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toe_head2001

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Everything posted by toe_head2001

  1. These are specifically for the Gradient Mapping plugin. You can put the files anywhere you want.
  2. Why? So, it paint.net still installed? Umm, no. 1703 = Creators Update 1709 = Fall Creators Update Which is it? Ok, your graphics driver version should v15.33. https://downloadcenter.intel.com/download/26813/?product=65702 A log from the event viewer? Don't you just have a plain text log, like the original poster did?
  3. Hey, @RR55 Which version of Windows 10? Fall Creators Update, or which? Intel CPU model? For example, Core i7 7700K Can you also attach your crash log?
  4. @Pratyush, you know you can make the code editor Dark, right? Yeah, so in both cases it's failing to compile, because CodeLab is generating UI code for Amount2 and Amount3, but the fields backing that code are commented out. We'll correct this for future versions of CodeLab.
  5. Is that just an oxymoron? Or are you not asking, because you're demanding? Howdy @AramUEA, it would help if you could troubleshoot this further. An easy way the eliminate a lot of external causes is to run paint.net in Windows Safe Mode. If you don't encounter the issue while in Safe Mode, then it is most likely caused by some 3rd-party software. Let us know how that goes.
  6. You're resizing the image by 200%, or zooming in to 200% ?
  7. You really need to read the manual. It explains the most basic operations you keep asking about. Reading it is not optional, if you wish to participle on the forum. i.e. It's one the rules of the forum. https://www.getpaint.net/doc/latest/
  8. For what it's worth, scrolling in the Layers window works fine on, the ancient, Windows 7.
  9. Change your Primary Color to white. https://www.getpaint.net/doc/latest/ColorsWindow.html
  10. You can disable Animations in the paint.net settings. https://www.getpaint.net/doc/latest/SettingsDialog.html
  11. Because you're using an older version of paint.net that has a bug. Please update to the latest version.
  12. Let's see, which of these two is faster and easier? A - Typing a number into the editor. B - Opening the File menu, clicking a menu item, moving a UI control around to adjust a value, clicking OK. I fail to see how one could find option B to be useful. More work and more time consuming.
  13. What jpeg version? Is there a TinyJPEG service or something?
  14. Disposing releases the memory of the 'unmanaged code' associated with an IDisposable object. I don't know the full details, but there are different levels of garbage collection in .NET, and the "regular" level that runs most often doesn't take care if that. If an object is not an IDisposable, then it doesn't have 'unmanaged code' associated with it, and thus doesn't need to be disposed. Normal garbage collection will take care if it.
  15. Yeah, IDisposable objects will eventually get garbage collected. In the mean time, your heap could grow extremely large. I did some tests with my Blur Fill plugin on a ~26 megapixel image, and looked at the memory usage of the paint.net process. Before adding the explicit disposal, the memory kept growing every time I ran the plugin. After about 5 runs, it was over 1,200 MB. After adding the explicit disposal, it immediately went back down to approximately 350 MB after each run of the plugin.
  16. What's with the AOE images? I think that's the "shadow" of the canvas. I don't like it either on the Dark Theme.
  17. Due to the nature of the portable mode, it loses the performance gains provided by NGen.
  18. Please ensure you're using the latest version of paint.net; version 4.0.21.
  19. Wait... 2 images side-by-side on the same canvas? Or 2 separate canvases side-by-side?
  20. Your work is definitely getting better! But...
  21. Version 1.5.1 posted. This release properly disposes the effect's extra surfaces after it has been run. More info here: https://forums.getpaint.net/topic/32107-how-to-write-an-effect-plugin-part-7-extra-surface/?do=findComment&comment=541259
  22. The dll files are embedded in the exe file, but you need the proper developer tools (and know how to use them) to manually extract them. I don't know what sort of conflicts you think you'll run into, but I say just do it. Or do it in a VM, or another physical computer.
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