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Tendercrisp

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Everything posted by Tendercrisp

  1. I'll be using my useless bump up now. I'm quite disappointed that I haven't gotten any feedback for any of my work as of late.
  2. Commented your new... equipment...
  3. You're getting better as you go along. I can see it in your posts. Just work on your rendering skills. I noticed that the people you cut out in some of your early sigs are very pixelated. Just be more patient when cutting things out and always feather when you're done.
  4. This one's alright. The coloring could have been a little better on the edges in some areas. But what really got me is... he looks like he's grabbing onto the guy's foot.
  5. Post more or I will murder you. That aside, nice drawing.
  6. 'salright. Hope to see more from you. I can't really think of any constructive criticism except to try something more complicated.
  7. Rate and hate. Click the picture for the deviation link which will allow you to download the zip with all the separate buttons in three different color schemes. Severe lack of activity in the past 8 days. And so, I bump this thread with a set of buttons. No, this wasn't the big thing I was talking about earlier. That is yet to come. I'm working on it on and off. Feedback is appreciated guys. Cold Steel Forum Buttons Artist's comments Art Specs: Time taken: About 3 hours. Programs used: Paint.NET Techniques used: Made good use of the dingfonts. Stocks used: None.
  8. Some really creative stuff here! I especially like the mass media pic.
  9. 'salright. Just looks like you did the Exploding Planets Tutorial and messed with the curves a bit though.
  10. Small update ladies and gentlemen, I have added a logo to my gallery. And being the attention whore that I am, I thought I'd give it its own gallery spot as well. 8) PDN forum gallery logo Artist's Comments Art Specs: Time Taken: Somewhere between an hour and two hours. Programs Used: Paint.NET Techniques Used: Print Screen, Rotate-zoom layer tool, text and magic wand tool. Just simple stuff mostly. Stocks Used: none
  11. In other news, new sig. 8) Sorry for double post by the way, just feel the need to keep my announcements and deviations in separate posts. No Stairway Artist's comments Art Specs: Time taken: 5 minutes. Programs used: Paint.NET. Techniques used: I used the "Kashmir" font type, the outline object plugin, and the wingdings2 font type. That's it. Stocks used: http://www.geocities.com/josephwaldman/zoso.jpg
  12. I'm working on something pretty big that should be released here anywhere between a few weeks and a month. I'll admit, it's not gonna be another "More Than Meets The Eye", but it will be my best work to date, like "Staring Death in the Face" was meant to be. But haste got to me and I rushed through it in the end and it didn't come out that well. I'm taking my sweet time on this one, so it can be worth the experience, and so the outcome will be worthier of praise and interwebfamez. It's going to be a relatively simple piece, but it will be really well-done. I hope. See you around.
  13. Tendercrisp

    Ash

    Damn... I'll practice my PDN skills over the summer, and maybe I'll be half as good as Ash is now when it's over.
  14. Merci beacoup pour la réponse. Yes, I agree. The proportions look weird to me as well. They looked weird to everyone who saw it. But I used a 3D animation program with accurately scaled human characters to help me pose the two men before I drew them. So that can't be the case. But if it really bothers everyone, let's just pretend that the man with the gun is 7 feet tall, and the poor man on his knees is about 6 feet tall. It could've been just the way I tilted the floor tile with the rotate tool. Or maybe the dark, seemingly-confined space (low lighting makes everything seem smaller) made the two seem like they were scrunched closer together and made one look unnaturally bigger than the other. Ah, who cares, I'm done with it. But I need to learn to draw hair realistically so I won't keep drawing bald dudes.
  15. Opiate of the Masses Artist's Comments Art Specs: Time Taken: 2 hours, from concept to final product. Programs Used: Paint.NET Techniques Used: I created a more simplified version of the clouds that you can make with my "Cartoony Cloud" tutorial layered over each other. The sunny background was created with MadJik's "Light Rays" Plugin and some gradients. "God" was simply drawn with the line tool. Stocks used: http://www.allthingsbeautiful.com/all_t ... master.jpg (as a guide for drawing the hands)
  16. Ah , I knew there was a way to do that on these forums, but I couldn't find it. I'm so used to actually clicking a Post number. Thanks for that. I'll update the main post.
  17. Thanks, I wouldn't call it perfect though. The worst thing you can tell an artist, especially an amateur like me, is that their work is perfect. It doesn't motivate them to try harder in the future, and it gives them undeserved praise. There's a crapload-o-flaws I can find in my last work by myself. I'm a huge fan of constructive criticism. I'm a little too analytical at times though. Like now. As for the guy.... he knows he's going to die, he's just given up hope, thus an explanation for his beaten, unresisting look. nd heeres ur cewkie! :D
  18. Staring Death in the Face Artist's comments Art Specs: Time taken: 3-4 days, working at an average pace of 1½ hours per day. Programs used: Paint.NET, endorphin 2.7 LE. Techniques used: I used the Line tool for drawing of characters, my own canvas isolation technique (an extension of the technique I used in my "Cutting out images the easy way, v2" tutorial) for coloring/texturing, and I used the simulation characters from naturalmotion's "endorphin 2.7 LE" program as 3D pose-able mannequins (a better explanation of this can be seen in This thread on the naturalmotion forums). I also used the soft brush technique outlined in Wither's awesome "Faking soft Brushes, etc." tutorial . Stocks used: http://www.david-higgins.com/Animation/ ... colour.jpg http://www.mediostream.com/Products/ima ... /Misc5.jpg http://www.sharecg.com/images/medium/10313.jpg
  19. First off, I would like to thank David.Atwell for taking the time to delete my old thread so I can make a new one. I've been a moderator on other sites and I know how little jobs like that, when done constantly at the request of many members, can pile up to be something stressful, tedious, and unrelentingly annoying. Second, I would like to thank everyone who takes the time to comment this gallery and give me feedback, whether positive or negative. Feedback is what helps an artist improve, and it also gives him/her motivation for future works of art. And remember, don't lie. If you don't like my work, tell me! But be sure to tell me why, so I know how to improve myself. Also, all of my works link to their deviations on my deviantART, so comments on my deviantART as well as my forum gallery are appreciated. Lastly, I want to thank myself for taking the time to organize and decorate this gallery in order to ease browsing on both the brain and the eyes. I sure am awesome. 8) 8) 8) TABLE OF CONTENTS: "Staring Death in the Face" [added 5-1-08] "Opiate of the Masses" [added 5-1-08] "No Stairway" [added 5-8-08] "PDN forum gallery logo"[added 5-10-08] "Cold Steel Forum Buttons"[added 5-18-08] "Niko Bellic Stencil Sig"[added 5-25-08] "The Last Lunch"[added 6-4-08] "El Guitarrista"[added 6-18-08] "RIP George Carlin"[added 6-23-08] "Kill Nolan: Volume 1"[added 6-23-08] "This IS a Tasty Burger!"[added 6-26-08] "The Joker *work In Progress*"[added 7-19-08] "Meet The Tommy"[added 9-7-08] ^Click any of the links above to be taken to the post with the said art. Along with information about it.
  20. Nice stuff AD. I like how you organized your gallery here. Makes me wanna go back and re do mine.
  21. Well, you started out pretty bad. Most of your early banners were aliased and too contrasting to fit a theme. 35 and on is where it got good.
  22. I love your fractals. Especially "Scorpion", "Prim and Proper", and "Spiderkey".
  23. This thread is too good to die, to be honest with ya. It'd be nice to see some of the newer members take an opportunity to post in here, now that they can. I'm kinda glad you mega-bumped it.
  24. If this were a video game, I would play it!
  25. 100% PDN or not, Duality is amazing. I honestly don't see what the huge deal on this forum is when it comes to your work not being 100% PDN. I know, it's a PDN forum. But just because you didn't use only PDN doesn't mean your work isn't amazing. Nor does it mean that PDN wasn't capable.
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