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circlularthinking

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Everything posted by circlularthinking

  1. I have the same problem I have no idea why it drifts so badly now. I hope that there is an option to turn overscroll off, or deal to it's unfortunate side effects, or go back, I'd rather be left in a developmental dead end than use a version quite so maddening to use as this overscroll one.
  2. MJW, thanks a lot. I have used this a number of times now and it is very helpful when changing coloured images (line art) into black and white In such cases having the blue become a virtual black is not desired.
  3. Top changes as before, bottom changes with RGB remap.
  4. Boltbait, I was about to take you up on your offer, then I found a way to do this with the RGB remap plugin I just began using. If I set the colour on all channels to white (left slider all the way down) and set the R, G & B to 84 and untick normalize it makes red, green and blue all black and white to the same shade. The mixed colours Y, C & M will be brighter, but that's ok since they look brighter and are brighter. If you still want to make a plugin, to make it maximumly versatile, the value of white/grey that full Y, C & M should turn into could be set, with a separate setting for R, G & B. Obviously also it would be handy if the desaturation could be partial or complete, but if not that could be achieved with some layer mixing between the 2 versions I think. Values less that full (would naturally be mapped of a straight slope naturally. I'll show the results of RGB remap plugin in a subsequent post.
  5. Brightish blue circle on dark yellow background, the hue has been rotated 180 degrees for the bottom half and then the whole thing desaturated. I would/could have expected the top and bottom halves of this to be identical or at least nearly so, clearly it the bottom looks nearer to being a negative of the top.
  6. Ok, try this. A dark blue background with a medium bright yellow circle, bottom half desaturated makes the background almost black and the ball a light grey On the other image to the right I have rotated the hue 180, this gives a dark yellow bronze background and a decently bright blue ball, desaturated the ball becomes almost indistinguishable from black and the much darker background is a lot lighter than the ball. It looks like a negative. BTW I tested the black and white function and it gives the same result. I'll try and use your plugin and see if that can be used.
  7. Thanks, but that brings up scroll bars even if not needed shrinking the maximum work area further.
  8. Does it look like the relative brightness or darkness of the colours of these balls/balloons are plausibly reflected? The light blue balloons are really dark Look at the super bright electric blue of the soccer ball transformed to a dark grey and the not so bright yellow transformed to a light grey, near white.
  9. Byu major I mean the effect is large, if you make the brightest blue and then desaturate it it becomes 29, damn near black, but if you desaturate Yellow you get 225! That is a difference of 196! And sure, the compound colours at full brightness do look a bit brighter than RGB or B, but that's a huge difference. I meant huge in that sense, not in the sense of of how deeply things are built into PDN, because I have no idea of that anyway. But great, if this can be more easily fixed, that is brilliant! Even if this is considered acceptable in some visual perception of photographs kind of way, I think the option to switch between that and a more consistent scheme across all colour channels would be a very good idea!
  10. I just made an image, I made some bars, after white and 127 grey there is Green, Red and Blue, with 50% saturated versions (I changed the S in the HSV of the colour pallet box to 50) next to each colour. As reported and as you can see, the pure 255 green desaturates to 149, while the pure 255 blue desaturates to 29. Meanwhile Yellow (255 red and green) desaturates to 225! And purple (255 red and blue) at the other extreme for these compound colours, desaturates to 105. Plainly the Hue/Saturation tool is hugely broken! Thanks, John As should be obvious, I selected and desaturated just the bottom half of the bars.
  11. I have noticed a pretty major bug, if you make some red (255 red, no blue or green) and some blue (255 blue, no red or green) in an image. (black background (probably not required), and some white (again, probably not required, but just ensuring it's absence wasn't causing issues as it can with curves and brightness contrast changes). And then go into the hue and saturation changer and reduce the saturation to zero, the blue (now grey) becomes a LOT darker than the red!?!? (the blue becomes 'white' 29 while the red is ''white' 76?!) If you rotate the hue of the image while in the colour changes, it make zero difference, but if you only rotate the hue, exit the changer and re-enter, then of course it makes a big difference to the colours you get. I even tried using the colour channel change plugin so that the red and blue in an image could be swapped, but still the now blue portions are darker than the now red ones when saturation is taken to zero. Incidentally Green when given the same treatment goes to 149! So 29 blue .vs 149 green, when all were equally bright "fully on" before the change!?!? It's the latest version of paint.net (overscroll version).
  12. Ugh, annoyingly it also means that this screws up the display of many images I made in paint.net when viewed in paint.net
  13. BTW I just added up the lost screen real estate, it's about 8 pixels top and bottom, which is an area equal to a square of 127 pixels. So it's not an insignificant as it sounds, but for my purposes it also means a grey border around the image at both sides, left and right, which will impact my work. I accept I'm being prissy, still if there is a way to get back "to the edge of the screen at actual 100% zoom" I'd appreciate it.
  14. BTW there is a lingering bug that this change makes worse. It used to be that on my laptop I could make an image of 1366x637 pixels and it would display at 99%, but if I zoomed in it would go to 100% and no scroll bars (1 pixel wider and that's a different story). Now it goes to the scroll bars when I click zoom in. But the problem is that even if I make the image of 1360x630, it still shows a slightly zoomed out image, with the odd line missing from the screen which makes things look odd. It "reports" 100% zoom but it isn't, not QUITE. If I zoom in and out then it was display 100% (no missing lines) but now it's got the scroll bars further shrinking the screen real-estate. So now I have to make the image even smaller, an unknown amount because it incorrectly reports 100% when infact it is very slightly zoomed. I use paint.net all the time, all day. So it's hard to even establish what size I can make an image without this missing lines issue occurring. John
  15. Hi, Um yay for the new feature, but for those of, well me, who likes to the the scroll bars disappear when I'm they are not required (i.e how it was) is there a setting we can change? Or can I go back to the old version somehow? Thanks, John
  16. Degrees used to be given when drawing a straight line, it no longer is. Will this function be reinstated? Is it an oversight, or is it more difficult because now lines fall under shapes?
  17. I have not found a way to zoom in? (without using a separate magnifier program of course) Anyway it just requires care to avoid creating new nodes.
  18. Rick (Brewster), do you know if degrees will be added to lines later?
  19. Well I would just (humbly) request that if it has sub-pixel precision (an option sounds good), that it retain this behavior as it is resized before being applied/finalized. pdnnoob: Yes, I know, never the less shapes are in vector form from when you begin making it, release it, resize it after releasing left/right click... Right up until you click apply, or change tool or select all etc...
  20. I watched the first video, and from there found the interface to be pretty straight forward. The most annoying thing is when I try to drag a node, but miss it and the program thinks I want it to create a new node. I do not know if this is just me being careless. All in all, pretty neat. If it becomes a pen all the better.
  21. Thanks, I like your plugin, though maybe a bit different to what I wanted, it is pretty close. In fact is could almost be a setting, where you could left click, hold down and every x pixels distance or every x second (set by user) another node is placed. This would allow for easier and more natural node placement.
  22. Actually, I have found that while it remains a vector, once the left click is released it no longer does part pixel re-positioning. If you make a circle, as you resize it intially it moves/resizes very smoothly in a subpixle manner. But once you release it, or indeed move it after the release, it is no longer given to this fine degree of control. It is now a more crude pixelated resize, even though still vector it now resizes in jumps. Maybe this is something that could be addressed?
  23. Spirals sound cool, very useful for my purposes. BTW I have an idea for a tool you could add, a smooth drawing pen, one that smooths out lines drawn by freehand. http://scaledinnovation.com/analytics/splines/aboutSplines.html http://stackoverflow.com/questions/7054272/how-to-draw-smooth-curve-through-n-points-using-javascript-html5-canvas These pages address the solution of how to do it.
  24. Ever since I picked up a pencil, I have wished I could draw more smoothly. With drawing on a computer this is magnified as an issue, try drawing a spiral/coil with a mouse or touch pad... So my idea, and I have seen it somewhere is what could be termed an elastic pen, when you draw with it you draw a vector form that depending on the setting is smoothed more or less, all bumps and angles are smoothed, so the intention comes through rather than the jagged mess that would have occurred. Sure, these things can be done with Spline and Bezier curve tools, but this would give more freedom than doing it in steps. (and removes issues with joining curve sections). I found this talking about the details of this here: http://stackoverflow.com/questions/7054272/how-to-draw-smooth-curve-through-n-points-using-javascript-html5-canvas and: http://scaledinnovation.com/analytics/splines/aboutSplines.html Preferably until apply is clicked the points could also be movable to tweak the form. Reading that may help explain what I am on about too. Perhaps if it doesn't become a feature of paint maybe it could be made into an effect plugin? Or maybe there already is one? note: Sorry, I should not have posted this here, but in suggestions and feature requests..
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