dcvchicago

Newbies
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0

About dcvchicago

  • Birthday 01/01/1970
  1. Great tutorial--one of the best I have seen on the subject. In my button, I added to minor tweaks to help sell the 'glass' effect: (1) I moved the white overlay down and to the left 3 pixels in each direction. That leaves a dark blue border across the top of the button to represent its top side. (2) If you look closely at the Microsoft glass buttons, you can see a white highlight running along the top of the button. To reproduce this highlight, I drew a white outline rounded rectangle, the same size as the button rectangle, on a separate layer. I cut the rectangle at its left edge, just before it begins to curve down, and at its top right edge, just after it finishes its curve downward. That leaves a straight line at the top of the button with a curve on its right side. I moved this line down and to the left three pixels, so it sits over the edge of the white overlay. Now all I need to do is fade the highlight in from the left, and fade it out as it rounds the curve on the right. To do that, I selected the line from its left edge to about three quarters of the way to its right side. Then, using the gradient plug-in for Paint.NET, I created a gradient from 100% transparent to 100% white and applied it to the line. That makes the highlight fade in from the left. I did the same thing to fade the highlight out as it rounds the curve on its right side. The result is a button that is nearly a dead ringer for the Microsoft button. Thanks again for the great tutorial! I've wanted to do glass buttons for ages, but could never find a good recipe.
  2. A contribution-supported development tool called nDoc has died for lack of contributions. Another free tool, nUnit, has all but died. Like Paint.net, they were great tools, and I am sorry to see them die. But no, I'm not going to badger anyone for contributions--this message is really meant for the Paint.net developers. Contribution-supported software is a losing proposition. Nobody contributes, or at least that's what I see on the forums for some great projects. So projects die. After all, if you make nothing from the product, why beat your head against a wall? Put a price on the product! Make it nominal if you like, but give it a price! Sell Paint.net for $19.95 with a thirty-day trial. Get something for your effort! I'd pay that in a heartbeat, but like most people, if it's free I'll take it, and ignore the contribution.