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jesseterraria

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  1. Whenever I try to edit an image in the Minecraft Windows 10 Edition files, it brings up an error message that says "There was an error opening the file." This never seems to happen with Java Edition, or anything else, how do I fix this? This was the error details thingy: Application version: paint.net 4.2.13 PaintDotNet.Imaging.ComponentNotFoundException (0x88982F50): D:\src\pdn\src\SystemLayer.Native\Imaging\WICImagingFactory.cpp (902) : hr = m_pImagingFactory->CreateDecoderFromStream( spStream, preferredVendor.HasValue ? &NativeConversions::ToNative(preferredVendor.Value.Guid) : 0, static_cast<WICDecodeOptions>(metadataOptions), &spDecoder); at PaintDotNet.Interop.InteropErrorInfo.ThrowIfError() in D:\src\pdn\src\Base\Interop\InteropErrorInfo.cs:line 98 at PaintDotNet.SystemLayer.Native.x64.NativeUtilities.ThrowOnErrorImpl(Int32 hr, SByte* szHr, IUnknown* pFxErrorInfo) at PaintDotNet.SystemLayer.Native.x64.Imaging.WICImagingFactory.CreateDecoderFromStream(Stream stream, BitmapDecodeOptions metadataOptions, Nullable`1 containerFormat, Nullable`1 preferredVendor) at PaintDotNet.Data.WicFileTypeHelpers.Load(Stream input, Nullable`1 forcedContainerFormat, Nullable`1 preferredVendor, IMetadataTranscoder metadataTranscoder) in D:\src\pdn\src\PaintDotNet\Data\WicFileTypeHelpers.cs:line 62 at PaintDotNet.Data.PngFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\PngFileType.cs:line 143 at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 513 at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158
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