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mastermind7373

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Posts posted by mastermind7373

  1. Wine would crash and Linux would keep on runnin. WINE emulates so valuble stuff would be kept safe and because drive C is a folder and most of linux important stuff is locked to all control outside root, your computer is safe. If a process gets started that you don't like, ctrl + alt + F1-F6 will open a console where you can type top(table of processes) and kill without hesitation the troublesome process.

  2. That's why Linux is better. plus depending on the distro, you can get in excess of 5000 free programs ready to install, it only requires and internet conection. Software is much more secure, security updates come out more often than windows, and It rarely crashes and most of the time a few days later the crash will be gone. Linux fixes it self. It also renders 3D better, here are the statistics on Planet Pengiun Racer:

    Both same Computer seperate hardrives.

    Windows XP with Nvidia: 640x480 32bit 12-15fps

    Debian Linux with Nvidia: 1280x1024 32bit 30-35fps

    You don't have to know much about computers to know that there is a large difference. I don't know but that game ran muh smoother in linux. I can do a lot of 3D in Linux that I can't in windos. I think it is the xgl that helps a lot.

  3. Linux, I use Debian. 18722 packages of free software (around 10000 programs), I use Beryl for mac and vista interface (whichever I want or I can comeup with my own.) I dual boot with Windows XP. Linux has a better 3D rendering engine than Windows(xgl,aiglx,nvidiadriver). It works much smoother than windows and can recover from a crashor other similar event better than windows. I played planet penguin racer on bothand here was the results:

    Windows XP with Nvidia driver: 640x480 32bit 15 fps

    Debian Linux with Nvidia driver: 1280x1024 32bit 30fps

    Big difference. I just like Linux all around, and you can't beat this,

    IT IS FREE!

  4. I use my pocket pc, covers everything besides music and plays it and videos too. plus it plays call of duty 2. I stick to what I have. I don't discredit either one. each has thier good side and thier bad side but it is all a matter of choice and preference.

  5. Reasons I don't want to buy it:

    • My Ipaq is touchscreen, wifi, BT, 320x240, sd/cf, 524mhz, works. It plays videos and music browses the web with FLASH!!! and edits word and excel.

    • The Iphone runs on mac. It should run on linux. more freeware and easier to develop for and it is not locked.

    • It doesn't do everything that a comp can(my comp can make phone calls through skype which is cheaper than AT&T or any phone plan and no top ups or expiration fees. My Ipaq can make phone calls too. they both haver better quality than a cell phone soundwise.)

    • Finally the price. $500 is a little out of my budget.

  6. I have nothing to be proud of, but this thing only runs at 1.4 ghz. It's about four years old so it makes sense. I've thought about overclocking but because the CPU is old I don't want to risk an overheat.

    EDIT:Have fun laughing... :D .

    PdnBench v3.0.2573.22452
    Running in 32-bit mode on x86 OS
    Processor: 1x AMD Athlon(tm) XP 1600+
    Memory: 767 MB
    
    Using 1 threads.
    Loading image ... (1024 x 768) done
    Rotate/Zoom at 0.00 degrees (3x) ...  2590 milliseconds
    Rotate/Zoom at 70.00 degrees (3x) ...  2599 milliseconds
    Rotate/Zoom at 140.00 degrees (3x) ...  2612 milliseconds
    Rotate/Zoom at 210.00 degrees (3x) ...  2514 milliseconds
    Rotate/Zoom at 280.00 degrees (3x) ...  2994 milliseconds
    Rotate/Zoom at 350.00 degrees (3x) ...  2552 milliseconds
    Oil Painting, brush size = 1, coarseness = 10 (1x) ...  821 milliseconds
    Oil Painting, brush size = 1, coarseness = 85 (1x) ...  1627 milliseconds
    Oil Painting, brush size = 4, coarseness = 10 (1x) ...  4527 milliseconds
    Oil Painting, brush size = 4, coarseness = 85 (1x) ...  5369 milliseconds
    Blur with radius of 2 (1x) ...  893 milliseconds
    Blur with radius of 4 (1x) ...  1461 milliseconds
    Blur with radius of 8 (1x) ...  2691 milliseconds
    Blur with radius of 16 (1x) ...  5201 milliseconds
    Blur with radius of 32 (1x) ...  10063 milliseconds
    Sharpen with value of 1 (1x) ...  1483 milliseconds
    Sharpen with value of 4 (1x) ...  1782 milliseconds
    Auto-Levels (50x) ...  1114 milliseconds
    Clouds, roughness = 81 (2x) ...  3235 milliseconds
    Clouds, roughness = 27 (2x) ...  1752 milliseconds
    Clouds, roughness = 9 (2x) ...  1292 milliseconds
    Median, radius 4 (1x) ...  1622 milliseconds
    Median, radius 16 (1x) ...  3400 milliseconds
    Median, radius 64 (1x) ...  12232 milliseconds
    Unfocus, radius 4 (1x) ...  2920 milliseconds
    Unfocus, radius 16 (1x) ...  4696 milliseconds
    Unfocus, radius 64 (1x) ...  13581 milliseconds
    Motion Blur, Horizontal (1x) ...  4523 milliseconds
    Motion Blur, Vertical (1x) ...  17248 milliseconds
    Resize from 1024x768 to 512x384 ...  255 milliseconds
    Resize from 512x384 to 1024x768 ...  942 milliseconds
    Resize from 1024x768 to 1536x1152 ...  2144 milliseconds
    Resize from 1536x1152 to 1024x768 ...  949 milliseconds
    Resize from 1024x768 to 2560x1920 ...  5921 milliseconds
    Resize from 2560x1920 to 1024x768 ...  951 milliseconds
    Resize from 1024x768 to 3584x2688 ...  11573 milliseconds
    Resize from 3584x2688 to 1024x768 ...  960 milliseconds
    Linear reflected gradient @ 4096x3072 (5x) ...  5708 milliseconds
    Conical gradient @ 4096x3072 (5x) ...  10254 milliseconds
    Radial gradient @ 4096x3072 (5x) ...  6753 milliseconds
    Compositing one layer, Normal blend mode, 255 opacity (20x) ...  224 millisecond
    s
    Compositing one layer, Normal blend mode, 128 opacity (20x) ...  2094 millisecon
    ds
    Compositing four layers, Normal blend mode, 255 opacity (20x) ...  5176 millisec
    onds
    Compositing four layers, Normal blend mode, 255 (layer 0) and 128 (layer 1-3) op
    acity (20x) ...  7579 milliseconds
    Compositing four layers, Normal blend mode, 128 opacity (20x) ...  7592 millisec
    onds
    Compositing three layers, Normal+Multiply+Overlay blending, 150+255+170 opacity
    (20x) ...  6002 milliseconds
    Transform simple surface, no transform, nearest neighbor resampling (25x) ...  3
    53 milliseconds
    Transform complex surface, no transform, nearest neighbor resampling (25x) ...
    343 milliseconds
    Transform simple surface, no transform, bilinear resampling (25x) ...  16580 mil
    liseconds
    Transform complex surface, no transform, bilinear resampling (25x) ...  16597 mi
    lliseconds
    Transform simple surface, 45 deg. rotation about center, bilinear resampling (25
    x) ...  14815 milliseconds
    Transform complex surface, 45 deg. rotation about center, bilinear resampling (2
    5x) ...  14830 milliseconds
    Transform simple surface, 50% x-scaling 75% y-scaling, bilinear resampling (25x)
    ...  6414 milliseconds
    Transform complex surface, 50% x-scaling 75% y-scaling, bilinear resampling (25x
    ) ...  6430 milliseconds
    Zoom out, rotated grid multisampling, 66% (1000x) ...  16140 milliseconds
    Zoom out, rotated grid multisampling, 28% (1000x) ...  4850 milliseconds
    Zoom 1:1, straight blit (1000x) ...  17852 milliseconds
    
    Total time: 310170 milliseconds

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