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  1. I tried to get a nice overall spreading and tried to familiarize myself with the parameters, but the plugin keeps crashing after a while
  2. I'm trying to create a seamless texture that sort of resembles a force field. It is supposed to be almost completely transparent and should have sort of a "reflective impression". Something like this: http://www.shutterstock.com/pic-36248221/stock-photo-seamless-blue-electric-lightning-storm-texture.html?src=J12gIxFw_bdQHHnM9tb7dw-1-19 Or this in more translucent and not animated: https://www.youtube.com/watch?v=e-BLfThM3JE More along the lines of this http://www.interlopers.net/images/hl2tutorials/combine_gate/combine_gate8.jpg It's hard to describe (and m
  3. Following situation: I have a bunch of pdns (12 atm) which have a set of layers. Basically it's a texture set (it contains team colors and effects like ao overlays). Now what I have to do is take specific layers, merge them, and export them (with a specific name based on the combination of layers used). It's about five combinations per pdn, meaning I end up creating 60 textures. (There might be more depending on the amounts of assets I will create at some point.) So it is some tedious amount of work. I know there are filetype plugins and effects plugins. Does this fall under the scope of
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