El Sid

Members
  • Content Count

    32
  • Joined

  • Last visited

Community Reputation

0

About El Sid

  • Birthday 01/01/1970

Profile Information

  • Location
    Sydney, NSW, Australia

Contact Methods

  • Website URL
    http://www.benlodder.com
  1. No Problem. It's Surprisingly Fun to Make Giant Sized Tuts About How To Stretch Blackness.
  2. I Don't Expect You To Get It Perfect BTW, But Much Thanks For It. Steps For Unpefrectness: 1. New 400x400 Image 2. Make New Layer 3. Horizontal Line With Width Of 20 in middle 4. run rect to polar 5. run codelab script It's Still Pretty **** Good In My Opinion. EDITED: This is a family friendly site. Please reserve the cussing for your mother. ~BoltBait
  3. Haha, Nice One Illnab. Very Good. (Not Perfect But Meh)
  4. I'm Trying To Make This Work. int Amount1=0; //[0,100]Slider 1 Description int Amount2=0; //[0,100]Slider 2 Description int Amount3=0; //[0,100]Slider 3 Description void Render(Surface dst, Surface src, Rectangle rect) { PdnRegion selectionRegion = EnvironmentParameters.GetSelection(src.Bounds); Surface dst = dstArgs.Surface; Rectangle selection = this.EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt(); long CenterX = (long)(((selection.Right - selection.Left) / 2)+selection.Left); long CenterY = (long)(((selection.Bottom - selection.Top) / 2)+selection.Top); for(int y = rect.Top; y < rect.Bottom; y++) { for (int x = rect.Left; x < rect.Right; x++) { double r = System.Math.Sqrt(x * x + y * y); dst[x,y] = src[r, CenterY]; } } } Basically It Move Pixels To The Center And Then Moving Them Right Based On The Radius Value, If I Knew How To Move The Pixels Then I Could Easily Finish It (And Make The Pixels On The Left Go To The Left As Well) So Yeah. Any Help Would Be Appreciated.
  5. Ummm... Just Stopping By Again, Been A While Since I Logged In And Posted, Smashboards Have Been Ruling Me... Nice Plugin BTW.
  6. Nice Tut, Though I Disagree With GR Being The Best Renders Site, I'm Not Sure If You'll Think This One Is Better Or Not But I Like It More. Ciao.
  7. Nice Tut, Though I Disagree With GR Being The Best Renders Site, I'm Not Sure If You'll Think This One Is Better Or Not But I Like It More. Ciao.
  8. Here's My Laptop, I Overclock a lot. And Run MANY MANY Programs At Once But Meh. Running ngen... The system cannot find the path specified. PdnBench v3.0.2573.22452 Running in 32-bit mode on x86 OS Processor: 1x Mobile AMD Sempron(tm) Processor 3000+ Memory: 638 MB Using 1 threads. Loading image ... (1024 x 768) done Rotate/Zoom at 0.00 degrees (3x) ... 1733 milliseconds Rotate/Zoom at 70.00 degrees (3x) ... 1847 milliseconds Rotate/Zoom at 140.00 degrees (3x) ... 1813 milliseconds Rotate/Zoom at 210.00 degrees (3x) ... 1624 milliseconds Rotate/Zoom at 280.00 degrees (3x) ... 2160 milliseconds Rotate/Zoom at 350.00 degrees (3x) ... 1684 milliseconds Oil Painting, brush size = 1, coarseness = 10 (1x) ... 680 milliseconds Oil Painting, brush size = 1, coarseness = 85 (1x) ... 1366 milliseconds Oil Painting, brush size = 4, coarseness = 10 (1x) ... 3640 milliseconds Oil Painting, brush size = 4, coarseness = 85 (1x) ... 4356 milliseconds Blur with radius of 2 (1x) ... 782 milliseconds Blur with radius of 4 (1x) ... 1285 milliseconds Blur with radius of 8 (1x) ... 2370 milliseconds Blur with radius of 16 (1x) ... 4757 milliseconds Blur with radius of 32 (1x) ... 14140 milliseconds Sharpen with value of 1 (1x) ... 1540 milliseconds Sharpen with value of 4 (1x) ... 2008 milliseconds Auto-Levels (50x) ... 1822 milliseconds Clouds, roughness = 81 (2x) ... 3312 milliseconds Clouds, roughness = 27 (2x) ... 1894 milliseconds Clouds, roughness = 9 (2x) ... 1336 milliseconds Median, radius 4 (1x) ... 1678 milliseconds Median, radius 16 (1x) ... 3534 milliseconds Median, radius 64 (1x) ... 23259 milliseconds Unfocus, radius 4 (1x) ... 2610 milliseconds Unfocus, radius 16 (1x) ... 4675 milliseconds Unfocus, radius 64 (1x) ... 22274 milliseconds Motion Blur, Horizontal (1x) ... 4566 milliseconds Motion Blur, Vertical (1x) ... 15097 milliseconds Resize from 1024x768 to 512x384 ... 237 milliseconds Resize from 512x384 to 1024x768 ... 853 milliseconds Resize from 1024x768 to 1536x1152 ... 1939 milliseconds Resize from 1536x1152 to 1024x768 ... 857 milliseconds Resize from 1024x768 to 2560x1920 ... 5578 milliseconds Resize from 2560x1920 to 1024x768 ... 942 milliseconds Resize from 1024x768 to 3584x2688 ... 11360 milliseconds Resize from 3584x2688 to 1024x768 ... 905 milliseconds Linear reflected gradient @ 4096x3072 (5x) ... 4752 milliseconds Conical gradient @ 4096x3072 (5x) ... 11472 milliseconds Radial gradient @ 4096x3072 (5x) ... 6327 milliseconds Compositing one layer, Normal blend mode, 255 opacity (20x) ... 167 millisecond s Compositing one layer, Normal blend mode, 128 opacity (20x) ... 2081 millisecon ds Compositing four layers, Normal blend mode, 255 opacity (20x) ... 4469 millisec onds Compositing four layers, Normal blend mode, 255 (layer 0) and 128 (layer 1-3) op acity (20x) ... 6699 milliseconds Compositing four layers, Normal blend mode, 128 opacity (20x) ... 6245 millisec onds Compositing three layers, Normal+Multiply+Overlay blending, 150+255+170 opacity (20x) ... 4980 milliseconds Transform simple surface, no transform, nearest neighbor resampling (25x) ... 3 06 milliseconds Transform complex surface, no transform, nearest neighbor resampling (25x) ... 296 milliseconds Transform simple surface, no transform, bilinear resampling (25x) ... 13760 mil liseconds Transform complex surface, no transform, bilinear resampling (25x) ... 13636 mi lliseconds Transform simple surface, 45 deg. rotation about center, bilinear resampling (25 x) ... 12668 milliseconds Transform complex surface, 45 deg. rotation about center, bilinear resampling (2 5x) ... 12303 milliseconds Transform simple surface, 50% x-scaling 75% y-scaling, bilinear resampling (25x) ... 5195 milliseconds Transform complex surface, 50% x-scaling 75% y-scaling, bilinear resampling (25x ) ... 5289 milliseconds Zoom out, rotated grid multisampling, 66% (1000x) ... 14294 milliseconds Zoom out, rotated grid multisampling, 28% (1000x) ... 3527 milliseconds Zoom 1:1, straight blit (1000x) ... 16140 milliseconds Total time: 301565 milliseconds
  9. They Are? Here's A Temporary Solution, http://www.benlodder.com/ShadowEffect.dll I'll Delete It If I'm Not Supposed To Host It On My Site.
  10. I, You Depressed Yet? I, I, I... or If You Mean You Make Yourself Depressed, Hey Look! Over There, It's usedHONDA!!! EDIT: Sorry Guys, I Just Had To.
  11. Same, Red Hat Guy 2, Public Beta 2 - Download - Rename To RHG2.EXE I Lost #1 And This Was Before I Knew The Code It'd Be Gone If I Were Able To Delete It. It Doesn't Have The Extension Because My School Blocks EXE Downloads And Everybody Wanted To Play It Dunno Why..... EDIT: WTF It Says It Don't Exist I'll Re-Upload It Soon. EDIT 2: I Finally Got Round To It, The Game Can Be Found Here.
  12. Worked For Me Too, But Only After I Downloaded The New DLL.
  13. PdNs Shortcut For Inverting Selections Is Ctrl+I, Ctrl+Shift+I Inverts The Colors.