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cjmcguinness

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Posts posted by cjmcguinness

  1. CJ, those types of overhauls are performed with a tool called Liquidate. I am not sure if this type of tool is available for The GIMP, but it is definitely included with Photoshop. It would require a lot of programming on a plugin authors part.

    I've done loads of 'small' touch-ups on my own photographs and get some very good results with PDN - I just think it would be interesting to see what can really be done with the tools and plugins we have got. I know of the 'Liquify' tool in Photoshop and have seen some demo videos on youtube, but the real challenge is seeing what everyone can do without such a powerful tool.

    I've done some pre-tests on the picture I posted above and have been able to resize the nose, change the colour and position of the eyes and clean up the skin using various blurs. I know it's a longer, more drawn-out process with PDN, but that'll make it all the more rewarding.

    <> Here's what I've managed to do with the earlier picture I posted...

    4488_6895950686ca2355b0ba399de3f2632a

    I corrected the eyes so they are looking directly at the camera, adjusted the nose to make it thinner, changed the right-side of the lips so they are more symmetrical and then composited the face onto another stock model, shortening the head to make it more round; a little bit of 'Soften Portrait' and voila!<>

    But if anyone has some other suggestions let's hear them (or should I say, see them).

  2. Congrat's Pyjo - great effort.

    I think a facial makeover would be a good idea, something like this before/after picture...

    4488_4b89136cc5bd9e3ff3b2cd55ac5629d2

    There's some reasonably good stock available on deviantART, such as this...

    4488_54445ffe2ad300cfff8dd34cd989cfda

    The idea would be to give the model a complete makeover - even going as far as changing the shape of features, changing the hair, adding jewelery, even putting the head on a different body, extending the original picture and/or placing the model on a different background.

    Anyone else like this idea, or have a different one?

  3. Another method that I prefer to use is applying the Drop Shadow effect, with the X & Y offsets at 0, and adjusting the blur level - repeat 2 - 10 times depending on how much stroke/shadow/glow you want around the text. The latest update of the effect also allows you to add solid shadows of varying thickness (widening radius) - you can get border effects such as this...

    4488_62f28d42369899467bc51dde93458715

    Drop shadow is part of KrisVDM's effects package.

  4. Just one problem: In the U.S., it's spelled "Authorized." ;-)

    Duly noted and now corrected...

    What I did was...

    1. Expand the canvas size to 3000 x 3000 (secondary colour transparent)

    2. Run Polar to Rect effect (angular offset 90)

    3. Create a new layer and insert the text, for width, where you want it to go (in this case between the stars)

    4. Select and squash the height of the text to best fit.

    5. Run Rect to Polar effect on each layer separately

    6. Crop to get rid of exterior blank space

    7. Align text as required to fit exactly.

  5. There was a major discussion thread on this subject about 6 months ago - Reorganising the Forum - Making Tutorials a top level index.

    (please do not reply to that thread, as it is very old and against the forum rules) - the outcome of which was that I created a categorized tutorial section in the Paint.NET Wikibook started by usedHonda.

    I haven't updated this in a while, but check it out, you'll find some of the best tutorials listed there, in a range of categories.

    I really should get round to updating this with some of the best new tutorials...

  6. Well, I messed up a card and a chip, but here's my homage' to one of, if not the, absoulte best tutorials I've done here. Sorry I didn't do it the justice it deserves.

    Let's see, in this one I learned about "xml's" and made a couple of my own (the original didn't work for the 4 card hand and the "fan" I had on them, so I played around with the settings one, very, slow, step, at a time untill I got what I wanted. Thanks for including that aspect of the tut.

    I learned about "Charmap", something I should've known but didn't, (yes, I'm very "compilliterate"). I downloaded a couple of new "plug-ins" and learned how to use them. Plus, all th step-by-steps for a great piece of art. Thanks for all your work on this, a real learning boost when doing this for the first time.

    th_Poker1.png

    PrettyDarnNeat,

    You shouldn't be so hard on yourself, it's a brilliant effort; very good variation on the cards and the chips. I'm glad you learned a few things from this tut that hopefully you'll be able to use in future projects. I've always been of the opinion that you should try out as many tut's as you can, even if the final subject matter is not particularly what you are interested in, because there'll virtually always be an effect or technique employed that you didn't know of, or hadn't used before.

    The real trick is to be able to take the new techniques you learn; to use and adapt them to develop your own style and unique pieces of art. You were able to take the basic steps of the tut and change the final outcome by adding a light source and shadows very effectively - quite different from the reflections I used in the original.

    Your next challenge is to take what you have learned and start dazzling us with new and inventive pieces in the Pictorium.

    All the best,

    -CJ

  7. Looks like I just experienced the same issue as TheSwimmer

    Exception details:
    System.TypeLoadException: Could not load type 'PaintDotNet.EventHandler`1' from assembly 'PaintDotNet.Core, Version=3.30.2980.33384, Culture=neutral, PublicKeyToken=null'.
      at PaintDotNet.ColorsForm.InitializeComponent()
      at PaintDotNet.ColorsForm..ctor()
      at pyrochild.effects.common.ColorsDialog..ctor(Boolean UseTwoColors)
      at pyrochild.effects.splatter.ConfigDialog.swatchColor_Click(Object sender, EventArgs e)
      at System.Windows.Forms.Control.OnClick(EventArgs e)
      at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
      at System.Windows.Forms.Control.WndProc(Message& m)
      at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
      at System.Windows.Forms.ContainerControl.WndProc(Message& m)
      at System.Windows.Forms.UserControl.WndProc(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    Full pdncrash log file is attatched...

    20080301_pdncrash_Splatter.zip

  8. This is actually intentional.

    OK, so this is not a bug (I've updated the title of the thread to reflect such) and is, in fact, by design.

    It's hard to determine when the user wants the aspect ratio to be "locked".

    Does it not seem logical to assume that if the user has selected an area of the canvas then used Move Selection to refine the selected area that they would require the selection to be scaled according to the currently selected area's revised aspect ratio - that is certainly how I would expect the software to behave?

    I cannot conceive a case where I would want to make a selection, refine the size and shape of that selected area, then want to scale the newly selected area according to the aspect ratio of my original selection, or am I missing something blatantly obvious? Would you mind explaining the thought process behind your original design for this behaviour?

    Thanks - CJ

  9. I have had a quick search through the bug reports posted here and have not found this one logged, so I thought I'd bring it to your attention.

    The problem occurs when using any of the select tools (rectangle, lasso or ellipse), using the Move Selection tool to resize/reshape the selected area, then switching to the Move Selected Pixels tool and trying to scale the selection at a fixed ratio.

    Steps to reproduce:

    1. Open up any picture on the background layer

    2. Choose any select tool - such as Rectangle Select (the same issue applies to lasso and ellipse selections)

    3. Select an area of the canvas

    4. Choose the Move Selection tool and change the size/shape of the original selection

    5. Switch to the Move Selected Pixels tool

    6. Holding the SHIFT key and, using the left mouse button click on one of the corner nubs and try to scale the selection

    You will notice that the 'fixed ratio' of the scaling reverts back to the original selection shape/ratio, and not that of the resized selection

    This can be particularly annoying if you are trying to make a very accurate selection and use fixed ratio scaling, as you have to get your original selection exactly right.

    It would be very useful if you could use the selection tools to first select an area, then make use of the Move Selection tool to change the size/shape of the selected area in order to make an accurate selection, then be able to switch to the Move Selected Pixels tool and scale according to the ratio of the current selection, and not that of the original.

    Can this be changed in a future release of Paint.NET, please?

    Thanks - CJ

    Version: Paint.NET 3.22

    Operating System: Windows XP Pro - SP2

  10. Nice butterfly, Aile.

    This is my pool table project so far. I think I am gonna have some problems with the pockets. Maybe I will use weave. I hope I can get the angles right... eew, it looks blocky in a .gif format. Oh well, it's not finished yet. When I finish it I will save it under some other format :) .

    th_pooltableproject.gif

    Looking good so far. But I think you need to work on the shape of your pockets; the top ones don't look too bad, but the centre pockets and the bottom ones are a strange shape. You'll see from the diagram below what I mean - I made a basic rectangle and 6 circles for pockets, then used Rotate Zoom to the approximate angle of your table. This simulates the pocket shapes you should be looking to replicate.

    PoolTable.png

    BTW - your wood texture for the surround is fantastic

    Looking forward to the next update.

    -CJ

  11. In order to get over my disappointment at the release of the forthcoming J.J. Abrams helmed Star Trek film being delayed until May '09, I plunged myself headlong into making a film poster/wallpaper for the movie.

    TheFutureBegins_640.png

    Clickety-click to view and download the full 1440x900 wallpaper version.

    Unfortunately I can't lay claim to the render of the Enterprise, this is by a fantastic visual and special effects artist called Gabriel Koerner, and the mountain-scape is from the Paramount Pictures logo.

    The rest is pure PDN (I am particularly proud of the space background on this one, as space-scapes are not usually my thing.

  12. :cry::cry: I just got an email from Photobucket to tell me that I have exceeded my bandwidth for this month. :cry::cry:

    For the next two days none of my posted images will be visible on the forum (bandwidth resets on 17th).

    Funnily though, my signature is still working, and that's hosted on PB ? :? ?

    I've had to register a 2nd Photobucket account and begin uploading some of my stuff.

    The first thing I did was to upload all the images for the Real Car -> Toy Car conversion tutorial, and edit all the image targets in the main post. Thought this was wise as it's a sticky'd tut - so wanted to keep it active.

    Looks like I'm gonna have to strip out some images from my main PB account and switch them to my secondary account in order to ensure that I do not exceed the bandwidth again next month (didn't realise that my images were so popular; all the bandwidth can only be coming from this forum, it's the only place I post linked images).

  13. Hi! im one of the new ones. First post here and thanks for the great tutorial :)

    My try

    th_MitsubishiEclipseToycarPurple.jpg

    Comment to the author of the tut, cjmcguinness. At the end of the tutorial, where im going to move all the pieces back together, you havent explained a way to do that :S I spent som time finding out how to do it. If you could explain how to move the pieces together, i would be most thankful and claim this tutorial to be perfect :D

    Edit: Also did this one

    th_LamborghiniReventonToycar.jpg

    Edit: All good things are three

    th_LadaNivaToycar.jpg

    I didn't include specific instructions for moving each of the separate parts back together in the original tutorial, as I assumed it would be something that could be figured out reasonably easily - just using the rectangle select tool to highlight the pieces, then dragging them back together.

    However, there's been a new plugin developed recently that makes the final process very quick and simple - Madjik's Gravity plugin. Simply run this plugin on the entire canvas and select the direction as 'Left' or 'Right', and the picture will be put back together. You can then highlight the transparent area with the Magic Wand tool, press CTRL+I to invert and the press CTRL+SHIFT+X to crop.

    I think I'll update the original tutorial with these final instructions, to make it (as you say) perfect.

    -CJ

  14. Looking good, you obviously figured out the Shape 3D settings no problem. It does, however, look somewhat 'cloudy'.

    Try toning down the contrast of the base image. Also, if you lower the opacity of the glass block and duplicate it, using curves and combinations of layer blend modes (color dodge or reflect) you might get a better result.

    Also, try putting some sort of background, something that will show off the glass and allow you to play with refractions (distortions through the glass).

    -CJ

    Thanks for the tip CJ, being a master "glass blower" yourself. :D

    I wouldn't consider myself a 'master' by any means; I've just discovered this technique recently and am learning all the time. But thanks anyway for the compliment - looking forward to your next effort.

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