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Foxxey

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Posts posted by Foxxey

  1. On 1/21/2021 at 1:48 PM, null54 said:

     

    My Image Tiling FileType is open source: https://github.com/0xC0000054/pdn-image-tiling-filetype

    It splits a single layer image into tiles and saves them to a zip file, but exporting multiple layers is a similar process.

    That's exactly the type of plugin that I needed! Thanks for your help and amazing work!

  2. On 5/8/2020 at 5:17 PM, Eli said:

    Hi  @Foxxey, I have an error. 

      Reveal hidden contents

    File: C:\Program Files\paint.net\Effects\CircleGen.dll
          Name: CircleGenEffect.CircleGenEffectPlugin
          Version: 1.1.7433.27416
          Author: Copyright ©2020 by Foxxey
          Copyright: Renders a Circle (+Extra Features)
          Website: https://www.getpaint.net/redirect/plugins.html
          Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
    Parameter name: minValue
       at System.Random.Next(Int32 minValue, Int32 maxValue)
       at CircleGenEffect.CircleGenEffectPlugin.Render(Surface dst, Surface src, Rectangle rect)
       at CircleGenEffect.CircleGenEffectPlugin.OnRender(Rectangle[] rois, Int32 startIndex, Int32 length)
       at PaintDotNet.Effects.Effect`1.Render(Rectangle[] renderRects, Int32 startIndex, Int32 length) in D:\src\pdn\src\Effects\Effect`1.cs:line 55
       at PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) in D:\src\pdn\src\Effects\Effect`1.cs:line 98
       at PaintDotNet.Effects.BackgroundEffectRenderer.RenderWithClipMask(Effect effect, EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs, RectInt32[] rois, Result`1 lazyClipMaskRenderer) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 193
       at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderTile(EffectConfigToken token, Int32 tileIndex) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 171
       at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderNextTile(EffectConfigToken token) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 164
       at PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 277
       --- End of inner exception stack trace ---
       at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 458
       at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 413
       at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass43_5.<RunEffectImpl>b__7() in D:\src\pdn\src\PaintDotNet\Menus\EffectMenuBase.cs:line 990
     

     

     

    I remade the UI so this shouldn't be an issue anymore 

    • Like 1
    • Upvote 1
  3. On 3/20/2017 at 10:11 AM, RoosSkywalker said:

    This is absolutely amazing but if I may add a suggestion to this otherwise great plugin?

    An option for seamless filling. That would make creating textures for games infinitely easier. Heck I would even pay for it, if you accept €.

     

    I dont know if this would help but try this plugin. Its for photoshop though.

    If this doesnt help try boltbaits one for paint.net.

     

     

    For Photoshop:

     

     

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