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Rick Brewster

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Everything posted by Rick Brewster

  1. Nope, this is on purpose. Foreground/background are deprecated terms. Plus, you should be compiling with "warnings as errors" anyway, so either way it would be an error.
  2. I have absolutely no plans to do this. I simply said our rendering framework was flexible enough to allow for it.
  3. There's another piece to the puzzle: you're using Nearest Neighbor in the toolbar. Took me a few seconds to figure that out. Bilinear works just fine here. So yeah I"ll file a bug on this. Good catch.
  4. I need some exact repro steps. "Crop" doesn't work on individual layers, it crops the whole document, so I don't understand what you're referring to.
  5. You can't run them at the same time if you're using the setup program. You can, however, (1) install 2.72, (2) copy all the files in the installation dir somewhere else, and then (3) install 3.0. Then just launch 2.72 manually when you need it. I'm concerned about the other issue you brought up: You gave the 3.0 installer a new directory, and it proceeded to install everything to the old directory?
  6. Yup, happens here too. I've filed a bug, thanks.
  7. That's a very involved thing to set up, and is a very low priority at this time.
  8. I can see the background, but it's extremely dark. There's just way too much contrast between foreground and background.
  9. Stop being bickering children. If you want to bicker, do it via e-mail, not in my public forum. Locked
  10. Yes, it already does this ... The color swatch already has an outline when the mouse is over it to indicate that it is clickable. This is not necessarily the final design for this UI though. I don't see why a + on the wheel would aid targetting, you can just click near where you want, and then drag around until you get exactly the color you need. I don't believe this is the right solution for this at all. It already highlights with a border and it blinks to remind the user where to click. I'll probably just remove the 'delete' button. It's non-intuitive and not overly useful. You can just overwrite a color if you want to 'delete' it.
  11. This sounds like a Windows bug then. Make sure to keep clicking "send error report." I don't really have any advice on whether to keep anything enabled or disabled there.
  12. No, movable or customizable will not be implemented. It causes way more problems than it tries to solve.
  13. Basically you mean Gradient tool but with a configurable channel mask. I'd prefer to implement layer masks, honestly, even if it means relatively crippled functionality in the interim (layer masks will not make it for 3.0).
  14. What do you think the Move Selected Pixels tool is for ....
  15. If you install 2.72 does this crashing go away?
  16. I made the icon and logo completely in Paint.NET, too, several months back. I drew the icon at 2048x2048 and it was 20 layers or something ... yowza that shed some light on some high-res performance issues And some areas that are lacking in workflow and layer organization.
  17. You can turn off alpha blending, it's in the toolbar. Then, if you were to use the pencil to draw with, say, BGRA={0,0,0,0}, you would set those pixels to that value instead of blending 0,0,0,0 with the color that was already there (an effective no-op). Is that what you meant? Paint.NET does not support a transparency color key, however. It's not out of the question, the rendering pipeline and framework wouldn't really need much reworking to support it, but was never planned for in the 3.0 timeframe.
  18. Starichok, can you upload the file again? I didn't get around to it, and now it's gone.
  19. It's interesting what some lighter colors and shuffling around of some gradients can do
  20. Looks like the same issue reported here, http://paintdotnet.12.forumer.com/viewt ... ista+crash I've debugged this and I have a workaround that will make Paint.NET work. However, it appears to be a bug in either .NET or Vista, and I'll be following up with those teams.
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