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Chilly_Bang

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Everything posted by Chilly_Bang

  1. To see an example look please into photopea. It make use of the same mechanics, like photoshop: draggable guidelines with the ability to snap elements to them, like we know this functionality since ever from photoshop. Nothing against your plugin - it absolutely reachs the goal and delivers the missing functionality! With "freaky" I mean just the need to use layers for this - it looks for me like Okhams razor principle violation. On the one side, it would be correct, to create this functionality in the same kind, as it works in other tools, to maintain the same UX. On the other side, this could be just impossible in the PointDotNet framework.
  2. Thank you! Nevertheless I think it is strange, that this absolutely basic functionality, existing in other free editors out of the box, even together with snapping functionality, exists here on the, I must admit, very freaky level...
  3. I'm looking for a plugin, which enables draggable guidelines, as we know them from PS - you drag a vertical or horizontal ruler, pull it to the image and drop it as the guiding line.
  4. On trying to open SVG file get an error: Interesting are paths in the last two rows of the error text: my PaintNet is installed in C:/program files and my machine has no D:/ Application version: paint.net v4.2.8 System.OverflowException: Überlauffehler. bei System.Drawing.Graphics.CheckErrorStatus(Int32 status) bei System.Drawing.Graphics.FillPath(Brush brush, GraphicsPath path) bei ControlExtensions.ImSvg.PaintPath(Graphics g, XmlNode elementNode, GraphicsPath gp) bei ControlExtensions.ImSvg.ElementPath(Graphics g, XmlNode elementNode) bei ControlExtensions.ImSvg.ElementNode(Graphics g, XmlNode elementNode, Int32 depth) bei ControlExtensions.ImSvg.ElementG(Graphics g, XmlNode elementNode, Int32 depth) bei ControlExtensions.ImSvg.ElementNode(Graphics g, XmlNode elementNode, Int32 depth) bei ControlExtensions.ImSvg.ElementSvg(Graphics g, XmlNode svgElementNode, Int32 depth) bei OptionBasedFileTypes.SvgFileType.OnLoad(Stream input) bei PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:Zeile 512. bei PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:Zeile 158.
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