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  1. Thank you for the response, these solutions seem promising, I am going to test them very soon.The game basically uses a solid blue color as a blue-screen on all the character images among other things. They are saved as bmps, so this is a rather obsolete method of having "transparent" borders around the characters. The game loads up a scene be it the millennium falcon, or a cantina, etc, and takes I believe the color of the pixel in the very bottom left or right corner, and removes all instances of that color. This is fine and dandy until you deal with pixels that are slightly different (bypro
  2. Hey guys, I am working on a little project for an old game to update the art assets. My issue is that the game is so old that it doesn't like transparent pixels. What happens is, when I am done resizing and converting my image files, the transparent/blended pixels that surround the art (likely a result of using the anti aliasing tool in paint.net) convert to the color of the background (the game extensively uses blue-screens around art to be able to inset various pictures into different scenes), which adds an ugly blue outline effect to the art. Here are pictures of the before and after.
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