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CybaMephisto

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Posts posted by CybaMephisto

  1. Crashlog

    Spoiler

    File: C:\Program Files\paint.net\Effects\Lightning.dll
          Name: LightningC.LightningC
          Version: 1.1.3896.32593
          Author: Cookies
          Copyright: Copyright © Cookies
          Website: http://www.getpaint.net/redirect/plugins.html
          Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.
       at PaintDotNet.Effects.PropertyBasedEffectConfigToken..ctor(PropertyCollection propertyCollection) in d:\src\pdn\paintdotnet\src\Effects\PropertyBasedEffectConfigToken.cs:line 74
       at LightningC.LightningC.Render(Surface dst, Surface src, Rectangle rect)
       at LightningC.LightningC.OnRender(Rectangle[] rois, Int32 startIndex, Int32 length)
       at PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) in d:\src\pdn\paintdotnet\src\Effects\Effect`1.cs:line 97
       at PaintDotNet.Effects.BackgroundEffectRenderer.RenderWithClipMask(Effect effect, EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, IRenderer`1 clipMaskRenderer) in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 161
       at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderTile(EffectConfigToken token, Int32 tileIndex) in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 141
       at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderNextTile(EffectConfigToken token) in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 134
       at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RendererLoop(EffectConfigToken token) in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 106
       --- End of inner exception stack trace ---
       at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 431
       at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 387
       at PaintDotNet.Effects.BackgroundEffectRenderer.Start() in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 333
       at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass31.<>c__DisplayClass33.<RunEffectImpl>b__23() in d:\src\pdn\paintdotnet\src\PaintDotNet\Menus\EffectMenuBase.cs:line 953

     

  2. I tried to get a nice overall spreading and tried to familiarize myself with the parameters, but the plugin keeps crashing after a while

    Spoiler

    File: C:\Program Files\paint.net\Effects\Lightning.dll
          Name: LightningC.LightningC
          Version: 1.1.3896.32593
          Author: Cookies
          Copyright: Copyright © Cookies
          Website: http://www.getpaint.net/redirect/plugins.html
          Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.
       at PaintDotNet.Effects.PropertyBasedEffectConfigToken..ctor(PropertyCollection propertyCollection) in d:\src\pdn\paintdotnet\src\Effects\PropertyBasedEffectConfigToken.cs:line 74
       at LightningC.LightningC.Render(Surface dst, Surface src, Rectangle rect)
       at LightningC.LightningC.OnRender(Rectangle[] rois, Int32 startIndex, Int32 length)
       at PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) in d:\src\pdn\paintdotnet\src\Effects\Effect`1.cs:line 97
       at PaintDotNet.Effects.BackgroundEffectRenderer.RenderWithClipMask(Effect effect, EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, IRenderer`1 clipMaskRenderer) in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 161
       at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderTile(EffectConfigToken token, Int32 tileIndex) in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 141
       at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderNextTile(EffectConfigToken token) in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 134
       at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RendererLoop(EffectConfigToken token) in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 106
       --- End of inner exception stack trace ---
       at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 431
       at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 387
       at PaintDotNet.Effects.BackgroundEffectRenderer.Start() in d:\src\pdn\paintdotnet\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 333
       at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass31.<>c__DisplayClass33.<RunEffectImpl>b__23() in d:\src\pdn\paintdotnet\src\PaintDotNet\Menus\EffectMenuBase.cs:line 953

     

  3. I'm trying to create a seamless texture that sort of resembles a force field. It is supposed to be almost completely transparent and should have sort of a "reflective impression".

    Something like this:

    http://www.shutterstock.com/pic-36248221/stock-photo-seamless-blue-electric-lightning-storm-texture.html?src=J12gIxFw_bdQHHnM9tb7dw-1-19

    Or this in more translucent and not animated:

    https://www.youtube.com/watch?v=e-BLfThM3JE

    More along the lines of this http://www.interlopers.net/images/hl2tutorials/combine_gate/combine_gate8.jpg

     

    It's hard to describe (and may be the reason why I haven't found anything). I hope the example images make it clear.

    How can I create such a texture in paint.net?

     

    Thanks in advance

    CybaMephisto

  4. Following situation:

     

    I have a bunch of pdns (12 atm) which have a set of layers. Basically it's a texture set (it contains team colors and effects like ao overlays). Now what I have to do is take specific layers, merge them, and export them (with a specific name based on the combination of layers used). It's about five combinations per pdn, meaning I end up creating 60 textures. (There might be more depending on the amounts of assets I will create at some point.) So it is some tedious amount of work.

    I know there are filetype plugins and effects plugins. Does this fall under the scope of filetype plugins or is what I want to do not possible?

     

    Or other than that, is there a better solution to my problem? Like batch processing or something?

     

    Thanks for your time and help

    CybaMephisto

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