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Kokonut

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Everything posted by Kokonut

  1. This is awesome! I used to have to do these kind of things manually, and the option to pick what channels to use from the source image are very useful for nonstandard normalmap formats. It'd be nice if there was also an option to copy an existing Z channel from a layer rather than generate it, this would make this also a useful tool for converting normalmaps between different engines (since they often have different/inverted channels) while keeping Z 1:1 the same, and options to pick which channels to use for the output, although that might be better suited as its own tool.
  2. Crashes when you load palette files from paint.net user palette files, but palette files included with the plugin work. With testing this seems to be from when a palette has a bunch of empty lines at the end, which palettes made from inside paint.net have, but the preincluded ones don't. I'm using 5.0. Otherwise this plugin is pretty cool! One feature request is when using a custom palette there should be sliders for which area of the palette to use (like Recolor Using Palette), especially since the extra color indices from palettes made in-program mess up the code for some algorithms like the ordered ones.
  3. Paint.NET used to work fine with transparent colors. I have an image with transparent pixels, the values of those pixels get saved, there is no problem. Now EVERYTHING wants to be transparent BLACK! New layer, used to be white, now it's black. Eraser, erase some stuff, now it's #00000000! I'm like 99% sure it used to be normal transparent white before... What's worse is that I've got an image, right? It's got transparent blacks and whites in it, right? It's for a game. This game's texture rendering is very old and bad, and only has specular highlights on white pixels, and not black pixels, even if it's transparent. So #ffffff00 is glossy and #00000000 is matte. But no matter how many times i re-save with FULL COLOR DEPTH the #ffffff00 pixels in the center turn to #00000000! Even if i set the alpha to 1 or 2 instead of 0 it collapses to transparent black! I had to make it #ffffff05.. Paint.NET used to work fine for this kinda stuff.. at least for the weird selection tool changes there's an option to give it the old correct functionality for magic wand and transparent pixels, I can't find any option anywhere to make erasers and new layers white transparent.. this is driving me mad. Full color depth is supposed to be lossless, why is it doing this?
  4. MS Paint has this type of text formatting and it does come very useful when adding text to an image and wanting to highlight parts of it. I'd rather input formatted directly, and in a transparent layer, than print-screen it. Also most word processors have ugly ugly cleartype.
  5. Alright. I like using https://forums.getpaint.net/topic/111468-recolor-using-palette/ to limit images to custom palettes, and i like using https://forums.getpaint.net/topic/20096-simulate-color-depth-updated-13-07-11/ to limit images to standard RGB palettes of varying bit depth, with dithering. But i wish i could dither something exactly to a custom palette. Also the Floyd-Steinberg option in that plugin does nothing and Stucki crashes the effect. Is there or could someone make a plugin like that?
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