here's as close as I could get. ... All those reflections and tight corners are beyond me though. If that's "close enough" to you I wouldn't mind sharing the .pdn.
  12. I've noticed that Forumer has been sorta flaky recently. What's odd is that my free Forumer board (which has like 6 members... >_>) hasn't had half the problems the PdN board's gone through. --- I was thinking, provided we adopt a one thread per user idea: We quote the image that we're commenting on. ... Couldn't be easier, right?
  13. For the record, I never really though newbies would taste very good. I avoided biting them to save my taste buds. I'm glad to see this rule enacted as some of the criticism (primarily in new tutorials) was enough to make anyone cry. And given the fact that (presumably) most of the "newb tutorials" were written by younger teenagers... >_> Can anyone say, "Therapy for self-esteem issues"? :shock: Hmm, I agree with you there. But we don't discourage all newbie participation. We just don't like it when they try and teach something they don't fully understand themselves. Think of it as someone who just learned a few basic chords on a guitar trying to give lessons to someone else. It's not "bad" per se, but you know that it's better for the students to learn from someone more experienced. He's not the friendliest of all people at times, but he's not 'a biter'. He's just making sure that the rules are enforced. Locking a poorly titled thread and asking the poster to read the rules before posting again (which they should have done in the first place) isn't really that harsh, is it? --- And now I feel I'm caught up on 'current events'.
  14. If you have any suggestions you can just post them here in General Discussion & Questions.
  15. The crop tool affects the entire image. As does everything in the Image menu. All other tools/effects/adjustments affect only the active layer.
  16. Assuming you just want the body without any of the extra clothes, you could try this. (Shape3D settings attached) peopleiconbody.zip
  17. is it just me or is that link just the same as this page? :? :?: It's not just you. You want this page. >_> viewtopic.php?f=12&t=22155
  18. My computer shot me evil glances every 5 minutes when I was working on this... Your computer could totally beat up my computer... T-T Oh, for the sake of staying on topic with huge .pdn files. The manor was so big by itself that my computer wouldn't allow me to do it in Simplicity. Therefore it got it's own 20MB .pdn. With all the grass and 'hidden' layers that I deleted after they weren't necessary anymore, I think I went through about 250 layers. ...Maybe. I wasn't exactly counting. >_> ... It was time consuming though! I'll tell you that much! (Oh, and at one point I had to start the manor all over again because PdN crashed in the middle of saving it. T-T) Hmmm... I see what you mean. I'll have to fix that soon.
  19. I present to you, Simplicity! The biggest picture I've ever done. Seriously... It's big. Have you ever seen a 63 MB .pdn file...? I was shocked. Go! Comment on my blood, sweat, and tears! Please? A few favorites wouldn't hurt either...
  20. In Flash, when you draw a line, it is 'smoothed' (or straightened if you use the Pencil tool) as soon as you release the mouse. While it makes for pleasing and very easy lines in Flash... I don't see how it would work in Paint.NET. Flash is vector based. Which is why it smooths so well. Several lines of code just tell it to smooth the object. Paint.NET wouldn't know what to do if it were told to do anything with objects. :wink: Interesting idea, but Paint.NET isn't Flash... or vector in general. Just stick with the line tool as everyone else has suggested.
  21. I got it! If Ash says "Hmm... How can I do that...?" Then we know for sure that it wasn't made with Paint.NET. :wink: I love the suggested topics so far. Image Hospital makes me laugh. My suggestion to control over-posting would be to limit it to 5-6 unique threads per user per week. Or whatever's flexible enough. I don't think any of us want to see a dozen threads for 30 second images. (By the same person) You covered it with the 'be reasonable' tag at the end. So maybe we won't even need to worry about it.
  22. Something like what I did on this bed-skirt? I used a few linear reflected gradients from black to transparent to simulate the shading. Then I used MadJik's Sine Waves plugin to make it wavy. Does that help at all?
  23. If Paint.NET was open when you dragged the .dll to Effects then you'll have to close Paint.NET and restart it for it to show up.
  24. It's in the Effects folder (Local Disk > Program Files > Paint.NET > Effects) and everything, right? Good! Now just look for it in your Effects menu in Paint.NET ...
  25. There would have to be some sort of quality over quantity limit then. Like, no more than 6 or so images per week or something. Otherwise we'd have 50 threads in 20 minutes for a bunch of 45 second projects. >_>
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