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Shakes4cc

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  1. It's this one: https://developer.nvidia.com/nvidia-texture-tools-exporter
  2. Hello, I would like to request a new feature. GIMP's DDS plugin allows importing a picture's mipmaps as separate layers, edit them independently and save them to a DDS file as they are instead of generating new ones from the mip0 image. This is unorthodox, but I use it to create kit textures for PES which change color depending on the camera distance (and therefore depending on the mipmap used for texturing the player's kit models). It all works fine but I would prefer to be able to use PDN for everything, as editing images on GIMP is often a hassle compared to it. A friend of mine does the same but he uses Photoshop's DDS plugin, which instead of importing every mipmap to a different layer creates a mosaic. Can you please implement whichever of these two solutions is simpler to you? (In case they're equal, I would prefer the first solution)
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