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Cor'e =)

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Everything posted by Cor'e =)

  1. We need it during Grid=On, which for us is the default most of the time. How about, it could auto-animate when Grid=On, would that be what you need or want? Which way would you prefer?
  2. All points considered. We always have the Grid=On, as we manipulate the pixels mostly, each layer needs to perfectly match up, like a multi-layer jig-saw puzzle. We work with images that have about 100+ layers per image/file (we see crashes past 100 in the old version, wish we could go to ~150-200 layers). I'll try and test v352 on a 100+ layer mock file, i'll take some time for that. Grateful you guys care about our issues, best regards, thxs for all.
  3. A keyboard short cut, we'd like to find a way to easily increment/decrement the Wand Tool Tolerance % with either the arrow left/right or up/down, or ???, while in the Wand Tool mode and have the result immediately grow/shrink our selection region. Currently, it's time consuming by hand to keep mouse clicking the Tolerance and re-clicking the Wand Tool (we go to Pan to see selection) and then re-clicking our reference pixel, so it would be quite an improvement to our work flow if it existed.
  4. That's feasible, we can change from Wand(S) to Pan(h), to toggle and see both the selection and the true values, now all we need is a way to do the macros. Update: We tried putting this back in the cycle, but we're back to square one, we cannot easily see the outline. Turns out that we've been doing this for quite some time (going between Pan etc. and Wand) in our editing & work flow, but in the older version the animated outline was very visible easy to see, now it is not. Hopefully there'll be a fix for this outline issue in the future, we'll roll-back to the previous working version until fixed.
  5. Despite our issues with v3.5's selection outline & shading itself, is there a feature planned or present to change the % Tolerance incrementally on the fly for the Magic Wand Tool?
  6. Thanks for the fix idea Sarkut, i've looked at this more as it is come to be so much of an issue here, it appears we can see the selected areas as shaded, and once it is shaded we cannot determine the original pixel values. Which is confusing us because what we want to see is the differentiation of the areas selected and not selected. Somehow we thought this was more intuitive in the last version, we're going to setup a test system with the older version and roll back to it if we feel it meets our needs better than this version. That'd be okay since we have not found anything v3.5 does better than the past version yet. Mostly we were hoping that v3.5 would show better memory management so it'd support more layers, functionally we see little difference, and with Rick holding back from releasing the PDN sources anytime soon we'll just stick with what can work for us.
  7. There's little need to say monitors are not calibrated, we both see the same thin faint white&blue outline pixels. But i agree with my lab users, they and I cannot easily determine what parts have been selected during the new static magic wand selection outline and it was easier for us in the previous animated version for some reason, perhaps the area bounded/highlighted was also shaded more as well, i do not recall. Differentiation between areas selected & non-selected are very hard to see/determine now. It'd be nice to be able to adjust the selection shading and coloring to suit our needs.
  8. Monitors are calibrated very well, we pay attention to that, it's this change of outline that is the issue.
  9. Sorry, i can't easily see the new xor blending when using the magic wand. At least they could have given us some option for the color of it, i cannot easily see whatever it's doing probably because it is light gray?
  10. I'm trying out PDN 3.5 and my eyes really can't easily see the new selection outline, like i could from the previous builds, i have the hardest time now. IMO i should see a selection outline quickly & easily, or it slows down work flow. Anyone know how to turn the moving/animated selected outline back on? Any idea, or any plug-in?
  11. Many, Many Thanks! =) I was at the layer limits of v3.36, Paint.net kept crashing due to so many layers, now i'll see if i can complete my projects in one file instead of the headache of splitting up my projects into several pdn files in an effort to circumvent the layer crashes. =) Thanks again!
  12. Kinda, it was close, so thanks, i found the Plug-In Center near it! viewforum.php?f=27
  13. I thought there would have been a part of these forums specifically for people developing plug-ins, do we perhaps use the General Qs and look for pre-made plug-in in the tutorials forum? Is it on another site maybe? Please let me know, i have a plug-in concept i'd like to do. TIA!
  14. Hi fuentesmith, i really cannot find the help where you suggested, that link is to a commercial website, (hopefully you're not spamming us - read forum rule #23), can you post a link directly to the help on seeing PDN layer alpha?
  15. Re: Adjustments>Alpha Map... This plug-in may do it for my desires, it looks the best so far, i'll have to work with it more to see, if so great and thank you all for the assistance here! (Please post any other good/great ways to see the Layer's Alpha as well).
  16. Okay, this is sooo needed, after a large amount of layers PDN starts to glitch and choke and die... so this wonderful separate file rescues me. So thank you! Side notes: I do not see each file's thumbnail when i saved layers to the .PDN file type, therefore i feel i need to open each file to check the contents (someone mentioned layers not checked visible as not saving). Another quirk is that Layer Saver GUI does not close when done, and its progress bar remains full, though the Save Cancel buttons ungray themselves (So is it really done?). I tried drag&drop on to the program icon and it does not seem to work, but it's nice that it remembers last used directory, could it also remember its last set of configs? Is there a .ini file i can make that it can use to speed up large project chores? And last, since layers are so tedious moving up & down in PDN, and importing files into layers always puts it at the top of the stack rather than where one wants them, have you thought much about a tool that could create PDN files from layers? Or maybe a program that would sort the PDN layers by name, etc. in a large PDN file offline? That would be something i'd use. Thank you very much for this program! =)
  17. Ah, not the layer opacity, i mean a view of the layer's alpha value per pixel, i thought there was a way to see the pixels' alpha values?
  18. Sometimes i want to check or see a layer's alpha settings, but this is invisible right? What is the fastest way to "see" or view it?
  19. All: LFC4ever that's it! Thank you very much, i see how to do the "bumps" and "dimples now (if inverted after making it B&W again) by using the Height Field to Normal Map Effect! BTW, how does it choose the direction of the light source?? Here's what i got from my example:
  20. Well, i tried about 30 different Distortion Effects (including AD) and only two gave me the kind of effect i was looking for, Ripple & Drop Ripple, which gives a kind of "shadows" to the image, but all of them distorted the image edges a lot which is not desired. I'm looking for a way to maybe "emboss" the bumps without losing the rainbow's edge geometry, or at least not too much. Maybe this is a shadow thing (guessing from the Ripple Effects i saw)? Is this called 2D or 2.5D "Bump Mapping"? I found a picture of what i'd like to learn to do in PDN, seeing this can someone tell me the steps i need to take?
  21. All: Sarkut that's it! Thanks, you all for your help, i was looking for a way to keep the two gradients as layers i could re-use & edit as needed. Awesome. =)
  22. I found a picture of what i'd like to learn to do in PDN, seeing this can someone tell me the steps i need to take?
  23. I don't have a before/after example, sorry... But, let's say i have a B&W picture of a ski slope that is all bumpy (lots of moguls), then i have this color picture of a wide rainbow, now i would like the rainbow to have the bumps from the ski slope. For example. =)
  24. I have a black&white image that looks all bumpy, and i have another image (color) that looks grainy. How do i use the black&white image to make the grainy one look bumpy and grainy? People seem to show this everywhere, but how's it done?
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