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AtariSMN82

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Posts posted by AtariSMN82

  1. On 7/31/2022 at 10:30 PM, lynxster4 said:

    @AtariSMN82 thank you for this plugin. I've been playing around with it, along with another plugin, and have achieved some really cool results.

     

    As @Panchdara posted above, could you please change the name of the file to 'QuantDith'? It's labeled as QuantDith but installs as AdvDith.

    So now we have (2) AdvDith's installed. I know to click on the second one listed, but not everyone is going to know this.

    If someone is looking under the 'Color' menu for 'QuantDith' they aren't going to find it.

     

    Thanks!

    i corrected the title

    But I don't know how to change the "color" menu. I made plugin in CodeLab and this menu is configured there

     

  2. (Translated by google translate)
    i created a new plugin for palette dithering - QuantDith. Dithering - a method of image pseudo-toning using palettes with a small number of colors, that is, with the help of my plugin you can make color gradients like in games from retro consoles. The previous version was for monochrome black and white dithering, but now I've added support for color palettes in Paint Dot Net format (.txt files with a list of colors).

    F7Fn-AZh7Co.jpg?size=845x618&quality=95&

    >>> VIDEO DEMO <<<

    The plugin contains a lot of dithering algorithms taken from the manual DHALF.TXT with a color correction in the same window as the plugin. There are several built-in palettes such as color schemes from the Commodore 64 and 3-bit colors. You can also upload your own palette in the Paint Dot Net txt-palette format.

    Description of options:

    • Color search mode - influences how dithering algorithms will select colors in the palette;
    • Palette - contains built-in color schemes;
    • Use a palette file - there are ready-made palettes in the archive with the plugin, you can also manually write your own file, where the colors will be in ABGR HEX format;
    • Adaptive palette - allows you to automatically determine the colors contained in the picture and reduce them to the required amount;
    • Brightness/contrast before/after - image colorizer before and after dithering;
    • Dithering algorithm - affects the gradient pattern;
    • Dithering parameter - affects the size of the gradient from the dithering pattern;
    • Algorithm for finding dither errors - affects dithering algorithms such as Atkinson, Floyd, etc.


    Installation:
    The archive contains the plugin file, it can be installed by running the .bat file or manually dropping the .dll file into the PaintNet\Effects\ folder. Be sure to update Peint Net to the latest version, otherwise it won't work. Once installed, you can find the effect in the menu Effects->Color. The archive also contains the C# source code for CodeLab, you can use my code in your projects.

    QuantDith v1.5 EN.zip

    To support the author with money:

    • Sberbank Visa/MCard: 5469 1300 1242 7256
    • YuMoney: yoomoney.ru/to/410017516566873
    • PayPal: paypal.me/AtariSMN81
    • BTC: 1HW5BhEJ1RnTUNahJEHhHsGcw7zpiGKLWz
    • ETH: 0x0a875463c973e1cc33c9abe9f06e82e9e29ae5ba


    Questions about the plugin write in a personal message or to <email removed>

    • Like 5
    • Upvote 3
  3. This plugin is a my clone of tank game from NES.
    For playng you need activate any control element on plugin window.

     

    124454.png.c023b5dbf65011e37f5d3af0f1e21b82.png


    Control:

    • Motion - for move tank (player tank centered on level);
    • Fire - for repeatly fire;
    • Reset - for refresh level.
       

    Writed on C++/C# in CodeLab.
    Coding video
     

    For download needs version of Paint.net 4.2.12
     

  4. AdvDith-en.zipAdvDithdithering effect used 2 color (black & white).


    Interface (ENG lang avaliable)
    cuNswpRHsWM.jpg

    Avaliable desaturation algorithms:

    • ITU-R BT.2100;
    • ITU-R BT.709;
    • ITU-R BT.601;
    • MAXMIN2;
    • Pifagor;
    • Only red;
    • Only green;
    • Only blue;
    • Average.


    Dithering algorithms:

    • Ordered 2x2, 3x3, 4x4, 8x8 - Bayer dither. Mpre(i,j) = (Mint(i,j)+1) / n^2 - 0.5;
    • Lines vertical/horizontal;
    • Floyd-Steinberg, Floyd false;
    • Jarvis-Judice-Ninke;
    • Stucki;
    • Burkes;
    • Sierra3, Sierra2, Sierra2-4A;
    • Atkinson;
    • Random.


    For Paint.net v4.2.12.

    Download

     

    Supprot me for more plugins :3
    btn_donate_SM.gif

    • Like 1
    • Upvote 2
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