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Bobofthedead

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Everything posted by Bobofthedead

  1. Whoops... It crashed... This text file was created because Paint.NET crashed. Please e-mail this file to so we can diagnose and fix the problem. Application version: Paint.NET v3.10 (Final Release build 3.10.2813.41911) Time of crash: 14/09/2007 16:48:49 Application uptime: 00:08:55.6406250 OS Version: 5.1.2600.131072 Service Pack 2 Workstation x86 .NET Framework version: 2.0.50727.832 x86 Processor: 2x "Intel(R) Pentium(R) D CPU 2.80GHz" @ ~2800MHz (SSE, SSE2) Physical memory: 1022 MB Tablet PC: no Locale: pdnr.c: en-US, hklm: en-US, hkcu: n/a, cc: en-GB, cuic: en-US Exception details: System.ArgumentException: Parameter is not valid. at System.Drawing.Drawing2D.GraphicsPath.AddBeziers(PointF[] points) at PaintDotNet.PdnGraphicsPath.AddBeziers(PointF[] points) at PaintDotNet.Tools.PolylineTool.CreateShapePath(PointF[] points) at PaintDotNet.Tools.ShapeTool.CreateTransformedPath(PointF[] points) at PaintDotNet.Tools.ShapeTool.RenderShape() at PaintDotNet.Tools.ShapeTool.CommitShape() at PaintDotNet.Tools.ShapeTool.OnDeactivate() at PaintDotNet.Tools.PolylineTool.OnDeactivate() at PaintDotNet.Tool.Deactivate() at PaintDotNet.DocumentWorkspace.SetTool(Tool copyMe) at PaintDotNet.DocumentWorkspace.PushNullTool() at PaintDotNet.HistoryStack.StepBackwardImpl() at PaintDotNet.HistoryStack.StepBackward() at PaintDotNet.Tools.ShapeTool.OnKeyPress(KeyPressEventArgs e) at PaintDotNet.AppWorkspace.DocumentKeyPress(Object sender, KeyPressEventArgs e) at PaintDotNet.DocumentView.OnDocumentKeyPress(KeyPressEventArgs e) at PaintDotNet.DocumentView.Panel_KeyPress(Object sender, KeyPressEventArgs e) at System.Windows.Forms.Control.OnKeyPress(KeyPressEventArgs e) at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m) at System.Windows.Forms.Control.ProcessKeyMessage(Message& m) at System.Windows.Forms.Control.WmKeyChar(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at PaintDotNet.SystemLayer.ScrollPanel.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ------------------------------------------------------------------------------
  2. Mind you, you do have to pay for the full version... Which is a bit sucky... Wonder how we could get around that?
  3. Maybe you could see if you can get the source code off of these people and convert it... Just a thought...
  4. Nice plugin, with a very good interface... I made my sig and avatar with it...
  5. I've made a new sig and avatar combo using the Mandelbrot's Fractal plugin... The siggy: The avatar: I got the idea whilst making this avatar: To go with my old sig: ... Give me some feedback, which pair do you think is better, what are your thoughts on the new pair? What do you think?
  6. The logo, especially on the PROsilver skin looks, frankly, dreadful with the "white jaggies" surrounding it. Could the logo be changed to a .png to alleviate this problem?
  7. Ninthed (?) it... It would be handy for larger pictures.
  8. Here's one I made a few yonks ago... Enjoy...
  9. @ Rick: Sorry, 1st off, I meant a .dll file, and 2nd I actually meant the bit of C# that gets compiled into a .dll file... Sorry if any confusion was caused... @ Ash: Yes, 500 sounds good... That's a nice size for large pictures.
  10. Hmm... That should... tell me something about my request...
  11. Would it be possible to implement the ability to use larger "brushes"in PDN? This is not, imho, a request for "custom brushes", which, as I understand would require "a new rendering architecture", just a tweak or hacked .ddl file to allow larger brushes, as larger brushes are required to feasibly do several projects I have in mind. Thanks, Josh P.S. I may not be able to reply for a few weeks as I will be on holiday. I will try though...
  12. Hmm... I wouldn't have a clue how to do this... Maybe I'll just use both programs...
  13. Hmm... I mainly asked this question because of such effects as Lights and FlareFX (yes, I know, I have a deep love and possible fetish of/over lens flares) that would be very hard to re-create in PDN. If these can't be re-created, how do you compile the PERL code used by The GIMP into a working GIMP plugin on Windows XP?
  14. Would it be possible to compile GIMP plugins into a .ddl file, then import them into PDN? There are some nice GIMP plugins that PDN does not have, but I would like to use. Would this be possible, and if so, how?
  15. @ G06 Drifter: I'm glad you like it, and in answer to your question, it was very simple really... I'm writing a tut on it now, and I'll PM you when it's done...
  16. Thanks for the comments guys, I'm glad you like it...
  17. Does anyone like/dislike/love/hate (delete where applicable) my new sig? It's just something I quickly did... :Down: Take a look and post any constructive criticism... Please?
  18. To solve various naming, "worthlessness" problems, why not rename this plugin "HSV gradient tool" or something of the same persuasion? That way, you get people downloading it because they do not feel that they already have it, and there is more cohesion between both the gradient tool, and this plugin. Nice work, BTW...
  19. That would be nice Now go create a plugin that does that. Please There is one already, created by BoltBait and Illnab1024, here. To get techincolour gradients such as this: To create something like this, select identical or very similar colours for both primary and secondary, then select the radio button marked HSV Long. Here is a simple explanation of this from Crazy Man Dan: Or here is another explanation: I hope I could be of help.
  20. Loving the plugin,but, for those of us unlucky enough to not know a world of Japanese, could someone translate it into English please?
  21. Oh, right, you found some Gimp code for it! Yes, having been onthe site, I agree it's awful... And, David, I agree that copyright law sucks... All copyright law...
  22. Maybe there's a lens flare plugin for another open-source program someone can use...
  23. Ah, but surely if you rewrite it in PDN code, not just copy and convert it, you can say that it's your own work... I don't know...
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