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  1. Thanks so much Pixey for taking the time to answer. I ran PdnRepair.exe but unfortunately, that didn't work either. But it does seem to apply only to some of my files. Just in case anyone gets the same problem, I did find a workaround. I created a new image with the right resolution and dragged the pdn file to open as new layer(s) on top of that. Then I could save in the correct resolution.
  2. Hmmm. I still can't get it to work. I have version 4.2.1 The same thing happens (or doesn't happen!) when I try to change the resolution under canvas size.
  3. I am having problems when I attempt to change the resolution from 300 to 150 when I resize an image. I can change the resolution in the box and hit the ok button. But if I go back into resize, the resolution is back to 300.
  4. Thanks for that. I guess I should use the keyboard then.
  5. If this is not an option, is there any way for me to remove the save all option. I don't think I would ever use it. Thanks Jeanette
  6. Would it be possible to confirm that you want to "save all". The option is so close to the "save as" option, that I have accidentally hit it a couple of times and then had no way to stop it from saving the modified templates I'd been working on. I had to go back in the history to set them up as templates again. Thanks Jeanette
  7. Thanks for replying High Res. I was talking about your black and white example in your original post. It looks like you've got 1/8 of a picture and rotated/mirrored it. Oh I see. I just copied your picture and tried it. Looks like I have to do some more playing around with the plugin. Thanks again!
  8. Wow! Thanks so much. I can't see how to do the 4 mirror option though. 🙂
  9. Thanks Rick. Looking forward this plugin being updated. I use it regularly!
  10. I have installed the new paint dot net update and now this plug in is crashing: File: E:\Program Files\paint.net\Effects\ArgusPaintNet.EdgeDetection.dll Name: ArgusPaintNet.EdgeDetection.EdgeDetectionEffect Version: 1.0.5744.38119 Author: Argus Magnus Copyright: Copyright © ArgusMagnus 2015 Website: http://www.getpaint.net/redirect/plugins.html Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.TypeLoadException: Could not load type 'PaintDotNet.Rendering.VectorFloat' from assembly 'PaintDotNet.Base, Version=4.101.6828.39058, Culture=neutral, PublicKeyToken=null'. at ArgusPaintNet.Shared.StructurTensor.GetCharacteristics() at ArgusPaintNet.EdgeDetection.EdgeDetectionEffect.GetCharacteristics(Rectangle rect, TensorCharacteristics[,] values) at ArgusPaintNet.Shared.CachedValues`1.GetValues(Rectangle roi) at ArgusPaintNet.EdgeDetection.EdgeDetectionEffect.OnRender(Rectangle[] renderRects, Int32 startIndex, Int32 length) at PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) in D:\src\pdn\src\Effects\Effect`1.cs:line 98 at PaintDotNet.Effects.BackgroundEffectRenderer.RenderWithClipMask(Effect effect, EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs, RectInt32[] rois, IRenderer`1 clipMaskRenderer) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 196 at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderTile(EffectConfigToken token, Int32 tileIndex) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 175 at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderNextTile(EffectConfigToken token) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 167 at PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 267 --- End of inner exception stack trace --- at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 443 at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 399 at PaintDotNet.Effects.BackgroundEffectRenderer.Start() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 345 at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass45_5.<RunEffectImpl>b__5() in D:\src\pdn\src\PaintDotNet\Menus\EffectMenuBase.cs:line 1094 Any help would be appreciated Thanks Jeanette
  11. Thanks so much. That'll teach me to read better! I was missing one of those files.
  12. I'm not sure what has happened. This plugin used to work for me. I haven't used it in a while, and when I tried to save a picture as a pdf, I no longer have the option. I have: paint.net 4.0.21, OptionBasedLibrary v0.6.dlc and OptionBasedLibrary v0.6.dll in program files/paint.net folder ImPDF.Open.FileType.dlc and ImPDF.Open.FileType.dll in program files/paint.net/filetypes folder installed gs9.22 Sorry I know that's rather vague. Any suggestions?
  13. Thanks for your quick reply TechnoRobbo. 1) How big is too big? I have 2x2 sprites in a 400 pixel square. It seems to work really quickly ... I did make them even smaller (200px) and they still overlap with 12 as the fill count, even though there is more room for them. I would ideally like to use bigger images though. Is that possible? 2) Ahh. That works now, except every time I hit the randomize button, all the images clump together. They don't seem to want to spread out at all! 3) Oh. Right.
  14. I'm having so much fun with this plugin! Thank you. But I'm having some problems with a couple of the features: 1) the no overlap feature still always seems to have overlapping images if there are more than just a few 2) the constrain to selection feature does not seem to work - images still go over the edge 3) every time I go to "get" my PNG image, it always starts in the document library (I'm on Win 7) rather than remembering where I got the image from last time. Or is that what is supposed to happen? Am I doing something wrong? I would upload a screenshot, but I'm not sure how to. I have the latest version of pdn. Thanks Jeanette