
Kaiser Yoshi
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0About Kaiser Yoshi
- Birthday 01/01/1970
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Behind you!
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I just started P.N up this morning to do some texturing. The plugin I use the most doing this is Dents, so before long I pick that out of the menu... only to find that an utterly sterilized version, that doesn't come anywhere near the usefulness of the original, has been crammed in place of the plugin version. To top this off, Plugin Load Errors says that the original, superior version wasn't loaded because P.N already has a Dents effect. I'm going back to the old P.N right now, but... why? What's the point of preventing someone from using a plugin just because there's already an effect of th
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'Format Palette' Plugin?
Kaiser Yoshi replied to just_cricket's topic in Paint.NET Discussion and Questions
I've been wanting this as well. A significant portion of the textures in SSBB require an indexed palette to work, and P.N can't do that right now, and screw me if I have the money to buy Photoshop, let alone be willing to shell out six hundred just to edit Brawl textures. -
This a million times. I've been wanting something like Selective Palette for ages, but I'm not interested in any of the others at all. I'd rather not have to install a dozen plugins if I'm only ever going to use one.
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This a million times. I've been wanting something like Selective Palette for ages, but I'm not interested in any of the others at all. I'd rather not have to install a dozen plugins if I'm only ever going to use one.
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I've been using Paint.NET to edit Super Smash Bros. Brawl textures, which come in TGA format. Most of the files are 24-bit, which is fine, but some of them need to be saved as 8-bit TGAs, and Paint.NET apparently doesn't do that? Unless I'm overlooking something obvious, could support for this be added?
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TGA files less than 24-bit?
Kaiser Yoshi replied to Kaiser Yoshi's topic in Paint.NET Discussion and Questions
I've been using Paint.NET to edit Super Smash Bros. Brawl textures, which come in TGA format. Most of the files are 24-bit, which is fine, but some of them need to be saved as 8-bit TGAs, and Paint.NET apparently doesn't do that? Unless I'm overlooking something obvious, could support for this be added? -
I've had six "out of memory" crashes (or so I assume; P.N randomly closing with no error message and no pdncrash.log when I make a complex selection with the Magic Wand sounds like out of memory to me) since Clear History was removed, and all of them occurred while I had a lot of unsaved changes. These crashes never happened when Clear History was available, since I could free up a ton of space by getting rid of the thousands of Pencil entries I create while spriting, and this is doubly good because sprite work is the most royal pain in the world to lose from a crash. I don't even know what ch
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Linguistic: 6 Logical-Mathematical: 9 Spatial: 11 Bodily-Kinesthetic: 7 Musical: 8 Interpersonal: 2 Intrapersonal: 4 Exactly what I predicted. Screw the social life, give me my video games.
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My laptop supports that. It has a monitor port, so you can just plug one in and away you go.
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Quick Paint.NET v3.05 preview
Kaiser Yoshi replied to Rick Brewster's topic in Paint.NET Discussion and Questions
... I used it. And I DO have to care about my memory management, because I only have 480MB of RAM. And it seems a lot of the time like much less than that. -
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... ESRB rated E for Everyone? :? Great tutorial.
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I find it particularly funny that they still have v2.72.