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aguba

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Everything posted by aguba

  1. aguba

    aguba

    Thanks, I really liked the concept myself And just to clarify, that sig is old. Like really old. Like back when I started using PDN in 2007 old.
  2. aguba

    aguba

    Here's a simple little "just because" thing I did after looking at flip's Glass Box tutorial. EDIT: Now that I really look at it though....the background is over blurred. That irritates me.
  3. Idea. Sort of a reverse analogy of your original.
  4. aguba

    aguba

    Yea, why? I love playing with it in class, and the assignments I get where I have to use it are generally a joy. EDIT: Oh, well, okay then. Lol. Thanks I was originally going to use just that one crumpled one, but it wasn't gritty enough for what I wanted. And that's where stock paper #2 came in. It's actually the same stock I used for one of my old sigs, one of my first completed pieces:
  5. aguba

    aguba

    Our class uses a student version of Autodesk Inventor 2011. It's freely available to students, but you need some kind of special teacher's code or something
  6. aguba

    aguba

    Here's a version utilizing a displacement map. Not sure how I feel about it. It's darker because I couldn't remember what settings I used on Soften Portrait for the original
  7. aguba

    aguba

    Is that the name of the plugin?
  8. aguba

    aguba

    Thanks for the comments guys. I crave your opinions Also, this piece is called Keep Calm And Zombie On 1. Yea, I get the AA card way too many times. However, in this piece the blurry-ish edges were intentional do give it that realistic, gritty, slightly burnt, smudgy ink war poster look. I do agree though that AA can be a bit of a problemo on my 3D stuff. 2. Yes, I was the one who wrote that tutorial However, a lot of credit needs to be given to El3ment4l of deviantART as well. He was the original inspiration for my 3D. He did the same thing I did, using similar techniques, but with Photoshop (therefore making his stuff look over 9000 times better). 3. I actually didn't notice that that area was flattened looking until just now. I put the stamp in the corner so it wouldn't get in the way of the main idea of the image, but tried to make it still as noticeable as possible. I thought about using a distortion map for the text, but I lost that plugin long ago when my computer crashed. I had way too many plugins to remember and only re-downloaded a select few that I felt I needed. 4. I realize that the perspective is off. I'm taking high school engineering classes, so I know how they should look However, due to the fact that I am lazy, I choose not to bother with perspective. And no, I don't think that that is an overly picky observation. I have been concerned in the past that the perspective would be too noticeable. And don't take any of my comments as negative toward yourself. I appreciate your critique
  9. aguba

    aguba

    What's up guys. For any of you that miss me, well, I'm here. I've been super ultra ridiculously lazy lately. For the past several months. Anyways, new piece. I haven't felt like doing any 3D so I decided to try something new. Not my best, but I kinda like it. Stocks: http://babybird-stock.deviantart.com/art/White-crumbled-paper-texture-48496295?q=boost:popular+in:resources/textures+paper&qo=6 http://mourningstocks.deviantart.com/art/Old-Paper-1-22865437?q=boost:popular+in:resources/textures+paper&qo=15
  10. Been gone for awhile. Brilliant results guys, nice work. Excellent plugin pyro, definitely speeds things up. I may update the tutorial to include its use.
  11. aguba

    aguba

    Excuse the double post, but I saw that the forums have moved so I just wanted to show that I'm still here. Just not as active. I'll be getting some new stuff up soon.
  12. Sorry, my bad. I meant that it creates a workaround for that specific part of the tutorial, where you don't have to load any alpha masks. The Alpha Mask Import plugin is still required.
  13. Oh wow, that's a shame. You're plugin does provide a suitable work-around however
  14. I'd say you did a fair job there Lance @Nathan: Thanks, I had always used alpha masking for things like this. It gives a very clean cut. @Mike: What changed in the Alpha Mask Import plugin? @waffle: Awesome result
  15. aguba

    aguba

    Another lazy endeavor : Maybe if I actually tried a piece or two of mine would get into the Galleria **hint hint** ...I mean c'mon, just look at my sig. And the header to my gallery. Seems pretty amazing to me. ...just kidding about that last bit. But really, Galleria would be nice.
  16. aguba

    aguba

    Mine would've been too, although it wouldn't have stood out very well from the background Actually, that gives me an idea...
  17. aguba

    aguba

    Thanks for the comments guys Haven't put up anything in awhile, so I thought I'd just slap this on there. Nothing spectacular, just something I kinda did:
  18. Hmm....what kind of pants are you not wearing... Now there's something to think about.
  19. Aww, you'd think the mods would actually post a personal comment every now and then. Just kidding pyro, thanks for the help and thanks to everyone else who did comment
  20. This tutorial could've been a lot more polished actually, and I completely forgot a step. Unfortunately, I did this at like 1am and I was in one of those "let's get this over with" moods.
  21. Sorry mods, looks like Photobucket is having a bit of a problem updating the resized pictures. I may have to switch to Flickr as 0(-.-)0 suggested. Scratch that, looks like they're properly resized. Although I may just start using Flickr from now on. Angel, awesome result. I may just start regretting divulging my secrets Awesome, I gots me a sticky! Yay
  22. Whoops, my bad. It should be fixed, but Photobucket might take awhile to update
  23. This tutorial is available as a PDF. Click here to open or download the PDF This tutorial, in my opinion, requires a lot of time and patience, so make sure you have the time to work on this before starting. Things can get really meticulous. This will be the end result, and what we are ultimately shooting for: 1. Start off with a blank canvas, using a white-to-light-grey gradient as the background-color, and a simple single-color shape. The shape can be whatever you want, a star, circle, even letters and numbers, and whatever color you choose (remember to put this on a new layer). Here, we used a simple grey square: 2. To put some perspective on this, using the Rotate/Zoom adjustment in the Adjustments Menu, rotate the shape as if it were the surface of a 3D object in space: 3. This next part may get a little tedious. Duplicate your shape layer. Select ( ) the entirety of the lower layer and move it down one pixel using the arrow keys on your keyboard. Duplicate that layer, and again move the lower of the two down one pixel. Pattern: Now, merge the lower two shape layers. Duplicate the merged layer, select the bottom one, and move it down two pixels. Merge the two, duplicate, and move the bottom four pixels. Merge, duplicate, move eight pixels. Repeat this pattern with the lower two shape layers until you end up moving it down 32 pixels. Merge the two lower layers, leaving only one thin upper layer and a thick lower layer: (miscellaneous info: I chose this method to create the depth of the shape because it was very clean and precise, more so than using a motion blur, despite its tediousness) 4. Here you are going to want to create some alpha masks, so with both your thin layer and your thick one, use the Hue/Saturation adjustment in the Adjustments Menu to turn them black by sliding the Lightness slider all the way to the left. Create a layer above your background layer and fill it with white. Hide the thick shape layer and save as a flattened image. Show the thick layer, hid the thin and save as another flattened image. Now, undo all of this, to the point right before you blackened your shapes. Go to your thick layer and darken it, enough so that you can distinguish between it and your thin layer. 5. This is where the image will start to get a bit layer-heavy, so name both your thin shape layer and your thick one. Here we will use Surface for the thin layer and Depth for the thick layer. Create a layer above your Surface layer, and name it Surface Highlights. Create a layer beneath your background layer and fill it with black. Switch to the Clone Stamp tool and use a brush size of 90 to 300, depending on the size of your shape (try to make the diameter of the brush size around 1/4 to 1/2 of the size of your shape). Click the More >> button on the Colors Window and adjust the Transparency - Alpha value. The value you choose depends on the size and color of your shape, the brush size you selected, and overall personal preference. Create an origin on the black-filled layer, switch to the Surface Highlights layer and lightly brush over a portion of your shape (this is all personal preference, but I generally try to have the brush strokes to be very subtle yet noticeable). When you're done, open up the Alpha Mask... plugin in the Effects Menu, click Browse..., and open the alpha mask of your Surface Layer (then referred to as the thin layer). This is done to eliminate any brush-strokes outside of the shape's area (the Mix Alpha check-box must me ticked, but you may also need to tick the Invert Mask check-box). Repeat all of this with the Depth Layer, on a layer right above it called Depth Highlights, using a smaller brush size, and with white instead of black: (on the Depth Highlights layer, depending on the color and brightness/darkness of your shape, you may or may not want to set the layer on Overlay) 6. Duplicate your Surface layer. Turn the duplicate white by sliding the Lightness slider all the way to the right in the Hue/Saturation adjustment. Duplicate that, and invert the new layer's color, turning it black. On the black Surface layer, run Feather with True Feather checked on, at a moderate Feather Radius and a high Effect Strength. Merge this onto the white Surface layer: Run Alpha Mask... to get rid of the black areas, set the layer to Overlay and name it Surface Outline. Create a layer above your Depth layer and name it Depth outline. Using the Line/Curve tool, create straight white lines over all of the sharp vertical edges of your shape. Set this layer to overlay. You may want to play with the opacity of both outline layers. 7. Again duplicate your Surface layer, turn the duplicate white, and move it to the very top of your Layers Window. Create a layer above that and draw a black Bezier Curve over the white area. Use the Pen Tool to create a line connecting both ends of your Bezier Curve around one side of the white area. Using a Tolerance of 67-69%, use the Paint Bucket Tool to fill the newly created enclosed area with black. Merge onto the white Surface layer: Run Alpha Mask... to rid the image of the black areas: Apply various gradients to the white area to create a sort of gloss. Name this layer Surface Gloss. 8. Go to your Depth layer and duplicate it twice. Blur the top duplicate at a Radius of 40 to 60: Go to the lower duplicate and move the image down until it appears to be physically under the entirety of the original Depth layer: Lower the opacity of this layer and name it Reflection. 9. Create a new layer at the very top and name it Shine. Draw white lines with a Brush Width of two across a few Surface layer edges that visibly connect with the top of the Depth layer: Draw a selection around one of the lines and, using either Radial or Linear (Reflected) modes, draw a gradient from the center of the line to its edges. Do this for each line: Apply a glow to this layer: By now, you can flatten your image and call it a day. However, you may also apply two (optional) extra steps: With your image flattened, run Soften Portrait with Softness and Warmth turned all the way down: The effectiveness of Soften Portrait really depends on the colors you used in the image, as well as the images darks and lights. Many times, this plugin can really make an image. However, use it with discretion, as sometimes it may be completely unnecessary. Now, apply a light Vignette and you're done:
  24. Not half bad, you did a pretty good job a replicating the effect. Just lighten up the vignette a bit On a side note: it should please you to know that I am in the process of putting up a tutorial. In fact, by the time you read this it should already be up.
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