I have a dds file that is skin in a simulation I play. The format is BC1 (Linear, DXT1) The file size is 1.00Mb
I routinely edit this file to display trophies in game.
In this case it is the conning tower of a submarine.
I am a novice at this but it used to work before. I just made sure when I was done editing the file I did not click save as,, I just clicked SAVE to let paint.net save it as the original input format.
It would I would copy the file back into the game folder and see the new markings.
Now it isn't doing that.. its changing the file size.
If I open the file in Paint.net and change nothing, just tell Paint.net to save the file in the same format , the file it produces is not the same size. It says it is saving it as the same BC1 (Linear, DXT1) except the file it produces is smaller (682.8 Kb)
That file will no longer show up correctly as a skin in the program I was using it in ..
I know I'm missing something here, any help would be greatly appreciated