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toe_head2001

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Everything posted by toe_head2001

  1. Patience my friend; I've been busy. I just starting working on it yesterday, and will probably work on it again later this weekend. Hidden Content:
  2. How may points are in your Point Array? Due to the nature of Bezier Curves, they need to have a multiple of Three plus One. EX: 4, 7, 10, 13, 16, ect. You can use any amount of Points with Spline Curves, but of course they behave differently compared to Bezier Curves.
  3. You can use the Line Tool as a protractor. The angle is displayed in the status bar. I use it all the time to measure the angles in images.
  4. Ok, Later today I'll post a new version with adjustable width and a Color wheel. Can't MadJik's 'Hexagonal Grid' plugin be used for that? Hexagons use the correct angles for Isometric. Is there something you need that his plugin doesn't offer?
  5. Most of the effects in this pack work fine in v4.0.6. Pretty sure it's just the two marked in the first post that don't work.
  6. Too small? They're called Thumbnail Images for a reason. I also would like to see some sort option (automatic or manual) to increase the size, other than adjusting DPI. My monitors only support 1920x1080. At that resolution, HiDPI is only useful for people with vision problems, or if the screen is like 13".
  7. Both are trivial to add to the plugin. Do you need/want a Color Wheel, or would using the primary color be sufficient?
  8. Two-point Perspective Effects -> Render -> Two-point Perspective Description Generates a Rectangular Cuboid in Two-point Perspective. Change Log v1.6 (March 27, 2017) New: Added an option to render the guide lines of the vanishing points Fixed: No more "ghost lines" when using a Fill option v1.5 (Jan 9, 2016) New: Adjustable outline Color and Width New: Fill options (None, Solid, Shaded) v1.0 (Dec 5, 2015) Initial release Download TwoPointPerspective.zip Source Code https://github.com/toehead2001/pdn-two-point-perspective
  9. Isometric Cuboid Effects -> Render -> Isometric Cuboid . Description Generates a Rectangular Cuboid in Isometric projection. Change Log v1.6 (Jan 9, 2016) New: Added option to disable Anti-aliasing v1.5 (Dec 31, 2015) New: Added option to Draw isometric Pyramid New: Added Fill options (Solid & Shaded) Changed: Moved some things around in the UI v1.1 (Dec 9, 2015) New: Added controls to adjust Line color and width v1.0 (Dec 4, 2015) Initial release Download IsometricCuboid.zip Source Code https://github.com/toehead2001/pdn-isometric-cuboid
  10. Version 2.1 posted. It's now much more accurate at low Scale values.
  11. You can use @MadJik's Oblique plugin. http://forums.getpaint.net/index.php?showtopic=2524
  12. Hmm, I thought I had done that before. Thanks for pointing that out. I should have tested it right before posting.
  13. Here are a few Mini Tutorials and Tips that are hopefully helpful for new plugin developers. All of these are geared towards effects in Visual Studio. If you find mistakes, please point them out. Dynamic values for IndirectUI sliders Sometimes you have a parameter for size, and you're not sure what the Upper Bound (Maximum vale) should be set to. Is 1000px enough? What if some one has a 5000px wide selection/canvas? Copying Surfaces Sometimes you create an extra Surface or two in your effect. In these examples I'll demonstrate the many ways to set the Destination Surface (dst) to one of these extra surfaces. Use a Surface as an inverted Alpha Mask This allows you to set the Alpha channel of one Surface based on the Alpha channel of another. I use this method in my Jigsaw Puzzle plugin, so I refer to that in my example. Unneed unsafe? The master template in CodeLab places 'unsafe' in the OnRender function, but many times it's not needed.
  14. Version 1.4 posted. The values for the Radius slider in this plugin have always been set dynamically based on the dimensions of the canvas, but now it will recognize selection dimensions.
  15. The Sine Curves plugin is still available in Madjik's plugin pack. http://forums.getpaint.net/index.php?showtopic=7186
  16. Ah, so it is. ".EMB - Shape based, used on Wilcom dititizing and sizing software" This is not a raster image format, so no direct support in paint.net. It's some sort of binary archive file. I was able to open it with 7-zip and see some contents, but opening the files within is a different story.
  17. Where can we find information about this .EMB format? The ImageMagick website has a very extensive list of image formats (it supports almost everything), and I didn't even find it there. Same goes for IrfanView.
  18. Jagged edge again. I suspect this is the cause? Intersecting/merged cuts. This may be a dumb question. I understand it would not work if you were to read from the same Source Surface every time, but couldn't you use a scratch surface to get around this? 1) copy the Source Surface to a scratch surface when the effect opens 2) read the scratch surface to see where cuts can be made 3) write the cut image to the scratch surface 4) go to step 2
  19. Preferred? Maybe by some. I like the built-in search much better. If you use the search filters properly, it will give you only a few precise search results. It's much faster for finding obscure things. And, it doesn't use Google, so that's a plus. Many forums have flood control on their search, but you may not have noticed, because they're usually set a shorter length, like 10 seconds. This site is set to 30 seconds. I too think 30 seconds is excessive. Don't take this personally. Just treat as a learning experience, as that's what it was indented to be.
  20. I vote OK. I think those are good defaults that will fit the majority of use cases.
  21. I've tried it out on the example image from the Wikipedia page. It gave me a jagged edge. This seems rather silly. I don't think anyone would want to shrink their photo by only 1px, so why not make easier by adding a UI Control to iterate a loop? Granted you'd probably need to use a scratch surface, so it doesn't keep reading the same Source Surface every time. Then again, I haven't seen your source code, or so I could be dead wrong.
  22. I added a third decimal place onto the Scale control of my Jigsaw Puzzle plugin, and it made a significant difference.
  23. Version 2.0 posted. I rewrote the plugin, so it can do fancy things like calculating the maximum size the whole puzzle can be (based on the Scale), and delete all the pixels outside the puzzle border. See the first post for complete changelog and download link.
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