Hi,
I'm trying to create a texture of a latticed wooden fence for a community video game map but am getting weird outlines around the non-transparent parts, see pic at bottom.
What I'm currently doing is this;
- import the .png file
- create a new empty layer, fill the background with black and then set the opacity to 1
- Merge the layers and then export as a .tga file
I asked around a discord server on what to try out and got the following advice however I have no idea what this is asking me to implement / how to go about it;
"The trick is to paint the background the same color as the fence. So you need to have the transparency mask on the alpha channel and export as a .tga"
Note: The top left part of the image is what it looks like in paint.net, the top right is from the games texture browser after I've imported it and the bottom is from ingame