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barkbark00

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Everything posted by barkbark00

  1. LOL, mine takes you to http://paintdotnet.forumer.com/viewtopic.php?f=16&t=2063...missing the 7!
  2. Check out I Like Pi's source for OptiPNG file type plugin. His output option shows up as "Optimized PNG (*.png)". That extension is a duplicate of PnD's native PNG support.
  3. It's weird how new plugins/features always spark ideas for even better functionality... ;-) The transparency plugin seems to be morphing (even more) into a masking utility. That said, the ability to maximize the effect window would be extremely helpful when trying to fine-tune the placement of vertex handles. Also, if an additional handle is needed in a specific spot, being able to right-click to add it in-place would be...muy apreciado. Last one... When creating masks, it would be awesome to be able to switch between linear and bezier vertices, on a vertex by vertex basis (additional right-click functionality??). Your plugins are great as is, so look at these requests as far-fetched and wishful thinking... Thanks! Edit: I lied. And finally, an option to assign separate feather values to each vertex? This would make it easier to make very complex, blended masks; and, (IMO) it would make this effect quite unique in the graphic design world!
  4. Great stuff guys! One thing though. When drawing, I tended to use this plugin to isolate black lines drawn on a white canvas. Before, the default action of the plugin was to use a gray-scaled rendition of the current image as the alpha mask. Now, I have to copy my canvas and then enter the plugin to get the same functionality. I really miss the simplicity of my previous method. I know it's just one extra step, but there are times when I am working with hundreds of lines and repeat this process for each! That, and I don't think that adding it back would negatively effect any workflow where other mask selection methods are ultimately used... Please add that back, or make the old version available for download so I can use both versions (I lost mine when upgrading to win7). Thanks so much!
  5. You are referring to the separate effects for horizontal flip and vertical flip, right? Any chance you could add a menu item that flips across both axes in one pass? At this point, the fact that this plugin has that option would be the only reason I keep it around...
  6. Whoever made the image also made a simple mistake. They forgot to, or failed to adequately, blur the "ghost". The overall blend was decent, but the devil is in the details. See how the peaks and valleys in the ghost portion are more definitive? Nowhere else in the image is there that much detail, not even the part that is almost in focus...
  7. If you are using the "Move Selected Pixels" toll, make your you have the quality set to "Smooth". This will allow to to make non-stepped rotations of you selection while retaining most of the image quality. The other option is to move your selection to a new layer and use the Layers > Rotate/Zoom function (Ctrl+Shift+Z).
  8. A good friend once told me, "Being too vague is like...".Anyway, I'm fairly certain that your request was misunderstood by d.a. Maybe you could post some examples of the type of mosaic effect you are interested in. Below are some "mosaic" plugins I found by using the search capability of this forum: viewtopic.php?f=16&t=29438 viewtopic.php?f=16&t=30254 The varied application of the term, "mosaic", in each case makes obvious the need for you to further clarify your request.
  9. The only differences I've seen is that this plugin fills in the negative space around the rotated image and tilt/rotate creates an antialias-like effect on the edges of the rotated image. The bulk of the work done by these effects is nearly identical, except for a slight pixel shift + or - 1px...
  10. Wow, this is great to see in real life...even if it doesn't do much. ;-) I now know that my attempts were nowhere close to a working effect. Thank you very much for the code and the helpful tips/comments! I have learned quite a bit just following the effect's workflow. I'm gonna play with this code and see if I can get it to dynamically grow the comparison region; turn it into a blur effect. lol. EDIT: Is this something that would require me to loop through the src twice? Once to identify and store the location of the noise, then a second pass to remove it without using any of the noise pixels in the averaging of surrounding pixels...
  11. Sorry for double post... The post above may seem like a different course than what I was originally describing. This is what I wanted to do originally: Test each of the 8 pixels immediately surrounding the src (if !null) for similarity to the src based on user defined percent/decimal value. Keep track of how many of the surrounding pixels = !null. Allow user to set a requirement for how many of the surround pixels (adjusted to account for the null pixels) the src has to match for it not to be considered noise. Pixels failing the second test are replaced with the average of the pixels they did not match. -- Anyway, the idea from my previous post came about in an attempt to simplify things for now as I "learn the ropes".
  12. I'm really just trying to learn C# for making plugins. I should probably start by learning C# as a whole... ;-) My desire is to build a kind of noise cancellation plugin that does the following: 1. Averages all of the pixels surrounding src[x,y]. // X X X // X O X // X X X // O = src[x,y] // X = pixels to consider in average (if they exist). 2. Read a user specified decimal value (as Amount1). 3. Replace src[x,y] with with: (src[x,y]*(1-Amount1))+(value of averaged data*Amount1)) //not quite pseudo-code... I'm not the kind of person that has to do everything myself, so if someone can make this plugin work using simple code that I would likely understand, I will not be mad... I am more likely to learn from examples than personal failures... ;-)
  13. int average=0, x2=0, y2=0; if(y!=selection.Top) { x2=x; y2=y+1; CurrentPixel = src[x2,y2]; } Trying look at the pixel above the actual "current pixel". Getting "Coordinates out of range" error. Is what I want to do possible?
  14. No, I'll be trying a few things tonight when I get home...
  15. Yeah, I guess that was a little soon for feature requests... Sorry Boltbait! I do think it is very cool as is!
  16. well, I know I'm only concerned with RGB, not A. I actually think that I would want each channel to have an equal effect. My problem is as follows Source: R= 125 G= 69 B= 78 Total = 272 Comparison Target: R= 45 G= 215 B= 12 Total = 272 This leads me to believe that I would need to compare each channel separately...? I imaging that this would increase the processing time greatly. Is there a quicker alternative? Is more information needed about the desired operation?
  17. Very interesting! Suggestions: Add horizon angle. Add horizon tube distortion, like MadJiks... Add horizon line overlay option. To line up horizon settings with image while previewing.
  18. I am toying with writing a plugin that compares surrounding pixels to the source pixel. I understand (I think) what it would take to do an exact comparison. However, what would I do to check if a pixel is similar to the source based on a user specified percentage? Would I sum the each of the channels and simply do the math? This would assume that I already know which pixels I'm comparing.
  19. ...All work 100% Paint.NET unless otherwise specified... - Round Things - Hidden Content: - Banners & Sigs - Hidden Content: - Misc. Gallery - Hidden Content: Enjoy! - Brad (barkbark00)
  20. I skimmed the last 3 pages and didn't see this requested yet: Load from clipboard...
  21. First comment!! ;-) This looks sweet. I'll be testing as soon as I get home! Keep up the great work dpy!
  22. Looks good yy10. Any chance you could do a tutorial on making awesome repeating patterns like that one?
  23. jxp, the original request predates the postertize plugin, but thank you for your helpful response. SweterdJ, this is a classic example of why necroposting is against the rules...
  24. Great job dpy! I love your plugin set. I did find one bug with SpiralText. It crashes when the radius is set to '0'. Plugin Error Details: Hidden Content: File: C:\Program Files\Paint.NET\Effects\SpiralText.dll Name: SpiralTextEffect.SpiralTextEffectPlugin Version: 1.0.3570.33028 Author: dpy Copyright: Copyright © dpy Website: http://paintnet.web.fc2.com/ Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.ArgumentOutOfRangeException: Index and length must refer to a location within the string. Parameter name: length at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy) at SpiralTextEffect.SpiralTextEffectPlugin.Render(Surface dst, Surface src, Rectangle rect) at SpiralTextEffect.SpiralTextEffectPlugin.OnRender(Rectangle[] rois, Int32 startIndex, Int32 length) at PaintDotNet.Effects.Effect`1.Render(Rectangle[] renderRects, Int32 startIndex, Int32 length) in D:\src\pdn\paintdotnet\src\Effects\Effect`1.cs:line 57 at PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) in D:\src\pdn\paintdotnet\src\Effects\Effect`1.cs:line 100 at PaintDotNet.Effects.Effect.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois) in D:\src\pdn\paintdotnet\src\Effects\Effect.cs:line 162 at PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() in D:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 158 --- End of inner exception stack trace --- at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in D:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 328 at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in D:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 297 at PaintDotNet.Effects.BackgroundEffectRenderer.Start() in D:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 257 at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass18.<>c__DisplayClass1c.b__d() in D:\src\pdn\paintdotnet\src\PaintDotNet\Menus\EffectMenuBase.cs:line 735
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