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vrnord

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  1. Thank you that worked! I knew such a plugin must exist, I just didn't know what it was called!
  2. After a little more thinking, what I am actually looking for is a per-pixel "paste" that can apply the "V" value of the source image pixel's HSV to the same pixel in the destination image, without affecting the H or S values. Kind of like how you can copy/paste per-pixel alpha values with the "paste alpha" plugin. Or maybe there is a blend mode that only adds that data? Does something like that exist?
  3. Hello! Is there a plugin that can essentially apply one image's luminosity curve to another image? I have 2 LUTs in .png format: one is a custom color LUT I made (in paint.net) and another is a professional movie LUT that came with a Reshade preset. The movie LUT's colors aren't what I am looking for, but its luminosity is excellent. Right now I am able to run the video game (SkyrimVR fyi) with 2 stacked Reshade LUT effect plugins: first one with my custom color LUT, and then that is followed by the movie LUT but an option enabled to ignore all color data and only apply the LUT's luminosity. Looks perfect! ...however there is an extra performance cost to having an extra Reshade effect plugin running in real time. My thought is to blend the 2 LUT .png's together in Paint.net so I only need to run one plugin. However I cannot figure out how to copy the luminosity curve of the one .png image and apply it to the other one. I found "blend modes plus" that has a luminosity blend option but it gives a funky result. Can anyone suggest a way to copy the luminosity curve of one image to duplicate it in another? Thanks!
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