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ViliamF

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  1. Thank you for the fix. I have one more "feature request" for you: It would be very helpful if I could set the color depth when opening new picture, so that instead of 4 bytes per pixel, I can directly use 1-bit depth.
  2. I was trying to save it with 1-bit setting, as it decreases the file size. Image is simply a black-and-white Sierpinski carpet. I would be very grateful if you'd managed to make it work for 1-bit depth. Also, I would like to ask, why can't I copy a file of that size into the RAM? (I have noticed this in past versions) It is about 3,5 billion pixels, and if every pixel was represented by a byte, it would be only about 3,5 GB of RAM. Is it because pixels are represented by much more than a byte, or?
  3. I am trying to save a 59049*59049 px image, but it gives me this error: Application version: paint.net 4.2.13 System.OverflowException: D:\src\pdn\src\SystemLayer.Native\Imaging\WICImagingFactory.cpp (1194) : hr = spPalette->InitializeFromBitmap( spBitmap, static_cast<UINT>(colorCount), addTransparentColor); at PaintDotNet.Interop.InteropErrorInfo.ThrowIfError() in D:\src\pdn\src\Base\Interop\InteropErrorInfo.cs:line 98 at PaintDotNet.SystemLayer.Native.x64.NativeUtilities.ThrowOnErrorImpl(Int32 hr, SByte* szHr, IUnknown* pFxErrorInfo) at PaintDotNet.SystemLayer.Native.x64.Imaging.WICImagingFactory.CreatePaletteFromBitmap(IBitmapSource bitmap, Int32 colorCount, Boolean addTransparentColor) at PaintDotNet.Data.WicFileTypeHelpers.Save(Document document, Surface flattenedSurface, Stream output, ContainerFormat containerFormat, Nullable`1 preferredVendor, IMetadataTranscoder metadataTranscoder, IEnumerable`1 encoderOptions, SavableBitDepths bitDepth, Int32 ditherLevelForIndexed, ProgressEventHandler progressCallback, Object progressCallbackSender) in D:\src\pdn\src\PaintDotNet\Data\WicFileTypeHelpers.cs:line 308 at PaintDotNet.Data.PngFileType.OnFinalSave(Document input, Stream output, Surface flattenedImage, SavableBitDepths bitDepth, Int32 ditherLevel, PropertyBasedSaveConfigToken token, ProgressEventHandler progressCallback) in D:\src\pdn\src\PaintDotNet\Data\PngFileType.cs:line 241 at PaintDotNet.Data.InternalFileType.FinalSave(Document input, Stream output, Surface scratchSurface, Int32 ditherLevel, Int32 alphaThreshold, SavableBitDepths bitDepth, PropertyBasedSaveConfigToken token, ProgressEventHandler progressCallback, Double progressStart, Double progressEnd) in D:\src\pdn\src\PaintDotNet\Data\InternalFileType.cs:line 534 at PaintDotNet.Data.InternalFileType.OnSaveT(Document input, Stream output, PropertyBasedSaveConfigToken token, Surface scratchSurface, ProgressEventHandler progressCallback) in D:\src\pdn\src\PaintDotNet\Data\InternalFileType.cs:line 494 at PaintDotNet.FileType.Save(Document input, Stream output, SaveConfigToken token, Surface scratchSurface, ProgressEventHandler callback, Boolean rememberToken) in D:\src\pdn\src\Data\FileType.cs:line 278 at PaintDotNet.Controls.DocumentWorkspace.<>c__DisplayClass246_1.<DoSaveImpl>b__6() in D:\src\pdn\src\PaintDotNet\Controls\DocumentWorkspace.cs:line 2794 at PaintDotNet.Functional.Func.Try(Action f) in D:\src\pdn\src\Base\Functional\Func.cs:line 174 It should not have problems with anything, meaning it should have enough RAM (64 GB), and anything it would need, as I have succesfully saved the same file on the same computer in some previous version of the program.
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