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Lasse Edsvik

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  1. I just dragged 2 screenshots saved on my desktop from my IPhone to my Paint.NET...... and the first is regular size...... but 2nd one is like half the size at best... Fix it Might be the proportions that messes up and the program goes "Nintendo Gameboy"-resolution on 2nd one...
  2. Also..... It would be a nice feature to, lets say, have the latest 5 colors used in showed somewhere in those color selection boxes or something. So its like having your own palette and you can easily select colors you want, without having to paste hex numbers in from notepad when you're creating stuff.
  3. Hi Just an idea.... I think colors menu should (imho) expand its settings by default. Since it's really tiny, the whole thing could fit on a Gameboy screen. And clicking "More >>" just feels abit 1997. Thanks anyways for an amazing program :)
  4. Ty Ninth! Ye color calibration and such things are complicated matters. But as you can imagine its frustrating when you can't even take a simple screenshot and show people
  5. I think I solved it. I removed my icc profile. Weird since it was from a highly recommended site: https://www.rtings.com/monitor/reviews/msi/optix-mag274qrf-qd They say like "don't use these every monitor is unique even if its the same model"....... I call BS on that...
  6. I have a weird problem... Images turning pale/colder after you save screenshot... Image/screenshot look great in Paint.NET/Gimp. But after I save it to jpg (full quality), or png 32-bit, or .tiff.... Colors are slightly more blue and colder.... Why is that happening? I tried doing the same with GIMP and same result... Something is wrong.... I worry its some global setting.... Haaalp! EDIT: It's usually a screenshot pasted into Paint.NET so it has no alpha channel or things like that added to it
  7. Can you provide I link? I just get ads like in 1998 for fat reduction and other magic pills
  8. Is there a way to make the white areas more transparent before applying that? Or do you have to like manually delete areas? Ty for your post
  9. Hello I'm making a golf course and you apply a texture, and then you can add an texture over that one (using Unity game engine), and I generated a bump map: And I want to change the black/grey to make it yellow/brownish...... AND make the lighter ones in the image like 90-100% transparent... How you go about doing that?
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