Jump to content

Tuckeroo

Members
  • Posts

    22
  • Joined

  • Last visited

Posts posted by Tuckeroo

  1. 13 hours ago, Ed Harvey said:

    Sorry, No... not in the current implementation, as this deals with small, repeating, cells.

    Theoretically it would be possible to create an effect like that but it would require almost a complete re-write 😔

    Okay. Thanks.

    Edited to add: Maybe an idea then for another plugin. I like those spiroglyphic pictures. 🙂 

  2. Thanks so much Pixey for taking the time to answer. I ran PdnRepair.exe but unfortunately, that didn't work either. But it does seem to apply only to some of my files.

     

    Just in case anyone gets the same problem, I did find a workaround. I created a new image with the right resolution and dragged the pdn file to open as new layer(s) on top of that. Then I could save in the correct resolution.

  3. Would it be possible to confirm that you want to "save all". The option is so close to the "save as" option, that I have accidentally hit it a couple of times and then had no way to stop it from saving the modified templates I'd been working on. I had to go back in the history to set them up as templates again.

     

    Thanks

    Jeanette

  4. Thanks for replying High Res. I was talking about your black and white example in your original post. It looks like you've got 1/8 of a picture and rotated/mirrored it.

     

    Oh I see. I just copied your picture and tried it. Looks like I have to do some more playing around with the plugin. Thanks again!

     

    • Like 1
  5. I have installed the new paint dot net update and now this plug in is crashing:

     

    File: E:\Program Files\paint.net\Effects\ArgusPaintNet.EdgeDetection.dll
          Name: ArgusPaintNet.EdgeDetection.EdgeDetectionEffect
          Version: 1.0.5744.38119
          Author: Argus Magnus
          Copyright: Copyright © ArgusMagnus 2015
          Website: http://www.getpaint.net/redirect/plugins.html
          Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.TypeLoadException: Could not load type 'PaintDotNet.Rendering.VectorFloat' from assembly 'PaintDotNet.Base, Version=4.101.6828.39058, Culture=neutral, PublicKeyToken=null'.
       at ArgusPaintNet.Shared.StructurTensor.GetCharacteristics()
       at ArgusPaintNet.EdgeDetection.EdgeDetectionEffect.GetCharacteristics(Rectangle rect, TensorCharacteristics[,] values)
       at ArgusPaintNet.Shared.CachedValues`1.GetValues(Rectangle roi)
       at ArgusPaintNet.EdgeDetection.EdgeDetectionEffect.OnRender(Rectangle[] renderRects, Int32 startIndex, Int32 length)
       at PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) in D:\src\pdn\src\Effects\Effect`1.cs:line 98
       at PaintDotNet.Effects.BackgroundEffectRenderer.RenderWithClipMask(Effect effect, EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs, RectInt32[] rois, IRenderer`1 clipMaskRenderer) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 196
       at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderTile(EffectConfigToken token, Int32 tileIndex) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 175
       at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderNextTile(EffectConfigToken token) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 167
       at PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 267
       --- End of inner exception stack trace ---
       at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 443
       at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 399
       at PaintDotNet.Effects.BackgroundEffectRenderer.Start() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 345
       at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass45_5.<RunEffectImpl>b__5() in D:\src\pdn\src\PaintDotNet\Menus\EffectMenuBase.cs:line 1094
     

    Any help would be appreciated 

    Thanks

    Jeanette

  6. I'm not sure what has happened. This plugin used to work for me. I haven't used it in a while, and when I tried to save a picture as a pdf, I no longer have the option. I have: 

    • paint.net 4.0.21, 
    • OptionBasedLibrary v0.6.dlc and OptionBasedLibrary v0.6.dll in program files/paint.net folder
    • ImPDF.Open.FileType.dlc and ImPDF.Open.FileType.dll in program files/paint.net/filetypes folder
    • installed gs9.22

    Sorry I know that's rather vague. Any suggestions?

  7. Thanks for your quick reply TechnoRobbo.

    1) How big is too big? I have 2x2 sprites in a 400 pixel square. It seems to work really quickly ... I did make them even smaller (200px) and they still overlap with 12 as the fill count, even though there is more room for them. I would ideally like to use bigger images though. Is that possible?

    2) Ahh. That works now, except every time I hit the randomize button, all the images clump together. They don't seem to want to spread out at all!

    3) Oh. Right.

  8. I'm having so much fun with this plugin! Thank you. But I'm having some problems with a couple of the features:

     

    1) the no overlap feature still always seems to have overlapping images if there are more than just a few

     

    2) the constrain to selection feature does not seem to work - images still go over the edge

     

    3) every time I go to "get" my PNG image, it always starts in the document library (I'm on Win 7) rather than remembering where I got the image from last time. Or is that what is supposed to happen?

     

    Am I doing something wrong? I would upload a screenshot, but I'm not sure how to. I have the latest version of pdn.

     

    Thanks Jeanette

  9. Thanks for the replies. I checked out the character map for the font and it showed a few more than whichsymbol. Should it show all the available characters within a font? Because that would be a way to get those fancy characters into paint dot net without having to use those massively expensive, professional-level typesetting and publishing platforms!

×
×
  • Create New...