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John Scott

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  1. I too am running into this - with Net6 and VS2022 I have not found a good solution at all - the best bet seems to be to ignore the warning (which is never a good idea) Enabling WPF/WinForms (which I don't need) seems less than ideal. I was speculating a binding redirect would help, but the csproj does not seem to like it. https://stackoverflow.com/questions/43365736/assembly-binding-redirect-how-and-why <dependentAssembly> <assemblyIdentity name="WindowsBase" publicKeyToken="31bf3856ad364e35" culture="neutral" /> <bindingRedirect oldVersion="4.0.0.0" newVersion="6.0.2.0" /> </dependentAssembly> ...or even trying it automatically - https://docs.microsoft.com/en-us/dotnet/framework/configure-apps/how-to-enable-and-disable-automatic-binding-redirection Cheers John
  2. 4.3.2 works much better - we'll be sticking to that one until we move to VS 2022. These are the warnings I get with that. 6>------ Build started: Project: GameTexFileType, Configuration: Release Any CPU ------ entVersion.targets(2203,5): warning MSB3277: Found conflicts between different versions of "WindowsBase" that could not be resolved. entVersion.targets(2203,5): warning MSB3277: There was a conflict between "WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" and "WindowsBase, Version=5.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35". entVersion.targets(2203,5): warning MSB3277: "WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" was chosen because it was primary and "WindowsBase, Version=5.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" was not. entVersion.targets(2203,5): warning MSB3277: References which depend on "WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" [C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\5.0.0\ref\net5.0\WindowsBase.dll]. entVersion.targets(2203,5): warning MSB3277: C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\5.0.0\ref\net5.0\WindowsBase.dll entVersion.targets(2203,5): warning MSB3277: Project file item includes which caused reference "C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\5.0.0\ref\net5.0\WindowsBase.dll". entVersion.targets(2203,5): warning MSB3277: C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\5.0.0\ref\net5.0\WindowsBase.dll entVersion.targets(2203,5): warning MSB3277: References which depend on "WindowsBase, Version=5.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" []. entVersion.targets(2203,5): warning MSB3277: C:\Program Files\paint.net\PaintDotNet.Base.dll entVersion.targets(2203,5): warning MSB3277: Project file item includes which caused reference "C:\Program Files\paint.net\PaintDotNet.Base.dll". entVersion.targets(2203,5): warning MSB3277: PaintDotNet.Base entVersion.targets(2203,5): warning MSB3277: PaintDotNet.Core entVersion.targets(2203,5): warning MSB3277: PaintDotNet.Data entVersion.targets(2203,5): warning MSB3277: C:\Program Files\paint.net\PaintDotNet.Core.dll entVersion.targets(2203,5): warning MSB3277: Project file item includes which caused reference "C:\Program Files\paint.net\PaintDotNet.Core.dll". entVersion.targets(2203,5): warning MSB3277: PaintDotNet.Core entVersion.targets(2203,5): warning MSB3277: PaintDotNet.Data entVersion.targets(2203,5): warning MSB3277: C:\Program Files\paint.net\PaintDotNet.SystemLayer.dll entVersion.targets(2203,5): warning MSB3277: Project file item includes which caused reference "C:\Program Files\paint.net\PaintDotNet.SystemLayer.dll". entVersion.targets(2203,5): warning MSB3277: PaintDotNet.Core entVersion.targets(2203,5): warning MSB3277: PaintDotNet.Data entVersion.targets(2203,5): warning MSB3277: C:\Program Files\paint.net\PaintDotNet.Framework.dll entVersion.targets(2203,5): warning MSB3277: Project file item includes which caused reference "C:\Program Files\paint.net\PaintDotNet.Framework.dll". entVersion.targets(2203,5): warning MSB3277: PaintDotNet.Data entVersion.targets(2203,5): warning MSB3277: C:\Program Files\paint.net\PaintDotNet.SystemLayer.Native.x64.dll entVersion.targets(2203,5): warning MSB3277: Project file item includes which caused reference "C:\Program Files\paint.net\PaintDotNet.SystemLayer.Native.x64.dll". entVersion.targets(2203,5): warning MSB3277: PaintDotNet.Core entVersion.targets(2203,5): warning MSB3277: PaintDotNet.Data 6>GameTexFileType -> D:\RUSTY-GPEG\Encoder\GameTex\Binaries\DotNET\Release\net5.0\GameTexFileType.dll Warnings make my skin crawl - especially those I don't know how to fix. It seems dotnet5 depends on WindowsBase 4, but PDN is based on dotnet5 that depends on WindowsBase 5? Cheers John
  3. Greetings. Getting rid of x86 and less than Windows 10 seems very sensible. However, moving to Dotnet6 is causing me problems. I have a plugin to load a custom filetype which unfortunately no longer compiles. The error is: CSC : error CS1705: Assembly 'PaintDotNet.Data' with identity 'PaintDotNet.Data, Version=4.304.8007.42994, Culture=neutral, PublicKeyToken=null' uses 'System.Runtime, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' which has a higher version than referenced assembly 'System.Runtime' with identity 'System.Runtime, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' In the interest of saving everyone time, where can I download the most recent version of Paint.NET that used Dotnet5? Dotnet6 is still in preview, so I don't wish to move everything over just yet (even if Visual Studio would let me). I'm still not entirely sure why Dotnet5 (which I can't replicate atm) gave me a warning but Dotnet6 gives me an error. Anyway, keep up the great work - I've been using PDN for years and it's never let me down. It also has the sweetest update process of any software. Cheers John
  4. DirectBitmap is in the StackOverflow link. Even older code is commented out. Thanks! private void AddLayer( Document mippedDocument, int8 mip, int32[] image, FGameTexHeader header, int32 widthInBlocks, int32 heightInBlocks ) { // Copy the data to a bitmap int32 width = widthInBlocks * header.BlockWidth; int32 height = heightInBlocks * header.BlockHeight; // https://stackoverflow.com/questions/24701703/c-sharp-faster-alternatives-to-setpixel-and-getpixel-for-bitmaps-for-windows-f DirectBitmap bitmap = new DirectBitmap(header.MaxWidth, header.MaxHeight); // Bitmap bitmap = new Bitmap( header.MaxWidth, header.MaxHeight, PixelFormat.Format32bppArgb ); for ( int32 y = 0; y < height; y++ ) { for (int32 col = 0; col < width; ++col) { bitmap.SetPixel(col, y, Color.FromArgb(image[y * width + col])); } // Rectangle area = new Rectangle( 0, y, width, 1 ); // BitmapData pixel_data = bitmap.LockBits( area, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb ); // Marshal.Copy( image, y * width, pixel_data.Scan0, width ); // bitmap.UnlockBits( pixel_data ); } // Copy the bitmap to a Paint.NET layer Surface mip_surface = Surface.CopyFromBitmap(bitmap.GetBitmap(), false ); // Surface mip_surface = Surface.CopyFromBitmap(bitmap, false); BitmapLayer mip_layer = new BitmapLayer( mip_surface ); mip_layer.Name = "Mip " + mip; mip_layer.Visible = ( mip == 0 ); mip_layer.BlendMode = LayerBlendMode.Normal; mip_layer.Opacity = 255; mippedDocument.Layers.Add( mip_layer ); bitmap.Dispose(); }
  5. I have a custom image format that I've had a Paint.NET plugin to view for about 4 years now. Unfortunately, with moving to Net5, it no longer compiles. Is there source for a sample plugin using the latest and greatest to load an image out there? Alternatively, given and int32[] of RGBA pixels, how would I convert that to a BitmapLayer (to add to a document)? I'm sorry to ask something so simple, but I'm having no luck with my google-fu Cheers John
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