dipstick

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Everything posted by dipstick

  1. Wallpaper time. I'm buying this round, Bon Appetit. * Edit - I didn't like the last image, so I re-did it. I think this one is more photo-realistic, what do you think? Now, I think I should probably try to make a beer mug.
  2. I would love to test out this filter, but it won't run on my version of PDN (4.0.13). I guess I'll have to setup a Win10 VM and update PDN to try this plugin out.
  3. Made the spaceship in blender, everything else made in PDN.
  4. I agree. I learned 99% of everything I know mechanically by trial and error. I remember the first time I changed a set of points and condenser on a 69 Plymouth with a 383 and dropped the set screw into the distributor at age 16. How embarrassing! Since then, I've totally rebuilt motors and even done very technical things like adjust cam-timing via lobe-center phasing. All of which I learned on my own, never went to school for such things. Give me a dial-indicator, a degree wheel and a rat-tail file and I'm good to go. OK, here is some concrete carving.
  5. Thanks for the complements Lynx and Welsh. Here's a glass of wine for you.
  6. Thanks Lynx and Welsh. I'm still very much a novice in Blender, but I'm learning. Now that I'm not working, I have the free time to learn that monster. I'm getting better at modeling, but can't remember all the key-board shortcuts. My PC is about 8 years old now, but it has an i7 with 12GB of RAM. No graphics card thought, so all CPU. Single frames aren't too bad, but that soccer animation had 240 frames @ 1920x1080 and took about 3 hours to render. About 48 sec average per frame. Earlier I made a Ball Peen hammer, today I decided to morph it into a pick ax. I learn things as I tinker.
  7. An interesting scene. Hard to tell what's real and what's fake. I also made a soccer ball complete with stitches. And the animated version.
  8. Are you doing this hammer tutorial? I just finished this ball peen hammer using a tutorial.
  9. Blender is hard for sure. To date I've only modeled 3 objects. A coffee cup, light bulb and a spark plug. I actually just started modeling for the first time last week. I still have a lot to learn, but I think I'm improving.
  10. The feature you're requesting is called Layer Groups. I don't believe PDN supports layer groups. I also doubt a million people want this feature. If it's important to you, then try Gimp, as it has layer groups. https://www.lifewire.com/introduction-to-layer-groups-in-gimp-1701685
  11. I also took the liberty to fix up your hex head a bit, if you don't mind...
  12. Blender can only select what you can see, so while on "Solid" view mode, it will only select the front vertices. Switch to "Wire Frame" (aka X-ray) mode and you can then select front and back because you can see through the object. P.S. I've always used NGK plugs on my motorcycles. P.S. 2 I've been donating blood for over 30 years, hope you didn't get my blood. You think you're crazy now....🤣
  13. You're right, lighting is always a challenge. It's more art than science. Blender maybe hard to make an image, but once you've made it, you can manipulate it to whatever perspective you want. Check out this sexy under shot of the spark plug as an example. I can send you the .blend file if you're interested. It's pretty much a hack job, but I'm still learning....
  14. That can work, I thought of that too. 360 divided by 6 = 60 degrees. Here's how it came out.
  15. About the only way I can think of to make a hex head bolt is to use shape3-d and make a box shaped turned 315 degrees. Not ideal, but...
  16. Outstanding job on that spark plug Welsh! Fantastic details. It inspired me to make one in blender. I think your's looks better than mine though. I'm still trying to learn how to model.
  17. That's a nice outcome. Alternatively you could also use "Diagnal Lines" plugin to get whatever thread pitch count you want. Here I made a left-hand threaded bolt.
  18. Here's my final render as a wallpaper, if anyone wants it. I changed the wood texture and added a lens flare.
  19. I don't think I would use "Blender" and "easy" in the same sentence. Easy is a relative term. I think PDN is an easy program to use for editing photos. I don't think it's much of an exaggeration to say that Blender is about 50 times more difficult to use than PDN. It's not really a fair comparison though. It's not insurmountable either. If a knuckle head like me can do it, than anyone else can too. Here is how I'd rate programs on the difficulty scale from easy to hard: 1) image editors (easy) 2) video editors/compositors (hard) 3) 3-D programs (very hard) "Blender Guru" has an easier tutorial for beginners on making a doughnut and a coffee cup. I'd recommend you start there.
  20. Thanks welshblue and Seerose. I just installed the latest version of blender (2.8). It is a major overhaul from previous versions. I pretty much have to learn the interface all over. It gave me a chance to make some changes. I added a wood texture for the floor and polished up the metal parts. I then added a soft glow to the lit bulb.
  21. Thanks Lynx, that's a very high compliment. Thanks Pixey. I don't want to limit myself to just one program, I use a handful of programs at any given time. In truth I sometimes don't remember which program that I used to make the effect. You can and here is the tutorial that I followed (more or less). He used an "Bayonet" socket in his tut. Don't know why, maybe because he's Australian? I had to create my own "Screw-In" socket" on my own, using the "Bolt Factory" AddOn. It worked out well after I edited it to my liking. P.S. It's a long 2-part tut. He also likes to ramble on, but I think he's a good teacher just the same.
  22. I made these light bulbs in blender, then made the animation in PDN. I'm very happy with the bulb details in the outcome.
  23. I made that grunge texture a while back in PDN. I often use it to simulate rust. I also used it to make this rusty chain.
  24. Cool, thanks for the tut. I made a rusted screw.