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  1. The problem is that this is exceedingly tedious to do. Being able to swap between channels is much easier than manually separating colors and going through a several minute setup for something that might only be a two second fix with the channels system. "It exists as a plugin" isn't really a valid argument when the plugin does a lackluster job at the end goal.
  2. Currently, in, when you open an image with transparency, it looks something like this: The color picker uses an opacity slider to determine the alpha of a color. My suggestion is that, with a toggle (turned off by default, most likely) another small window would be added to the side that looks something like this: (Image obviously just concept) Essentially, clicking each on each color channel would display the image's respective color values. For example, clicking on the 'red' channel would display only the values for the red color in the image, with 0 being pure black and 255 being pure white. This way, the color values, as well as the alpha values, for an image, could be edited individually in a way similar to layers. This is especially useful for things like game textures, which often use the separate channels as a means of storing completely different maps for a model.
  3. Thanks for the update- it was starting to get a bit troublesome to start with a lot of plugins.
  4. Opening .ani files isn't seeming to work on the newest version.
  5. I would also like to request an off button. I find this feature really annoying and would rather turn it off than try to use it, especially since the photos I work with are usually under 100x100, giving me no real reason to want it at all.