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Posts posted by Sakana Oji
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I made a Korean version:
As you may have noticed, I didn't do steps 25 to 31 because I didn't know how to align the bevel shading. Some help would be appreciated.
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I'm sure there's no need to click Apply.
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I'm sure that's just the same texture, but with a different colour.
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I'm surprised at how much you like wood, considering your name is Woodsy.
Edit: Nice tut, by the way!
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Dead Dropbox link.
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The video has some immensely subtle Creepypasta vibes
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They don't call you "Woodsy" for nothing.
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I don't mean the colors of the layers and/or the background, I mean the primary and secondary colors
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So do I keep the green and black colors for the Halftone effect or is that just for Seismograph?
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I'd like to know why the embossed layer should be set to Overlay. The whole text there is pure grey so it'll just be completely transparent.
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I noticed that first. I think I could do with a Darken version...
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I'm sorry, dude. It just uses a Lighten blend mode. Don't get angry, I'm trying to be nice.
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Oh, I spelled "default" wrong on the first image too! D'oh!
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I have recently created another plugin called "Glitterific"! It adds a lovely glittery effect to your picture.
Below is an example to show what the plugin looks like:
Below is the plugin GUI:
"Translucent to Solid" determines how see-through or opaque the glitter is; in other words, it controls the noise intensity.
"Vividness" controls the saturation of the glitter's color.
"Glue Ratio" is just another word I made up for "Coverage". (I've been trying to give some unique fancy names to the noise settings, don't give me the look!) It determines how much glitter there is stuck to the picture.
Here are more examples using the plugin at different settings:
(Oops, I spelled "default" wrong! Sorry about that)
Download the plugin here: Glitterific.zip
Let's see what you think of my plugin - I think it's pretty neat, huh?
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Thank you for reviving this!
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I know, but it doesn't have any pictures, even though it's written well. I just wanted to know if someone could rewrite it, please?
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Here is my try using a font I created on FontStruct:
You can download my font here: https://fontstruct.com/fontstructions/show/1597235/chafurin
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Thank you so much guys!
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You think you could rewrite this Night Vision Text tutorial, complete with brand new screenshots?
https://forums.getpaint.net/topic/19084-night-vision-text-effect/
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Okay, none taken
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Okay here's my real actual code that I first worked on (not recreated):
// Name: Crayon // Submenu: Artistic // Author: Sakana Oji // Title: Crayon // Desc: Gives the image a crayon effect // Keywords: crayon artistic // URL: // Help: #region UICode DoubleSliderControl Amount1 = 3; // [0,10] Thickness DoubleSliderControl Amount2 = 0; // [0,200] Minimum Scatter Radius IntSliderControl Amount3 = 2; // [1,8] Quality IntSliderControl Amount4=1; // [1,5] Radius IntSliderControl Amount5=10; // [0,100] Percentile #endregion // Here is the main render loop function void Render(Surface dst, Surface src, Rectangle rect) { // Setup for calling the Frosted Glass effect FrostedGlassEffect frostedEffect = new FrostedGlassEffect(); PropertyCollection frostedProps; // Call the Frosted Glass function frostedEffect.Render(new Rectangle[1] { rect }, 0, 1); // Adjust median MedianEffect medianEffect = new MedianEffect(); PropertyCollection medianProps = medianEffect.CreatePropertyCollection(); PropertyBasedEffectConfigToken medianParameters = new PropertyBasedEffectConfigToken(medianProps); medianParameters.SetPropertyValue(MedianEffect.PropertyNames.Radius, Amount4); medianParameters.SetPropertyValue(MedianEffect.PropertyNames.Percentile, Amount5); medianEffect.SetRenderInfo(medianParameters, new RenderArgs(dst), new RenderArgs(dst)); // Call the Median function medianEffect.Render(new Rectangle[1] {rect},0,1); }
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What if one needed to decrease or increase the grid size?
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Dead download link
Finding millions of colors that does or does not exist - G'MIC QT Tutorial
in Miscellaneous
Posted
I cannot think why you didn't provide us with screenshots before