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usedHONDA

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Posts posted by usedHONDA

  1. I'm not a programmer, but I can tell you this much: Doing an effect strictly within the selection would take quite a while to code, it would be hard to implement, and such a feature would take up loads of RAM (I'm pretty sure).

    @BB: Yeah, this reminds me of the time I came across the Gaussian theorem on Wiki... ouch.

    2-dimensional Gaussian function:

    a6a6a2035bffacfcd7c27214c00b2f22.png

    [matrix]

    53f022c87448b5afdf1062ec965f4db7.png

  2. I think paint.net will be the photoshop of today in a year or so

    I had PS CS2 on my old Mac, and trust me, Paint.NET (nor any other image editing program to date) will be able to compare to Photoshop. Paint.NET doesn't have as many features, MS Paint belongs in a stone on Mount Zion*, GIMP's interface is a GNU licensed Medusa**, Paint Shop Pro is too whimsical (lots of effects that only scrapbookers would use), Picasa only looks really cool, and IrfanView isn't even meant to edit images.

    *Biblical reference

    **Ancient Greek reference

  3. Gah, I wish Paint.NET was working right now. I know what to do, but I can't try it for myself! Oh well, here's what I may have done:

    1. Duplicate layer

    2. Select the Gradient tool and set it to transparency mode

    3. Create an eliptical gradient centered where the glare spot is*

    4. Set layer blending to Multiply

    5. Flatten

    *you may have to right-click on the gradient nub to invert the invisible with opaque (sorry, hard to explain)

  4. I was wondering a while ago, couldn't people who know enough C# just help with the programming of all these requested things? I mean, look at the plug-in makers, I'm sure they could help, and (I'm not sure I'm speaking for everyone) be glad to do so. Just my two cents.

    Short answer:

    No.

    Short answer #2:

    What Bob said.

    Long example with semi-short answer:

    Microsoft does their programming somewhat like this. They have over hundreds upon hundreds of people in about 50 centralized location around the world working on specific parts of the same operating system. From the information I've gone through (Rick, correct me if I'm wrong), there are daily builds of the upcoming operating system that combine all of the work being done in those 50 Microsoft locations. This, even though it's the fastest way, can be upsetting because on some days, more bugs are being created than taken away, and it just isn't easy to work on a single piece of an operating system when there's something changed in it each day. This explains why Microsoft delays their OS releases, there don't seem to be many changes from OS-to-OS, and there are still bugs in official releases. It would be the same problem with Paint.NET, except there wouldn't be daily builds (there would be a lack of communication, though). Not only that, but Paint.NET's license is pretty strict, preventing Rick from using other users' source code changes.

    BTW, Firefox has daily builds of 3 Alpha that seem to work effectively, so constantly updating code isn't completely bad.

  5. First, you'll need to get a knife, then you kill yourself and--

    :P

    Try this:

    1. Open the image of your choice

    2. Duplicate the layer 2 times

    3. On the second layer, set the blending mode to "Color Burn" and merge it with the background layer

    4. Back on the top layer, and select the eraser

    5. In the color window, click "more" and move the transparency-alpha adjustment slider down to a low number such as 4 (recommended number)

    6. Erase only certain parts of the face like shadowed areas and the eyes.

    7. Flatten the image and save it.

    My finished product is the attachment below (the origional image).

    EDIT: On the second layer, you can play with the saturation setting in the "Hue/Saturation" adjustment for a nice effect.

    EDIT2: Or if your going for a more contemporary zombie look, just lower the saturation of the entire flattened picture (after you do the steps above).

    2736_b03e3f1789aaddc2237f805444ea8300

  6. Here's the quickest summary I can give you:

    Move the curve down, the picture gets darker.

    Move the curve up, the picture gets lighter.

    Oh, and for the record, the 255 is actually 256. The numbers go by multiples of 4 and 8. For example, "128,128" is the exact middle of the curve, and 64 is the 25% mark. The same goes for transparency (i.e. the opacity slider in the "Layer Properties" window). I can understand if you don't get what I'm saying, as I had no idea how to work with curves over the first month or two.

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