Isometric Tiler in Plugins - Publishing ONLY! Posted December 18, 2019 This looks like it could be great for creating the tile map itself. Maybe add a separate layer on top for the rest of the sprites? That way you could have a layer between where the characters can move and you could have them go behind the other sprites and be hidden momentarily. You would only need isometric sprites for collision detection on the middle (character) layer. Does any of that make sense?