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Stephan

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Everything posted by Stephan

  1. I was just kidding, bu you CAN threaten people on the internets! Also:
  2. @ DecemberWinds' Creation: You are saying that you should use Apple. However, PDN Doesn't run without the .NET 2.0 framework, (So not on Apple) And you are using Windows Vista Icons? Wth?
  3. Wow... Guess what? That looks EXACTLY like Paint.NET! Only, we have a less sucky logo And, why not? They sell an app that's just like Audacity :S EDIT: Also:
  4. Hey, those were just my 2 cents... 2 Cents from the holy wallet of constructive criticism! Don't worry, you can do mine if you want! *threatens Glitchy with an AK-47* And even if you don't... :twisted:
  5. It surprises me, but i couldn't find anything either... Linkage to MY Dripping tutorial asap. :twisted: EDIT: W00t! Linkage!
  6. The glows weren't done withing the bar at the top, the "I'm feeling Lucky" text doesn't fit i its button, and the effects you did on the logo are quite minute IMHO...
  7. I have a method, but there should be a tut out there... Mine involves not drawing ANYTHING yourself Just tell me if it's there, then i might just do a tutorial.
  8. Could you make the frames go back again? This is kind of annoying.
  9. 1: Magic Eraser= Magic wand + Eraser/Delete key? 2: Airbrush: That's gotta be the 500th time it is asked. Just... Draw the shape and do some Frosted glass on it :?
  10. The last one's hawt What do you think? http://img216.imageshack.us/img216/1681 ... glewt6.png
  11. My beautiful submission for this game one. I'll probably be beaten by Buzzkill, nut hey, who cares http://stephanheijl.deviantart.com/art/ ... 4-65384075 EDIT: Linked to dA Page, for the sake of comments.
  12. I made a new PSP background. Gonna put it on DevianArt.
  13. I must indeed agree, that this IS an amazing feat! +2 Kudos!
  14. Before any misunderstanding takes place, I DID use search and i looked in the popular feature requests topic. Tile-based memory management. This type of memory saving is (As far as Google says...) A feature the GIMP uses to save memory when editing huge/large pictures. You might already understand what i want, but if you don't, here's the explanation. That's our normal Canvas. Okay, it's not really a huge canvas, but you'll get the point. Normally, this is One large canvas, where everything is being executed. Effects in PDN seem to be very slow at higher resolutions when in a higher value. ( That is, if you can't afford a damn killer-PC...) Annieways, Say you would divide that whole canvas in small parts: As far as my experiences go, smaller areas need less time to render an effect on. So, instead of rendering said effect on the whole canvas, you may just aswell render it on the part you're working on. Thus consuming less memory. On the other parts of the image, the effect maybe rendered with low priority, thus less memory consuming. When you would like to work on a larger scale, the areas may be enlarged, or maybe even decreased to a set resolution. Effects are thus more memory friendly. Rendering divided over several parts is the solution to create hi-res images. This would be an amazing feature for people who make wallpapers, webcomics, and prints for dA or IstockPhoto, which all require enormous resolutions. Tell me if this is possible, if there are any flaws in it, or anything else that might be on topic... It'll probably be a 4.0 feature (if even possible) and not to be fixed right now, but nice to have in the popular feature requests topic.
  15. It is for you, not for Forumer. It shows ads in that time, so there's an extra page to advertise on, and a tiny more number of people who click on said ad.
  16. I made a mobile phone for a school assignment. All PDN. For the non-dutch speaking, it says:
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