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tgp1994

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  1. I believe you are correct. In the extracted data, I ended up with a MINE.PAL file, however IrfanView reports that it cannot read the file, so I guess that's my next struggle... You're right, it can... Which led to my next question above, although I suppose it's neither here nor there since SCURK doesn't have the tiles I'm looking for... I'm hoping to find the ground/water/road tiles that the game uses.
  2. Thank you for the IrfanView suggestion! The RAW plugin is super helpful; at least I can tweak settings and actually try to open images now. You're right though, there are a lot of unknowns at the moment... All I'm getting are garbled images. I'm assuming the dimensions are powers of two, probably square. I went into SCURK and used its BMP export function to see what it did, and for a large building it made a 128 x 256 x 8 BPP BMP. I don't understand how it's doing 8 BPP though since when I try to use that in the RAW import mode, the image is always grayscale?
  3. Hi everyone, I'm attempting to open up a sprite/graphic from SimCity 2000. As far as I know, they're headerless RAW format image files. I've tried using the dcraw tool although it says it cannot decode the file. I think the problem is that there's nothing to decode - these are supposed to be straight-up Bitmaps with no header whatsoever. If I could just directly import it without programs trying to find a header then failing, I might be able to get somewhere. Can anyone help me get this images opened and converted somehow? I've attached a few samples here. Thanks! SC2Raw.zip
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